more refactoring, this time on InventoryFolderBase
* wrap attributes in properties * clean up names a little bit * clean up name styles0.6.0-stable
parent
f436815107
commit
5ee75998ce
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@ -370,12 +370,12 @@ namespace OpenSim.Data.MSSQL
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try
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{
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InventoryFolderBase folder = new InventoryFolderBase();
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folder.agentID = new LLUUID((string) reader["agentID"]);
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folder.parentID = new LLUUID((string) reader["parentFolderID"]);
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folder.folderID = new LLUUID((string) reader["folderID"]);
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folder.name = (string) reader["folderName"];
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folder.type = (short) reader["type"];
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folder.version = (ushort) ((int) reader["version"]);
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folder.AgentID = new LLUUID((string) reader["agentID"]);
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folder.ParentID = new LLUUID((string) reader["parentFolderID"]);
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folder.ID = new LLUUID((string) reader["folderID"]);
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folder.Name = (string) reader["folderName"];
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folder.Type = (short) reader["type"];
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folder.Version = (ushort) ((int) reader["version"]);
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return folder;
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}
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catch (Exception e)
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@ -557,12 +557,12 @@ namespace OpenSim.Data.MSSQL
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Dictionary<string, string> param = new Dictionary<string, string>();
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param["folderID"] = folder.folderID.ToString();
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param["agentID"] = folder.agentID.ToString();
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param["parentFolderID"] = folder.parentID.ToString();
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param["folderName"] = folder.name;
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param["type"] = Convert.ToString(folder.type);
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param["version"] = Convert.ToString(folder.version);
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param["folderID"] = folder.ID.ToString();
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param["agentID"] = folder.AgentID.ToString();
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param["parentFolderID"] = folder.ParentID.ToString();
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param["folderName"] = folder.Name;
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param["type"] = Convert.ToString(folder.Type);
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param["version"] = Convert.ToString(folder.Version);
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try
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{
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@ -589,13 +589,13 @@ namespace OpenSim.Data.MSSQL
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"type = @type," +
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"version = @version where " +
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"folderID = @keyFolderID;", database.getConnection());
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SqlParameter param1 = new SqlParameter("@folderID", folder.folderID.ToString());
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SqlParameter param2 = new SqlParameter("@agentID", folder.agentID.ToString());
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SqlParameter param3 = new SqlParameter("@parentFolderID", folder.parentID.ToString());
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SqlParameter param4 = new SqlParameter("@folderName", folder.name);
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SqlParameter param5 = new SqlParameter("@type", folder.type);
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SqlParameter param6 = new SqlParameter("@version", folder.version);
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SqlParameter param7 = new SqlParameter("@keyFolderID", folder.folderID.ToString());
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SqlParameter param1 = new SqlParameter("@folderID", folder.ID.ToString());
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SqlParameter param2 = new SqlParameter("@agentID", folder.AgentID.ToString());
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SqlParameter param3 = new SqlParameter("@parentFolderID", folder.ParentID.ToString());
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SqlParameter param4 = new SqlParameter("@folderName", folder.Name);
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SqlParameter param5 = new SqlParameter("@type", folder.Type);
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SqlParameter param6 = new SqlParameter("@version", folder.Version);
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SqlParameter param7 = new SqlParameter("@keyFolderID", folder.ID.ToString());
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command.Parameters.Add(param1);
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command.Parameters.Add(param2);
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command.Parameters.Add(param3);
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@ -623,9 +623,9 @@ namespace OpenSim.Data.MSSQL
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SqlCommand command = new SqlCommand("UPDATE inventoryfolders set folderID = @folderID, " +
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"parentFolderID = @parentFolderID," +
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"folderID = @keyFolderID;", database.getConnection());
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SqlParameter param1 = new SqlParameter("@folderID", folder.folderID.ToString());
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SqlParameter param2 = new SqlParameter("@parentFolderID", folder.parentID.ToString());
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SqlParameter param3 = new SqlParameter("@keyFolderID", folder.folderID.ToString());
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SqlParameter param1 = new SqlParameter("@folderID", folder.ID.ToString());
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SqlParameter param2 = new SqlParameter("@parentFolderID", folder.ParentID.ToString());
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SqlParameter param3 = new SqlParameter("@keyFolderID", folder.ID.ToString());
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command.Parameters.Add(param1);
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command.Parameters.Add(param2);
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command.Parameters.Add(param3);
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@ -660,7 +660,7 @@ namespace OpenSim.Data.MSSQL
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getInventoryFolders(ref folders, parentID);
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for (int i = 0; i < folders.Count; i++)
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getInventoryFolders(ref folders, folders[i].folderID);
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getInventoryFolders(ref folders, folders[i].ID);
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return folders;
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}
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@ -716,8 +716,8 @@ namespace OpenSim.Data.MSSQL
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//Delete all sub-folders
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foreach (InventoryFolderBase f in subFolders)
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{
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deleteOneFolder(f.folderID);
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deleteItemsInFolder(f.folderID);
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deleteOneFolder(f.ID);
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deleteItemsInFolder(f.ID);
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}
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//Delete the actual row
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@ -381,12 +381,12 @@ namespace OpenSim.Data.MySQL
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try
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{
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InventoryFolderBase folder = new InventoryFolderBase();
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folder.agentID = new LLUUID((string) reader["agentID"]);
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folder.parentID = new LLUUID((string) reader["parentFolderID"]);
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folder.folderID = new LLUUID((string) reader["folderID"]);
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folder.name = (string) reader["folderName"];
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folder.type = (short) reader["type"];
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folder.version = (ushort) ((int) reader["version"]);
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folder.AgentID = new LLUUID((string) reader["agentID"]);
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folder.ParentID = new LLUUID((string) reader["parentFolderID"]);
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folder.ID = new LLUUID((string) reader["folderID"]);
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folder.Name = (string) reader["folderName"];
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folder.Type = (short) reader["type"];
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folder.Version = (ushort) ((int) reader["version"]);
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return folder;
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}
