temporary debug code
parent
4c512ada58
commit
5ef48c5980
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@ -1355,6 +1355,25 @@ namespace OpenSim.Region.Physics.OdePlugin
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UpdatePrimBodyData();
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_parent_scene.actor_name_map[prim_geom] = this;
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// debug
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d.AABB aabb;
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d.GeomGetAABB(prim_geom, out aabb);
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float x = aabb.MaxX - aabb.MinX;
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float y = aabb.MaxY - aabb.MinY;
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float z = aabb.MaxZ - aabb.MinZ;
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if( x > 60.0f || y > 60.0f || z > 60.0f)
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m_log.WarnFormat("[PHYSICS]: large prim geo {0},size {1}, AABBsize <{2},{3},{4}, mesh {5} at {6}",
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Name, _size.ToString(), x, y, z, _pbs.SculptEntry ? _pbs.SculptTexture.ToString() : "primMesh", _position.ToString());
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else if (x < 0.001f || y < 0.001f || z < 0.001f)
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m_log.WarnFormat("[PHYSICS]: small prim geo {0},size {1}, AABBsize <{2},{3},{4}, mesh {5} at {6}",
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Name, _size.ToString(), x, y, z, _pbs.SculptEntry ? _pbs.SculptTexture.ToString() : "primMesh", _position.ToString());
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//
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}
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else
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m_log.Warn("Setting bad Geom");
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