* Fixing length calculations for HTTP texture downloads (the end byte is inclusive in Range: headers)

viewer-2-initial-appearance
John Hurliman 2010-09-13 11:23:45 -07:00
parent 18a9ac6b39
commit 5ef2da39d8
1 changed files with 6 additions and 4 deletions

View File

@ -187,18 +187,20 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
int start, end;
if (TryParseRange(range, out start, out end))
{
end = Utils.Clamp(end, 1, texture.Data.Length);
end = Utils.Clamp(end, 1, texture.Data.Length - 1);
start = Utils.Clamp(start, 0, end - 1);
int len = end - start + 1;
//m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
if (end - start < texture.Data.Length)
if (len < texture.Data.Length)
response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent;
response.ContentLength = end - start;
response.ContentLength = len;
response.ContentType = texture.Metadata.ContentType;
response.AddHeader("Content-Range", String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length));
response.Body.Write(texture.Data, start, end - start);
response.Body.Write(texture.Data, start, len);
}
else
{