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catch (Exception e)
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@ -507,12 +507,12 @@ namespace OpenSim.Data.MySQL
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sql += "(?folderID, ?agentID, ?parentFolderID, ?folderName, ?type, ?version)";
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MySqlCommand cmd = new MySqlCommand(sql, database.Connection);
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cmd.Parameters.AddWithValue("?folderID", folder.folderID.ToString());
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cmd.Parameters.AddWithValue("?agentID", folder.agentID.ToString());
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cmd.Parameters.AddWithValue("?parentFolderID", folder.parentID.ToString());
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cmd.Parameters.AddWithValue("?folderName", folder.name);
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cmd.Parameters.AddWithValue("?type", (short) folder.type);
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cmd.Parameters.AddWithValue("?version", folder.version);
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cmd.Parameters.AddWithValue("?folderID", folder.ID.ToString());
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cmd.Parameters.AddWithValue("?agentID", folder.AgentID.ToString());
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cmd.Parameters.AddWithValue("?parentFolderID", folder.ParentID.ToString());
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cmd.Parameters.AddWithValue("?folderName", folder.Name);
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cmd.Parameters.AddWithValue("?type", (short) folder.Type);
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cmd.Parameters.AddWithValue("?version", folder.Version);
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try
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{
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@ -545,8 +545,8 @@ namespace OpenSim.Data.MySQL
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"UPDATE inventoryfolders SET parentFolderID=?parentFolderID WHERE folderID=?folderID";
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MySqlCommand cmd = new MySqlCommand(sql, database.Connection);
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cmd.Parameters.AddWithValue("?folderID", folder.folderID.ToString());
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cmd.Parameters.AddWithValue("?parentFolderID", folder.parentID.ToString());
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cmd.Parameters.AddWithValue("?folderID", folder.ID.ToString());
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cmd.Parameters.AddWithValue("?parentFolderID", folder.ParentID.ToString());
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try
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{
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@ -581,7 +581,7 @@ namespace OpenSim.Data.MySQL
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getInventoryFolders(ref folders, parentID);
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for (int i = 0; i < folders.Count; i++)
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getInventoryFolders(ref folders, folders[i].folderID);
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getInventoryFolders(ref folders, folders[i].ID);
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return folders;
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}
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@ -637,8 +637,8 @@ namespace OpenSim.Data.MySQL
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//Delete all sub-folders
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foreach (InventoryFolderBase f in subFolders)
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{
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deleteOneFolder(f.folderID);
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deleteItemsInFolder(f.folderID);
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deleteOneFolder(f.ID);
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deleteItemsInFolder(f.ID);
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}
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//Delete the actual row
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@ -180,7 +180,7 @@ namespace OpenSim.Data.NHibernate
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/// <param name="folder">The folder to be created</param>
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public void addInventoryFolder(InventoryFolderBase folder)
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{
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if (!ExistsFolder(folder.folderID)) {
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if (!ExistsFolder(folder.ID)) {
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using(ISession session = factory.OpenSession()) {
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using(ITransaction transaction = session.BeginTransaction()) {
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session.Save(folder);
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@ -188,7 +188,7 @@ namespace OpenSim.Data.NHibernate
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}
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}
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} else {
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m_log.ErrorFormat("Attempted to add Inventory Folder {0} that already exists, updating instead", folder.folderID);
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m_log.ErrorFormat("Attempted to add Inventory Folder {0} that already exists, updating instead", folder.ID);
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updateInventoryFolder(folder);
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}
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}
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@ -199,7 +199,7 @@ namespace OpenSim.Data.NHibernate
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/// <param name="folder">The updated folder</param>
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public void updateInventoryFolder(InventoryFolderBase folder)
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{
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if (ExistsFolder(folder.folderID)) {
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if (ExistsFolder(folder.ID)) {
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using(ISession session = factory.OpenSession()) {
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using(ITransaction transaction = session.BeginTransaction()) {
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session.Update(folder);
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@ -207,7 +207,7 @@ namespace OpenSim.Data.NHibernate
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}
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}
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} else {
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m_log.ErrorFormat("Attempted to add Inventory Folder {0} that already exists", folder.folderID);
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m_log.ErrorFormat("Attempted to add Inventory Folder {0} that already exists", folder.ID);
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}
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}
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@ -375,7 +375,7 @@ namespace OpenSim.Data.NHibernate
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getInventoryFolders(ref folders, Util.ToRawUuidString(parentID));
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for (int i = 0; i < folders.Count; i++)
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getInventoryFolders(ref folders, Util.ToRawUuidString(folders[i].folderID));
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getInventoryFolders(ref folders, Util.ToRawUuidString(folders[i].ID));
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return folders;
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}
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@ -132,11 +132,11 @@ namespace OpenSim.Data.SQLite
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{
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DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
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DataRow inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folder.folderID));
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DataRow inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folder.ID));
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if (inventoryRow == null)
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{
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if (! add)
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m_log.ErrorFormat("Interface Misuse: Attempting to Update non-existant inventory folder: {0}", folder.folderID);
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m_log.ErrorFormat("Interface Misuse: Attempting to Update non-existant inventory folder: {0}", folder.ID);
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inventoryRow = inventoryFolderTable.NewRow();
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fillFolderRow(inventoryRow, folder);
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@ -145,7 +145,7 @@ namespace OpenSim.Data.SQLite
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else
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{
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if (add)
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m_log.ErrorFormat("Interface Misuse: Attempting to Add inventory folder that already exists: {0}", folder.folderID);
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m_log.ErrorFormat("Interface Misuse: Attempting to Add inventory folder that already exists: {0}", folder.ID);
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fillFolderRow(inventoryRow, folder);
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}
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@ -160,7 +160,7 @@ namespace OpenSim.Data.SQLite
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{
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DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
