* Temporary fix for 'User already online' issue in standalone mode.
* Revert this once we get a working logoff.afrisby
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			@ -96,10 +96,15 @@ namespace OpenSim.Framework.UserManagement
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                else
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                {
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                    // If we already have a session...
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                    if (userProfile.currentAgent != null && userProfile.currentAgent.agentOnline)
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                    {
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                        userProfile.currentAgent.agentOnline = false;
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                        m_userManager.CommitAgent(ref userProfile);
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                        // Reject the login
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                        return logResponse.CreateAlreadyLoggedInResponse();
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                    }
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                    // Otherwise...
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                    // Create a new agent session
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			@ -1487,7 +1487,7 @@ namespace OpenSim.Region.Environment.Scenes
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                }
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            }
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        }
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        /// <summary>
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        /// 
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        /// </summary>
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			@ -1201,6 +1201,17 @@ namespace OpenSim.Region.Environment.Scenes
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                    }
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                    break;
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                }
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                else
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                {
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                    // If you can't edit it, send the base permissions minus the flag to edit
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                    if (!ParentGroup.m_scene.PermissionsMngr.CanEditObject(remoteClient.AgentId, this.ParentGroup.UUID))
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                    {
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                        clientFlags = ObjectFlags &= ~(uint)LLObject.ObjectFlags.ObjectModify;
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                        clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectMove;
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                        clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.AllowInventoryDrop;
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                        clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectTransfer;
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                    }
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                }
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            }
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            byte[] color = new byte[] { m_color.R, m_color.G, m_color.B, m_color.A };
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