* Fixing length calculations for HTTP texture downloads (the end byte is inclusive in Range: headers)
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18a9ac6b39
commit
5ef2da39d8
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@ -187,18 +187,20 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
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int start, end;
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if (TryParseRange(range, out start, out end))
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{
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end = Utils.Clamp(end, 1, texture.Data.Length);
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end = Utils.Clamp(end, 1, texture.Data.Length - 1);
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start = Utils.Clamp(start, 0, end - 1);
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int len = end - start + 1;
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//m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
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if (end - start < texture.Data.Length)
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if (len < texture.Data.Length)
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response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent;
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response.ContentLength = end - start;
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response.ContentLength = len;
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response.ContentType = texture.Metadata.ContentType;
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response.AddHeader("Content-Range", String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length));
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response.Body.Write(texture.Data, start, end - start);
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response.Body.Write(texture.Data, start, len);
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}
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else
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{
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