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DataRow inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folder.folderID));
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DataRow inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(folder.ID));
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if (inventoryRow == null)
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{
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inventoryRow = inventoryFolderTable.NewRow();
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@ -339,7 +339,7 @@ namespace OpenSim.Data.SQLite
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getInventoryFolders(ref folders, Util.ToRawUuidString(parentID));
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for (int i = 0; i < folders.Count; i++)
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getInventoryFolders(ref folders, Util.ToRawUuidString(folders[i].folderID));
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getInventoryFolders(ref folders, Util.ToRawUuidString(folders[i].ID));
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return folders;
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}
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@ -488,10 +488,10 @@ namespace OpenSim.Data.SQLite
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//Delete all sub-folders
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foreach (InventoryFolderBase f in subFolders)
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{
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inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(f.folderID));
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inventoryRow = inventoryFolderTable.Rows.Find(Util.ToRawUuidString(f.ID));
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if (inventoryRow != null)
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{
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deleteItemsInFolder(Util.ToRawUuidString(f.folderID));
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deleteItemsInFolder(Util.ToRawUuidString(f.ID));
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inventoryRow.Delete();
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}
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}
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@ -590,29 +590,29 @@ namespace OpenSim.Data.SQLite
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private InventoryFolderBase buildFolder(DataRow row)
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{
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InventoryFolderBase folder = new InventoryFolderBase();
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folder.folderID = new LLUUID((string) row["UUID"]);
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folder.name = (string) row["name"];
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folder.agentID = new LLUUID((string) row["agentID"]);
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folder.parentID = new LLUUID((string) row["parentID"]);
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folder.type = Convert.ToInt16(row["type"]);
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folder.version = Convert.ToUInt16(row["version"]);
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folder.ID = new LLUUID((string) row["UUID"]);
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folder.Name = (string) row["name"];
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folder.AgentID = new LLUUID((string) row["agentID"]);
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folder.ParentID = new LLUUID((string) row["parentID"]);
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folder.Type = Convert.ToInt16(row["type"]);
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folder.Version = Convert.ToUInt16(row["version"]);
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return folder;
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}
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private void fillFolderRow(DataRow row, InventoryFolderBase folder)
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{
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row["UUID"] = Util.ToRawUuidString(folder.folderID);
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row["name"] = folder.name;
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row["agentID"] = Util.ToRawUuidString(folder.agentID);
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row["parentID"] = Util.ToRawUuidString(folder.parentID);
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row["type"] = folder.type;
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row["version"] = folder.version;
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row["UUID"] = Util.ToRawUuidString(folder.ID);
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row["name"] = folder.Name;
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row["agentID"] = Util.ToRawUuidString(folder.AgentID);
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row["parentID"] = Util.ToRawUuidString(folder.ParentID);
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row["type"] = folder.Type;
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row["version"] = folder.Version;
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}
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private void moveFolderRow(DataRow row, InventoryFolderBase folder)
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{
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row["UUID"] = Util.ToRawUuidString(folder.folderID);
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row["parentID"] = Util.ToRawUuidString(folder.parentID);
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row["UUID"] = Util.ToRawUuidString(folder.ID);
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row["parentID"] = Util.ToRawUuidString(folder.ParentID);
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}
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/***********************************************************************
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@ -60,7 +60,7 @@ namespace OpenSim.Framework.Communications.Cache
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/// <param name="folder"></param>
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private void AddPendingFolder(InventoryFolderImpl folder)
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{
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LLUUID parentFolderId = folder.parentID;
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LLUUID parentFolderId = folder.ParentID;
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if (pendingCategorizationFolders.ContainsKey(parentFolderId))
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{
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@ -83,17 +83,17 @@ namespace OpenSim.Framework.Communications.Cache
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/// </param>
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private void ResolvePendingFolders(InventoryFolderImpl parent)
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{
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if (pendingCategorizationFolders.ContainsKey(parent.folderID))
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if (pendingCategorizationFolders.ContainsKey(parent.ID))
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{
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foreach (InventoryFolderImpl folder in pendingCategorizationFolders[parent.folderID])
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foreach (InventoryFolderImpl folder in pendingCategorizationFolders[parent.ID])
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{
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// m_log.DebugFormat(
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// "[INVENTORY CACHE]: Resolving pending received folder {0} {1} into {2} {3}",
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// folder.name, folder.folderID, parent.name, parent.folderID);
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if (!parent.SubFolders.ContainsKey(folder.folderID))
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if (!parent.SubFolders.ContainsKey(folder.ID))
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{
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parent.SubFolders.Add(folder.folderID, folder);
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parent.SubFolders.Add(folder.ID, folder);
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}
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}
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}
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@ -118,16 +118,16 @@ namespace OpenSim.Framework.Communications.Cache
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{
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if (RootFolder == null)
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{
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if (folderInfo.parentID == LLUUID.Zero)
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if (folderInfo.ParentID == LLUUID.Zero)
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{
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RootFolder = folderInfo;
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}
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}
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else if (RootFolder.folderID == folderInfo.parentID)
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else if (RootFolder.ID == folderInfo.ParentID)
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{
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if (!RootFolder.SubFolders.ContainsKey(folderInfo.folderID))
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if (!RootFolder.SubFolders.ContainsKey(folderInfo.ID))
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{
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RootFolder.SubFolders.Add(folderInfo.folderID, folderInfo);
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RootFolder.SubFolders.Add(folderInfo.ID, folderInfo);
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}
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else
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{
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@ -136,12 +136,12 @@ namespace OpenSim.Framework.Communications.Cache
