SendAnimations from SIM->CM->client

dsg
Robert Adams 2010-10-19 15:47:06 -07:00
parent 3b9a6a565f
commit 5eca61585d
5 changed files with 53 additions and 2 deletions

View File

@ -494,6 +494,23 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
public virtual void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs) public virtual void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs)
{ {
m_log.Debug("[REGION SYNC AVATAR] SendAnimations"); m_log.Debug("[REGION SYNC AVATAR] SendAnimations");
if (m_clientView != null)
{
OSDMap data = new OSDMap();
data["agentID"] = OSD.FromUUID(m_agentID);
OSDArray animatA = new OSDArray();
foreach (UUID uu in animations) animatA.Add(OSD.FromUUID(uu));
data["animations"] = animatA;
OSDArray seqsA = new OSDArray();
foreach (int ss in seqs) seqsA.Add(OSD.FromInteger(ss));
data["seqs"] = seqsA;
data["sourceAgentID"] = OSD.FromUUID(sourceAgentId);
OSDArray obIDA = new OSDArray();
foreach (UUID ii in objectIDs) obIDA.Add(OSD.FromUUID(ii));
data["objectIDs"] = obIDA;
RegionSyncMessage rsm = new RegionSyncMessage(RegionSyncMessage.MsgType.SendAnimations, OSDParser.SerializeJsonString(data));
m_clientView.Send(rsm);
}
} }
public virtual void SendChatMessage(string message, byte type, Vector3 fromPos, string fromName, public virtual void SendChatMessage(string message, byte type, Vector3 fromPos, string fromName,

View File

@ -708,6 +708,39 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
String.Format("Agent {0} not found in the scene for SitResponse.", agentID)); String.Format("Agent {0} not found in the scene for SitResponse.", agentID));
} }
return;
}
case RegionSyncMessage.MsgType.SendAnimations:
{
OSDMap data = DeserializeMessage(msg);
if (data == null)
{
RegionSyncMessage.HandleError(LogHeader, msg, "Could not deserialize JSON data.");
return;
}
UUID agentID = data["agentID"].AsUUID();
OSDArray animatA = (OSDArray)data["animations"];
UUID[] animIDs = new UUID[animatA.Count];
for (int ii = 0; ii < animatA.Count; ii++) animIDs[ii] = animatA[ii].AsUUID();
OSDArray seqsA = (OSDArray)data["seqs"];
int[] seqs = new int[seqsA.Count];
for (int jj = 0; jj < seqsA.Count; jj++) seqs[jj] = seqsA[jj].AsInteger();
UUID sourceAgentID = data["sourceAgentID"].AsUUID();
OSDArray obIDA = (OSDArray)data["objectIDs"];
UUID[] objectIDs = new UUID[obIDA.Count];
for (int kk = 0; kk < obIDA.Count; kk++) objectIDs[kk] = obIDA[kk].AsUUID();
ScenePresence sp;
m_scene.TryGetScenePresence(agentID, out sp);
if (sp != null)
{
sp.ControllingClient.SendAnimations(animIDs, seqs, sourceAgentID, objectIDs);
}
return; return;
} }
case RegionSyncMessage.MsgType.BalanceClientLoad: case RegionSyncMessage.MsgType.BalanceClientLoad:

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@ -179,7 +179,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
// *** This is the main receive loop thread for each connected client // *** This is the main receive loop thread for each connected client
private void ReceiveLoop() private void ReceiveLoop()
{ {
m_scene.EventManager.OnChatFromClient += new EventManager.ChatFromClientEvent(EventManager_OnChatFromClient); m_scene.EventManager.OnChatFromClient += new EventManager.ChatFromClientEvent(EventManager_OnChatFromClient);
m_scene.EventManager.OnChatFromWorld += new EventManager.ChatFromWorldEvent(EventManager_OnChatFromClient); m_scene.EventManager.OnChatFromWorld += new EventManager.ChatFromWorldEvent(EventManager_OnChatFromClient);

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@ -68,6 +68,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
BalanceClientLoad, // Tells CM a client load target and a place to teleport the extras BalanceClientLoad, // Tells CM a client load target and a place to teleport the extras
ChatFromSim, ChatFromSim,
SitResponse, SitResponse,
SendAnimations,
// BIDIR // BIDIR
EchoRequest, EchoRequest,
EchoResponse, EchoResponse,

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@ -259,7 +259,7 @@ namespace OpenSim.Region.Framework.Scenes
[XmlIgnore] [XmlIgnore]
public bool IgnoreUndoUpdate = false; public bool IgnoreUndoUpdate = false;
private PrimFlags LocalFlags; public PrimFlags LocalFlags;
[XmlIgnore] [XmlIgnore]
private float m_damage = -1.0f; private float m_damage = -1.0f;
private byte[] m_TextureAnimation; private byte[] m_TextureAnimation;