Implements llLoopSound(), llStopSound(), and llAdjustSoundVolume().
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74023aa97c
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5ebef6410e
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@ -635,6 +635,7 @@ namespace OpenSim.Framework
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void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID);
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void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags);
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void SendTriggeredSound(LLUUID soundID, LLUUID ownerID, LLUUID objectID, LLUUID parentID, ulong handle, LLVector3 position, float gain);
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void SendAttachedSoundGainChange(LLUUID objectID, float gain);
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void SendNameReply(LLUUID profileId, string firstname, string lastname);
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void SendAlertMessage(string message);
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@ -1559,6 +1559,15 @@ namespace OpenSim.Region.ClientStack
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OutPacket(sound, ThrottleOutPacketType.Task);
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}
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public void SendAttachedSoundGainChange(LLUUID objectID, float gain)
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{
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AttachedSoundGainChangePacket sound = (AttachedSoundGainChangePacket)PacketPool.Instance.GetPacket(PacketType.AttachedSoundGainChange);
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sound.DataBlock.ObjectID = objectID;
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sound.DataBlock.Gain = gain;
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OutPacket(sound, ThrottleOutPacketType.Task);
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}
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public void SendSunPos(LLVector3 sunPos, LLVector3 sunVel)
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{
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SimulatorViewerTimeMessagePacket viewertime = (SimulatorViewerTimeMessagePacket)PacketPool.Instance.GetPacket(PacketType.SimulatorViewerTimeMessage);
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@ -1739,7 +1739,21 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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public void SendSound(string sound, double volume, bool triggered)
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public void AdjustSoundGain(double volume)
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{
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if (volume > 1)
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volume = 1;
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if (volume < 0)
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volume = 0;
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List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars();
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foreach (ScenePresence p in avatarts)
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{
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p.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume);
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}
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}
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public void SendSound(string sound, double volume, bool triggered, byte flags)
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{
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if (volume > 1)
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volume = 1;
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@ -1753,7 +1767,7 @@ namespace OpenSim.Region.Environment.Scenes
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LLVector3 position = AbsolutePosition; // region local
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ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle;
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byte flags = 0;
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//byte flags = 0;
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if (!LLUUID.TryParse(sound, out soundID))
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{
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@ -411,6 +411,11 @@ namespace OpenSim.Region.Examples.SimpleModule
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{
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}
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public void SendAttachedSoundGainChange(LLUUID objectID, float gain)
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{
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}
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public void SendAlertMessage(string message)
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{
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}
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@ -1214,13 +1214,14 @@ namespace OpenSim.Region.ScriptEngine.Common
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public void llPlaySound(string sound, double volume)
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{
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m_host.AddScriptLPS(1);
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m_host.SendSound(sound, volume, false);
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m_host.SendSound(sound, volume, false, 0);
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}
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public void llLoopSound(string sound, double volume)
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{
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m_host.AddScriptLPS(1);
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NotImplemented("llLoopSound");
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m_host.SendSound(sound, volume, false, 1);
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//NotImplemented("llLoopSound");
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}
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public void llLoopSoundMaster(string sound, double volume)
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@ -1244,13 +1245,14 @@ namespace OpenSim.Region.ScriptEngine.Common
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public void llTriggerSound(string sound, double volume)
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{
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m_host.AddScriptLPS(1);
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m_host.SendSound(sound, volume, true);
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m_host.SendSound(sound, volume, true, 0);
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}
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public void llStopSound()
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{
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m_host.AddScriptLPS(1);
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NotImplemented("llStopSound");
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m_host.SendSound(LLUUID.Zero.ToString(), 1.0, false, 2);
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//NotImplemented("llStopSound");
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}
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public void llPreloadSound(string sound)
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@ -2609,7 +2611,8 @@ namespace OpenSim.Region.ScriptEngine.Common
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public void llAdjustSoundVolume(double volume)
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{
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m_host.AddScriptLPS(1);
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NotImplemented("llAdjustSoundVolume");
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m_host.AdjustSoundGain(volume);
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//NotImplemented("llAdjustSoundVolume");
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}
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public void llSetSoundQueueing(int queue)
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