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}
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else
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{
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InventoryFolderImpl folder = RootFolder.HasSubFolder(folderInfo.parentID);
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InventoryFolderImpl folder = RootFolder.HasSubFolder(folderInfo.ParentID);
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if (folder != null)
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{
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if (!folder.SubFolders.ContainsKey(folderInfo.folderID))
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if (!folder.SubFolders.ContainsKey(folderInfo.ID))
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{
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folder.SubFolders.Add(folderInfo.folderID, folderInfo);
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folder.SubFolders.Add(folderInfo.ID, folderInfo);
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}
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}
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else
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@ -171,7 +171,7 @@ namespace OpenSim.Framework.Communications.Cache
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{
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if ((userID == UserProfile.UUID) && (RootFolder != null))
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{
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if (itemInfo.Folder == RootFolder.folderID)
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if (itemInfo.Folder == RootFolder.ID)
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{
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if (!RootFolder.Items.ContainsKey(itemInfo.ID))
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{
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@ -45,12 +45,12 @@ namespace OpenSim.Framework.Communications.Cache
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// Constructors
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public InventoryFolderImpl(InventoryFolderBase folderbase)
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{
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agentID = folderbase.agentID;
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folderID = folderbase.folderID;
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name = folderbase.name;
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parentID = folderbase.parentID;
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type = folderbase.type;
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version = folderbase.version;
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AgentID = folderbase.AgentID;
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ID = folderbase.ID;
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Name = folderbase.Name;
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ParentID = folderbase.ParentID;
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Type = folderbase.Type;
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Version = folderbase.Version;
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}
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public InventoryFolderImpl()
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@ -63,12 +63,12 @@ namespace OpenSim.Framework.Communications.Cache
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if (!SubFolders.ContainsKey(folderID))
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{
|
||||
InventoryFolderImpl subFold = new InventoryFolderImpl();
|
||||
subFold.name = folderName;
|
||||
subFold.folderID = folderID;
|
||||
subFold.type = (short) type;
|
||||
subFold.parentID = this.folderID;
|
||||
subFold.agentID = agentID;
|
||||
SubFolders.Add(subFold.folderID, subFold);
|
||||
subFold.Name = folderName;
|
||||
subFold.ID = folderID;
|
||||
subFold.Type = (short) type;
|
||||
subFold.ParentID = this.ID;
|
||||
subFold.AgentID = AgentID;
|
||||
SubFolders.Add(subFold.ID, subFold);
|
||||
return subFold;
|
||||
}
|
||||
return null;
|
||||
|
|
|
@ -56,14 +56,14 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
{
|
||||
m_log.Info("[LIBRARY INVENTORY]: Loading library inventory");
|
||||
|
||||
agentID = libOwner;
|
||||
folderID = new LLUUID("00000112-000f-0000-0000-000100bba000");
|
||||
name = "OpenSim Library";
|
||||
parentID = LLUUID.Zero;
|
||||
type = (short) 8;
|
||||
version = (ushort) 1;
|
||||
AgentID = libOwner;
|
||||
ID = new LLUUID("00000112-000f-0000-0000-000100bba000");
|
||||
Name = "OpenSim Library";
|
||||
ParentID = LLUUID.Zero;
|
||||
Type = (short) 8;
|
||||
Version = (ushort) 1;
|
||||
|
||||
libraryFolders.Add(folderID, this);
|
||||
libraryFolders.Add(ID, this);
|
||||
|
||||
LoadLibraries(Path.Combine(Util.inventoryDir(), "Libraries.xml"));
|
||||
|
||||
|
@ -172,20 +172,20 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
{
|
||||
InventoryFolderImpl folderInfo = new InventoryFolderImpl();
|
||||
|
||||
folderInfo.folderID = new LLUUID(config.GetString("folderID", folderID.ToString()));
|
||||
folderInfo.name = config.GetString("name", "unknown");
|
||||
folderInfo.parentID = new LLUUID(config.GetString("parentFolderID", folderID.ToString()));
|
||||
folderInfo.type = (short)config.GetInt("type", 8);
|
||||
folderInfo.ID = new LLUUID(config.GetString("folderID", ID.ToString()));
|
||||
folderInfo.Name = config.GetString("name", "unknown");
|
||||
folderInfo.ParentID = new LLUUID(config.GetString("parentFolderID", ID.ToString()));
|
||||
folderInfo.Type = (short)config.GetInt("type", 8);
|
||||
|
||||
folderInfo.agentID = libOwner;
|
||||
folderInfo.version = 1;
|
||||
folderInfo.AgentID = libOwner;
|
||||
folderInfo.Version = 1;
|
||||
|
||||
if (libraryFolders.ContainsKey(folderInfo.parentID))
|
||||
if (libraryFolders.ContainsKey(folderInfo.ParentID))
|
||||
{
|
||||
InventoryFolderImpl parentFolder = libraryFolders[folderInfo.parentID];
|
||||
InventoryFolderImpl parentFolder = libraryFolders[folderInfo.ParentID];
|
||||
|
||||
libraryFolders.Add(folderInfo.folderID, folderInfo);
|
||||
parentFolder.SubFolders.Add(folderInfo.folderID, folderInfo);
|
||||
libraryFolders.Add(folderInfo.ID, folderInfo);
|
||||
parentFolder.SubFolders.Add(folderInfo.ID, folderInfo);
|
||||
|
||||
// m_log.InfoFormat("[LIBRARY INVENTORY]: Adding folder {0} ({1})", folderInfo.name, folderInfo.folderID);
|
||||
}
|
||||
|
@ -193,7 +193,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
{
|
||||
m_log.WarnFormat(
|
||||
"[LIBRARY INVENTORY]: Couldn't add folder {0} ({1}) since parent folder with ID {2} does not exist!",
|
||||
folderInfo.name, folderInfo.folderID, folderInfo.parentID);
|
||||
folderInfo.Name, folderInfo.ID, folderInfo.ParentID);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -206,9 +206,9 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.Owner = libOwner;
|
||||
item.Creator = libOwner;
|
||||
item.ID = new LLUUID(config.GetString("inventoryID", folderID.ToString()));
|
||||
item.ID = new LLUUID(config.GetString("inventoryID", ID.ToString()));
|
||||
item.AssetID = new LLUUID(config.GetString("assetID", LLUUID.Random().ToString()));
|
||||
item.Folder = new LLUUID(config.GetString("folderID", folderID.ToString()));
|
||||
item.Folder = new LLUUID(config.GetString("folderID", ID.ToString()));
|
||||
item.Description = config.GetString("description", System.String.Empty);
|
||||
item.Name = config.GetString("name", System.String.Empty);
|
||||
item.AssetType = config.GetInt("assetType", 0);
|
||||
|
|
|
@ -105,7 +105,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
{
|
||||
if (userProfile.RootFolder != null)
|
||||
{
|
||||
if (userProfile.RootFolder.folderID == parentID)
|
||||
if (userProfile.RootFolder.ID == parentID)
|
||||
{
|
||||
InventoryFolderImpl createdFolder =
|
||||
userProfile.RootFolder.CreateNewSubFolder(folderID, folderName, folderType);
|
||||
|
@ -113,12 +113,12 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
if (createdFolder != null)
|
||||
{
|
||||
InventoryFolderBase createdBaseFolder = new InventoryFolderBase();
|
||||
createdBaseFolder.agentID = createdFolder.agentID;
|
||||
createdBaseFolder.folderID = createdFolder.folderID;
|
||||
createdBaseFolder.name = createdFolder.name;
|
||||
createdBaseFolder.parentID = createdFolder.parentID;
|
||||
createdBaseFolder.type = createdFolder.type;
|
||||
createdBaseFolder.version = createdFolder.version;
|
||||
createdBaseFolder.AgentID = createdFolder.AgentID;
|
||||
createdBaseFolder.ID = createdFolder.ID;
|
||||
createdBaseFolder.Name = createdFolder.Name;
|
||||
createdBaseFolder.ParentID = createdFolder.ParentID;
|
||||
createdBaseFolder.Type = createdFolder.Type;
|
||||
createdBaseFolder.Version = createdFolder.Version;
|
||||
m_parent.InventoryService.AddNewInventoryFolder(remoteClient.AgentId, createdBaseFolder);
|
||||
}
|
||||
}
|
||||
|
@ -156,12 +156,12 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
if (userProfile.RootFolder != null)
|
||||
{
|
||||
InventoryFolderBase baseFolder = new InventoryFolderBase();
|
||||
baseFolder.agentID = remoteClient.AgentId;
|
||||
baseFolder.folderID = folderID;
|
||||
baseFolder.name = name;
|
||||
baseFolder.parentID = parentID;
|
||||
baseFolder.type = (short) type;
|
||||
baseFolder.version = userProfile.RootFolder.version;
|
||||
baseFolder.AgentID = remoteClient.AgentId;
|
||||
baseFolder.ID = folderID;
|
||||
baseFolder.Name = name;
|
||||
baseFolder.ParentID = parentID;
|
||||
baseFolder.Type = (short) type;
|
||||
baseFolder.Version = userProfile.RootFolder.Version;
|
||||
m_parent.InventoryService.AddNewInventoryFolder(remoteClient.AgentId, baseFolder);
|
||||
}
|
||||
}
|
||||
|
@ -176,9 +176,9 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
if (userProfile.RootFolder != null)
|
||||
{
|
||||
InventoryFolderBase baseFolder = new InventoryFolderBase();
|
||||
baseFolder.agentID = remoteClient.AgentId;
|
||||
baseFolder.folderID = folderID;
|
||||
baseFolder.parentID = parentID;
|
||||
baseFolder.AgentID = remoteClient.AgentId;
|
||||
baseFolder.ID = folderID;
|
||||
baseFolder.ParentID = parentID;
|
||||
m_parent.InventoryService.MoveInventoryFolder(remoteClient.AgentId, baseFolder);
|
||||
}
|
||||
}
|
||||
|
@ -199,10 +199,10 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
// XXX We're not handling sortOrder yet!
|
||||
|
||||
InventoryFolderImpl fold = null;
|
||||
if (folderID == libraryRoot.folderID)
|
||||
if (folderID == libraryRoot.ID)
|
||||
{
|
||||
remoteClient.SendInventoryFolderDetails(
|
||||
libraryRoot.agentID, libraryRoot.folderID, libraryRoot.RequestListOfItems(),
|
||||
libraryRoot.AgentID, libraryRoot.ID, libraryRoot.RequestListOfItems(),
|
||||
libraryRoot.RequestListOfFolders(), fetchFolders, fetchItems);
|
||||
|
||||
return;
|
||||
|
@ -211,7 +211,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
if ((fold = libraryRoot.HasSubFolder(folderID)) != null)
|
||||
{
|
||||
remoteClient.SendInventoryFolderDetails(
|
||||
libraryRoot.agentID, folderID, fold.RequestListOfItems(),
|
||||
libraryRoot.AgentID, folderID, fold.RequestListOfItems(),
|
||||
fold.RequestListOfFolders(), fetchFolders, fetchItems);
|
||||
|
||||
return;
|
||||
|
@ -242,7 +242,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
|
||||
if (userProfile.RootFolder != null)
|
||||
{
|
||||
if (userProfile.RootFolder.folderID == folderID)
|
||||
if (userProfile.RootFolder.ID == folderID)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[AGENT INVENTORY]: Found root folder {0} for client {1}",
|
||||
|
@ -301,7 +301,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
// if (fetchItems)
|
||||
// {
|
||||
InventoryFolderImpl fold = null;
|
||||
if (folderID == libraryRoot.folderID)
|
||||
if (folderID == libraryRoot.ID)
|
||||
{
|
||||
return libraryRoot.RequestListOfItems();
|
||||
}
|
||||
|
@ -316,7 +316,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
{
|
||||
if (userProfile.RootFolder != null)
|
||||
{
|
||||
if (userProfile.RootFolder.folderID == folderID)
|
||||
if (userProfile.RootFolder.ID == folderID)
|
||||
{
|
||||
return userProfile.RootFolder.RequestListOfItems();
|
||||
}
|
||||
|
@ -377,7 +377,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
|
||||
public void HandleFetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID)
|
||||
{
|
||||
if (ownerID == libraryRoot.agentID)
|
||||
if (ownerID == libraryRoot.AgentID)
|
||||
{
|
||||
//Console.WriteLine("request info for library item");
|
||||
|
||||
|
|
|
@ -240,7 +240,7 @@ namespace OpenSim.Framework.Communications
|
|||
|
||||
public void HandleUUIDNameRequest(LLUUID uuid, IClientAPI remote_client)
|
||||
{
|
||||
if (uuid == m_userProfileCacheService.libraryRoot.agentID)
|
||||
if (uuid == m_userProfileCacheService.libraryRoot.AgentID)
|
||||
{
|
||||
remote_client.SendNameReply(uuid, "Mr", "OpenSim");
|
||||
}
|
||||
|
|
|
@ -95,7 +95,7 @@ namespace OpenSim.Framework.Communications
|
|||
|
||||
foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
|
||||
{
|
||||
IList<InventoryFolderBase> folders = plugin.Value.getFolderHierarchy(rootFolder.folderID);
|
||||
IList<InventoryFolderBase> folders = plugin.Value.getFolderHierarchy(rootFolder.ID);
|
||||
userFolders.AddRange(folders);
|
||||
}
|
||||
|
||||
|
@ -190,7 +190,7 @@ namespace OpenSim.Framework.Communications
|
|||
protected void AddFolder(InventoryFolderBase folder)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[INVENTORY SERVICE BASE]: Adding folder {0}, {1} to {2}", folder.name, folder.folderID, folder.parentID);
|
||||
"[INVENTORY SERVICE BASE]: Adding folder {0}, {1} to {2}", folder.Name, folder.ID, folder.ParentID);
|
||||
|
||||
foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
|
||||
{
|
||||
|
@ -239,141 +239,141 @@ namespace OpenSim.Framework.Communications
|
|||
{
|
||||
InventoryFolderBase folder = new InventoryFolderBase();
|
||||
|
||||
folder.parentID = LLUUID.Zero;
|
||||
folder.agentID = user;
|
||||
folder.folderID = LLUUID.Random();
|
||||
folder.name = "My Inventory";
|
||||
folder.type = (short)AssetType.Folder;
|
||||
folder.version = 1;
|
||||
Folders.Add(folder.folderID, folder);
|
||||
folder.ParentID = LLUUID.Zero;
|
||||
folder.AgentID = user;
|
||||
folder.ID = LLUUID.Random();
|
||||
folder.Name = "My Inventory";
|
||||
folder.Type = (short)AssetType.Folder;
|
||||
folder.Version = 1;
|
||||
Folders.Add(folder.ID, folder);
|
||||
|
||||
LLUUID rootFolder = folder.folderID;
|
||||
LLUUID rootFolder = folder.ID;
|
||||
|
||||
folder = new InventoryFolderBase();
|
||||
folder.parentID = rootFolder;
|
||||
folder.agentID = user;
|
||||
folder.folderID = LLUUID.Random();
|
||||
folder.name = "Animations";
|
||||
folder.type = (short)AssetType.Animation;
|
||||
folder.version = 1;
|
||||
Folders.Add(folder.folderID, folder);
|
||||
folder.ParentID = rootFolder;
|
||||
folder.AgentID = user;
|
||||
folder.ID = LLUUID.Random();
|
||||
folder.Name = "Animations";
|
||||
folder.Type = (short)AssetType.Animation;
|
||||
folder.Version = 1;
|
||||
Folders.Add(folder.ID, folder);
|
||||
|
||||
folder = new InventoryFolderBase();
|
||||
folder.parentID = rootFolder;
|
||||
folder.agentID = user;
|
||||
folder.folderID = LLUUID.Random();
|
||||
folder.name = "Body Parts";
|
||||
folder.type = (short)AssetType.Bodypart;
|
||||
folder.version = 1;
|
||||
Folders.Add(folder.folderID, folder);
|
||||
folder.ParentID = rootFolder;
|
||||
folder.AgentID = user;
|
||||
folder.ID = LLUUID.Random();
|
||||
folder.Name = "Body Parts";
|
||||
folder.Type = (short)AssetType.Bodypart;
|
||||
folder.Version = 1;
|
||||
Folders.Add(folder.ID, folder);
|
||||
|
||||
folder = new InventoryFolderBase();
|
||||
folder.parentID = rootFolder;
|
||||
folder.agentID = user;
|
||||
folder.folderID = LLUUID.Random();
|
||||
folder.name = "Calling Cards";
|
||||
folder.type = (short)AssetType.CallingCard;
|
||||
folder.version = 1;
|
||||
Folders.Add(folder.folderID, folder);
|
||||
folder.ParentID = rootFolder;
|
||||
folder.AgentID = user;
|
||||
folder.ID = LLUUID.Random();
|
||||
folder.Name = "Calling Cards";
|
||||
folder.Type = (short)AssetType.CallingCard;
|
||||
folder.Version = 1;
|
||||
Folders.Add(folder.ID, folder);
|
||||
|
||||
folder = new InventoryFolderBase();
|
||||
folder.parentID = rootFolder;
|
||||
folder.agentID = user;
|
||||
folder.folderID = LLUUID.Random();
|
||||
folder.name = "Clothing";
|
||||
folder.type = (short)AssetType.Clothing;
|
||||
folder.version = 1;
|
||||
Folders.Add(folder.folderID, folder);
|
||||
folder.ParentID = rootFolder;
|
||||
folder.AgentID = user;
|
||||
folder.ID = LLUUID.Random();
|
||||
folder.Name = "Clothing";
|
||||
folder.Type = (short)AssetType.Clothing;
|
||||
folder.Version = 1;
|
||||
Folders.Add(folder.ID, folder);
|
||||
|
||||
folder = new InventoryFolderBase();
|
||||
folder.parentID = rootFolder;
|
||||
folder.agentID = user;
|
||||
folder.folderID = LLUUID.Random();
|
||||
folder.name = "Gestures";
|
||||
folder.type = (short)AssetType.Gesture;
|
||||
folder.version = 1;
|
||||
Folders.Add(folder.folderID, folder);
|
||||
folder.ParentID = rootFolder;
|
||||
folder.AgentID = user;
|
||||
folder.ID = LLUUID.Random();
|
||||
folder.Name = "Gestures";
|
||||
folder.Type = (short)AssetType.Gesture;
|
||||
folder.Version = 1;
|
||||
Folders.Add(folder.ID, folder);
|
||||
|
||||
folder = new InventoryFolderBase();
|
||||
folder.parentID = rootFolder;
|
||||
folder.agentID = user;
|
||||
folder.folderID = LLUUID.Random();
|
||||
folder.name = "Landmarks";
|
||||
folder.type = (short)AssetType.Landmark;
|
||||
folder.version = 1;
|
||||
Folders.Add(folder.folderID, folder);
|
||||
folder.ParentID = rootFolder;
|
||||
folder.AgentID = user;
|
||||
folder.ID = LLUUID.Random();
|
||||
folder.Name = "Landmarks";
|
||||
folder.Type = (short)AssetType.Landmark;
|
||||
folder.Version = 1;
|
||||
Folders.Add(folder.ID, folder);
|
||||
|
||||
folder = new InventoryFolderBase();
|
||||
folder.parentID = rootFolder;
|
||||
folder.agentID = user;
|
||||
folder.folderID = LLUUID.Random();
|
||||
folder.name = "Lost And Found";
|
||||
folder.type = (short)AssetType.LostAndFoundFolder;
|
||||
folder.version = 1;
|
||||
Folders.Add(folder.folderID, folder);
|
||||
folder.ParentID = rootFolder;
|
||||
folder.AgentID = user;
|
||||
folder.ID = LLUUID.Random();
|
||||
folder.Name = "Lost And Found";
|
||||
folder.Type = (short)AssetType.LostAndFoundFolder;
|
||||
folder.Version = 1;
|
||||
Folders.Add(folder.ID, folder);
|
||||
|
||||
folder = new InventoryFolderBase();
|
||||
folder.parentID = rootFolder;
|
||||
folder.agentID = user;
|
||||
folder.folderID = LLUUID.Random();
|
||||
folder.name = "Notecards";
|
||||
folder.type = (short)AssetType.Notecard;
|
||||
folder.version = 1;
|
||||
Folders.Add(folder.folderID, folder);
|
||||
folder.ParentID = rootFolder;
|
||||
folder.AgentID = user;
|
||||
folder.ID = LLUUID.Random();
|
||||
folder.Name = "Notecards";
|
||||
folder.Type = (short)AssetType.Notecard;
|
||||
folder.Version = 1;
|
||||
Folders.Add(folder.ID, folder);
|
||||
|
||||
folder = new InventoryFolderBase();
|
||||
folder.parentID = rootFolder;
|
||||
folder.agentID = user;
|
||||
folder.folderID = LLUUID.Random();
|
||||
folder.name = "Objects";
|
||||
folder.type = (short)AssetType.Primitive;
|
||||
folder.version = 1;
|
||||
Folders.Add(folder.folderID, folder);
|
||||
folder.ParentID = rootFolder;
|
||||
folder.AgentID = user;
|
||||
folder.ID = LLUUID.Random();
|
||||
folder.Name = "Objects";
|
||||
folder.Type = (short)AssetType.Primitive;
|
||||
folder.Version = 1;
|
||||
Folders.Add(folder.ID, folder);
|
||||
|
||||
folder = new InventoryFolderBase();
|
||||
folder.parentID = rootFolder;
|
||||
folder.agentID = user;
|
||||
folder.folderID = LLUUID.Random();
|
||||
folder.name = "Photo Album";
|
||||
folder.type = (short)AssetType.SnapshotFolder;
|
||||
folder.version = 1;
|
||||
Folders.Add(folder.folderID, folder);
|
||||
folder.ParentID = rootFolder;
|
||||
folder.AgentID = user;
|
||||
folder.ID = LLUUID.Random();
|
||||
folder.Name = "Photo Album";
|
||||
folder.Type = (short)AssetType.SnapshotFolder;
|
||||
folder.Version = 1;
|
||||
Folders.Add(folder.ID, folder);
|
||||
|
||||
folder = new InventoryFolderBase();
|
||||
folder.parentID = rootFolder;
|
||||
folder.agentID = user;
|
||||
folder.folderID = LLUUID.Random();
|
||||
folder.name = "Scripts";
|
||||
folder.type = (short)AssetType.LSLText;
|
||||
folder.version = 1;
|
||||
Folders.Add(folder.folderID, folder);
|
||||
folder.ParentID = rootFolder;
|
||||
folder.AgentID = user;
|
||||
folder.ID = LLUUID.Random();
|
||||
folder.Name = "Scripts";
|
||||
folder.Type = (short)AssetType.LSLText;
|
||||
folder.Version = 1;
|
||||
Folders.Add(folder.ID, folder);
|
||||
|
||||
folder = new InventoryFolderBase();
|
||||
folder.parentID = rootFolder;
|
||||
folder.agentID = user;
|
||||
folder.folderID = LLUUID.Random();
|
||||
folder.name = "Sounds";
|
||||
folder.type = (short)AssetType.Sound;
|
||||
folder.version = 1;
|
||||
Folders.Add(folder.folderID, folder);
|
||||
folder.ParentID = rootFolder;
|
||||
folder.AgentID = user;
|
||||
folder.ID = LLUUID.Random();
|
||||
folder.Name = "Sounds";
|
||||
folder.Type = (short)AssetType.Sound;
|
||||
folder.Version = 1;
|
||||
Folders.Add(folder.ID, folder);
|
||||
|
||||
folder = new InventoryFolderBase();
|
||||
folder.parentID = rootFolder;
|
||||
folder.agentID = user;
|
||||
folder.folderID = LLUUID.Random();
|
||||
folder.name = "Textures";
|
||||
folder.type = (short)AssetType.Texture;
|
||||
folder.version = 1;
|
||||
Folders.Add(folder.folderID, folder);
|
||||
folder.ParentID = rootFolder;
|
||||
folder.AgentID = user;
|
||||
folder.ID = LLUUID.Random();
|
||||
folder.Name = "Textures";
|
||||
folder.Type = (short)AssetType.Texture;
|
||||
folder.Version = 1;
|
||||
Folders.Add(folder.ID, folder);
|
||||
|
||||
folder = new InventoryFolderBase();
|
||||
folder.parentID = rootFolder;
|
||||
folder.agentID = user;
|
||||
folder.folderID = LLUUID.Random();
|
||||
folder.name = "Trash";
|
||||
folder.type = (short)AssetType.TrashFolder;
|
||||
folder.version = 1;
|
||||
Folders.Add(folder.folderID, folder);
|
||||
folder.ParentID = rootFolder;
|
||||
folder.AgentID = user;
|
||||
folder.ID = LLUUID.Random();
|
||||
folder.Name = "Trash";
|
||||
folder.Type = (short)AssetType.TrashFolder;
|
||||
folder.Version = 1;
|
||||
Folders.Add(folder.ID, folder);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -734,11 +734,11 @@ namespace OpenSim.Framework.UserManagement
|
|||
foreach (InventoryFolderBase folder in rootFolders.Values)
|
||||
{
|
||||
Hashtable TempHash = new Hashtable();
|
||||
TempHash["name"] = folder.name;
|
||||
TempHash["parent_id"] = folder.parentID.ToString();
|
||||
TempHash["version"] = (Int32)folder.version;
|
||||
TempHash["type_default"] = (Int32)folder.type;
|
||||
TempHash["folder_id"] = folder.folderID.ToString();
|
||||
TempHash["name"] = folder.Name;
|
||||
TempHash["parent_id"] = folder.ParentID.ToString();
|
||||
TempHash["version"] = (Int32)folder.Version;
|
||||
TempHash["type_default"] = (Int32)folder.Type;
|
||||
TempHash["folder_id"] = folder.ID.ToString();
|
||||
folderHashes.Add(TempHash);
|
||||
}
|
||||
|
||||
|
|
|
@ -40,31 +40,85 @@ namespace OpenSim.Framework
|
|||
/// <summary>
|
||||
/// The name of the folder (64 characters or less)
|
||||
/// </summary>
|
||||
public string name;
|
||||
private string _name;
|
||||
|
||||
/// <summary>
|
||||
/// The agent who's inventory this is contained by
|
||||
/// </summary>
|
||||
public LLUUID agentID;
|
||||
private LLUUID _agentID;
|
||||
|
||||
/// <summary>
|
||||
/// The folder this folder is contained in
|
||||
/// </summary>
|
||||
public LLUUID parentID;
|
||||
private LLUUID _parentID;
|
||||
|
||||
/// <summary>
|
||||
/// The UUID for this folder
|
||||
/// </summary>
|
||||
public LLUUID folderID;
|
||||
private LLUUID _id;
|
||||
|
||||
/// <summary>
|
||||
/// Type of items normally stored in this folder
|
||||
/// </summary>
|
||||
public short type;
|
||||
private short _type;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public ushort version;
|
||||
private ushort _version;
|
||||
|
||||
public string Name {
|
||||
get {
|
||||
return _name;
|
||||
}
|
||||
set {
|
||||
_name = value;
|
||||
}
|
||||
}
|
||||
|
||||
public LLUUID AgentID {
|
||||
get {
|
||||
return _agentID;
|
||||
}
|
||||
set {
|
||||
_agentID = value;
|
||||
}
|
||||
}
|
||||
|
||||
public LLUUID ParentID {
|
||||
get {
|
||||
return _parentID;
|
||||
}
|
||||
set {
|
||||
_parentID = value;
|
||||
}
|
||||
}
|
||||
|
||||
public LLUUID ID {
|
||||
get {
|
||||
return _id;
|
||||
}
|
||||
set {
|
||||
_id = value;
|
||||
}
|
||||
}
|
||||
|
||||
public short Type {
|
||||
get {
|
||||
return _type;
|
||||
}
|
||||
set {
|
||||
_type = value;
|
||||
}
|
||||
}
|
||||
|
||||
public ushort Version {
|
||||
get {
|
||||
return _version;
|
||||
}
|
||||
set {
|
||||
_version = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -51,7 +51,7 @@ namespace OpenSim.Grid.InventoryServer
|
|||
|
||||
foreach (InventoryFolderBase folder in allFolders)
|
||||
{
|
||||
List<InventoryItemBase> items = RequestFolderItems(folder.folderID);
|
||||
List<InventoryItemBase> items = RequestFolderItems(folder.ID);
|
||||
if (items != null)
|
||||
{
|
||||
allItems.InsertRange(0, items);
|
||||
|
@ -79,7 +79,7 @@ namespace OpenSim.Grid.InventoryServer
|
|||
allFolders.InsertRange(0, folders);
|
||||
foreach (InventoryFolderBase subfolder in folders)
|
||||
{
|
||||
List<InventoryFolderBase> subFolders = GetAllFolders(subfolder.folderID);
|
||||
List<InventoryFolderBase> subFolders = GetAllFolders(subfolder.ID);
|
||||
if (subFolders != null)
|
||||
{
|
||||
allFolders.InsertRange(0, subFolders);
|
||||
|
@ -166,10 +166,10 @@ namespace OpenSim.Grid.InventoryServer
|
|||
// Right now, this actions act more like an update/insert combination than a simple create.
|
||||
m_log.Info(
|
||||
"[AGENT INVENTORY]: " +
|
||||
"Updating in " + folder.parentID.ToString()
|
||||
+ ", folder " + folder.name);
|
||||
"Updating in " + folder.ParentID.ToString()
|
||||
+ ", folder " + folder.Name);
|
||||
|
||||
AddNewInventoryFolder(folder.agentID, folder);
|
||||
AddNewInventoryFolder(folder.AgentID, folder);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -177,8 +177,8 @@ namespace OpenSim.Grid.InventoryServer
|
|||
{
|
||||
m_log.Info(
|
||||
"[AGENT INVENTORY]: " +
|
||||
"Moving folder " + folder.folderID
|
||||
+ " to " + folder.parentID.ToString());
|
||||
"Moving folder " + folder.ID
|
||||
+ " to " + folder.ParentID.ToString());
|
||||
|
||||
MoveExistingInventoryFolder(folder);
|
||||
return true;
|
||||
|
|
|
@ -104,25 +104,25 @@ namespace OpenSim.Grid.InventoryServer
|
|||
bool modified = false;
|
||||
|
||||
// ensure we have a valid folder id
|
||||
if (f.folderID == LLUUID.Zero)
|
||||
if (f.ID == LLUUID.Zero)
|
||||
{
|
||||
f.folderID = LLUUID.Random();
|
||||
f.ID = LLUUID.Random();
|
||||
modified = true;
|
||||
}
|
||||
|
||||
// ensure we have valid agent id
|
||||
if (f.agentID == LLUUID.Zero)
|
||||
if (f.AgentID == LLUUID.Zero)
|
||||
{
|
||||
if (parent != null)
|
||||
f.agentID = parent.agentID;
|
||||
f.AgentID = parent.AgentID;
|
||||
else
|
||||
f.agentID = f.folderID;
|
||||
f.AgentID = f.ID;
|
||||
modified = true;
|
||||
}
|
||||
|
||||
if (f.parentID == LLUUID.Zero && parent != null)
|
||||
if (f.ParentID == LLUUID.Zero && parent != null)
|
||||
{
|
||||
f.parentID = parent.folderID;
|
||||
f.ParentID = parent.ID;
|
||||
modified = true;
|
||||
}
|
||||
|
||||
|
|
|
@ -325,16 +325,16 @@ namespace OpenSim.Grid.UserServer
|
|||
{
|
||||
// m_log.DebugFormat("[LOGIN]: Received agent inventory folder {0}", InvFolder.name);
|
||||
|
||||
if (InvFolder.parentID == LLUUID.Zero)
|
||||
if (InvFolder.ParentID == LLUUID.Zero)
|
||||
{
|
||||
rootID = InvFolder.folderID;
|
||||
rootID = InvFolder.ID;
|
||||
}
|
||||
TempHash = new Hashtable();
|
||||
TempHash["name"] = InvFolder.name;
|
||||
TempHash["parent_id"] = InvFolder.parentID.ToString();
|
||||
TempHash["version"] = (Int32) InvFolder.version;
|
||||
TempHash["type_default"] = (Int32) InvFolder.type;
|
||||
TempHash["folder_id"] = InvFolder.folderID.ToString();
|
||||
TempHash["name"] = InvFolder.Name;
|
||||
TempHash["parent_id"] = InvFolder.ParentID.ToString();
|
||||
TempHash["version"] = (Int32) InvFolder.Version;
|
||||
TempHash["type_default"] = (Int32) InvFolder.Type;
|
||||
TempHash["folder_id"] = InvFolder.ID.ToString();
|
||||
AgentInventoryArray.Add(TempHash);
|
||||
}
|
||||
return new InventoryData(AgentInventoryArray, rootID);
|
||||
|
|
|
@ -1307,10 +1307,10 @@ namespace OpenSim.Region.ClientStack
|
|||
foreach (InventoryFolderBase folder in folders)
|
||||
{
|
||||
descend.FolderData[i] = new InventoryDescendentsPacket.FolderDataBlock();
|
||||
descend.FolderData[i].FolderID = folder.folderID;
|
||||
descend.FolderData[i].Name = Helpers.StringToField(folder.name);
|
||||
descend.FolderData[i].ParentID = folder.parentID;
|
||||
descend.FolderData[i].Type = (sbyte) folder.type;
|
||||
descend.FolderData[i].FolderID = folder.ID;
|
||||
descend.FolderData[i].Name = Helpers.StringToField(folder.Name);
|
||||
descend.FolderData[i].ParentID = folder.ParentID;
|
||||
descend.FolderData[i].Type = (sbyte) folder.Type;
|
||||
|
||||
i++;
|
||||
count++;
|
||||
|
|
|
@ -49,7 +49,7 @@ namespace OpenSim.Region.Communications.Local
|
|||
//need to make sure we send root folder first
|
||||
foreach (InventoryFolderBase folder in folders)
|
||||
{
|
||||
if (folder.parentID == LLUUID.Zero)
|
||||
if (folder.ParentID == LLUUID.Zero)
|
||||
{
|
||||
rootFolder = RequestInventoryFolder(userID, folder, folderCallBack, itemCallBack);
|
||||
}
|
||||
|
@ -59,7 +59,7 @@ namespace OpenSim.Region.Communications.Local
|
|||
{
|
||||
foreach (InventoryFolderBase folder in folders)
|
||||
{
|
||||
if (folder.folderID != rootFolder.folderID)
|
||||
if (folder.ID != rootFolder.ID)
|
||||
{
|
||||
RequestInventoryFolder(userID, folder, folderCallBack, itemCallBack);
|
||||
}
|
||||
|
@ -112,7 +112,7 @@ namespace OpenSim.Region.Communications.Local
|
|||
InventoryFolderImpl newFolder = new InventoryFolderImpl(folder);
|
||||
folderCallBack(userID, newFolder);
|
||||
|
||||
List<InventoryItemBase> items = RequestFolderItems(newFolder.folderID);
|
||||
List<InventoryItemBase> items = RequestFolderItems(newFolder.ID);
|
||||
foreach (InventoryItemBase item in items)
|
||||
{
|
||||
itemCallBack(userID, item);
|
||||
|
|
|
@ -229,16 +229,16 @@ namespace OpenSim.Region.Communications.Local
|
|||
Hashtable TempHash;
|
||||
foreach (InventoryFolderBase InvFolder in folders)
|
||||
{
|
||||
if (InvFolder.parentID == LLUUID.Zero)
|
||||
if (InvFolder.ParentID == LLUUID.Zero)
|
||||
{
|
||||
rootID = InvFolder.folderID;
|
||||
rootID = InvFolder.ID;
|
||||
}
|
||||
TempHash = new Hashtable();
|
||||
TempHash["name"] = InvFolder.name;
|
||||
TempHash["parent_id"] = InvFolder.parentID.ToString();
|
||||
TempHash["version"] = (Int32) InvFolder.version;
|
||||
TempHash["type_default"] = (Int32) InvFolder.type;
|
||||
TempHash["folder_id"] = InvFolder.folderID.ToString();
|
||||
TempHash["name"] = InvFolder.Name;
|
||||
TempHash["parent_id"] = InvFolder.ParentID.ToString();
|
||||
TempHash["version"] = (Int32) InvFolder.Version;
|
||||
TempHash["type_default"] = (Int32) InvFolder.Type;
|
||||
TempHash["folder_id"] = InvFolder.ID.ToString();
|
||||
AgentInventoryArray.Add(TempHash);
|
||||
}
|
||||
|
||||
|
|
|
@ -107,7 +107,7 @@ namespace OpenSim.Region.Communications.OGS1
|
|||
InventoryRequest request = m_RequestingInventory[userID];
|
||||
foreach (InventoryFolderBase folder in response.Folders)
|
||||
{
|
||||
if (folder.parentID == LLUUID.Zero)
|
||||
if (folder.ParentID == LLUUID.Zero)
|
||||
{
|
||||
InventoryFolderImpl newfolder = new InventoryFolderImpl(folder);
|
||||
rootFolder = newfolder;
|
||||
|
@ -119,7 +119,7 @@ namespace OpenSim.Region.Communications.OGS1
|
|||
{
|
||||
foreach (InventoryFolderBase folder in response.Folders)
|
||||
{
|
||||
if (folder.folderID != rootFolder.folderID)
|
||||
if (folder.ID != rootFolder.ID)
|
||||
{
|
||||
InventoryFolderImpl newfolder = new InventoryFolderImpl(folder);
|
||||
request.FolderCallBack(userID, newfolder);
|
||||
|
|
|
@ -327,7 +327,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
itemCopy.Name = item.Name;
|
||||
itemCopy.AssetType = item.AssetType;
|
||||
itemCopy.InvType = item.InvType;
|
||||
itemCopy.Folder = recipientUserInfo.RootFolder.folderID;
|
||||
itemCopy.Folder = recipientUserInfo.RootFolder.ID;
|
||||
itemCopy.CurrentPermissions = 2147483647;
|
||||
itemCopy.NextPermissions = 2147483647;
|
||||
itemCopy.EveryOnePermissions = item.EveryOnePermissions;
|
||||
|
|
Loading…
Reference in New Issue