XBakes: store the assets only in the sim's local assets cache; not in the main assets server. Also, some cleanup.
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9a2dc6a0d7
commit
5f0456d91f
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@ -11772,7 +11772,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <returns></returns>
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protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet)
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{
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//m_log.Debug("texture cached: " + packet.ToString());
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AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet;
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AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse);
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@ -11788,24 +11787,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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cachedresp.WearableData =
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new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length];
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//IAvatarFactoryModule fac = m_scene.RequestModuleInterface<IAvatarFactoryModule>();
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// var item = fac.GetBakedTextureFaces(AgentId);
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//WearableCacheItem[] items = fac.GetCachedItems(AgentId);
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IAssetService cache = m_scene.AssetService;
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IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
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//bakedTextureModule = null;
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int maxWearablesLoop = cachedtex.WearableData.Length;
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if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES)
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maxWearablesLoop = AvatarWearable.MAX_WEARABLES;
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// Find the cached baked textures for this user, if they're available
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IAssetService cache = m_scene.AssetService;
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IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
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WearableCacheItem[] cacheItems = null;
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if (bakedTextureModule != null && cache != null)
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{
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// We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid
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WearableCacheItem[] cacheItems = null;
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ScenePresence p = m_scene.GetScenePresence(AgentId);
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if (p.Appearance != null)
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{
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if (p.Appearance.WearableCacheItems == null || p.Appearance.WearableCacheItemsDirty)
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{
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try
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@ -11814,22 +11811,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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p.Appearance.WearableCacheItems = cacheItems;
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p.Appearance.WearableCacheItemsDirty = false;
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}
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/*
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* The following Catch types DO NOT WORK, it jumps to the General Packet Exception Handler if you don't catch Exception!
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*
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catch (System.Net.Sockets.SocketException)
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{
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cacheItems = null;
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}
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catch (WebException)
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{
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cacheItems = null;
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}
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catch (InvalidOperationException)
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{
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cacheItems = null;
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} */
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catch (Exception)
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{
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cacheItems = null;
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@ -11840,87 +11821,54 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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cacheItems = p.Appearance.WearableCacheItems;
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}
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}
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}
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if (cache != null && cacheItems != null)
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if (cacheItems != null)
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{
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// We need to make sure the asset stored in the bake is available on this server also by its assetid before we map it to a Cacheid.
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// Copy the baked textures to the sim's assets cache (local only).
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foreach (WearableCacheItem item in cacheItems)
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{
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foreach (WearableCacheItem item in cacheItems)
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if (cache.GetCached(item.TextureID.ToString()) == null)
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{
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if (cache.GetCached(item.TextureID.ToString()) == null)
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{
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item.TextureAsset.Temporary = true;
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cache.Store(item.TextureAsset);
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}
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item.TextureAsset.Temporary = true;
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item.TextureAsset.Local = true;
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cache.Store(item.TextureAsset);
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}
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}
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if (cacheItems != null)
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// Return the cached textures
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for (int i = 0; i < maxWearablesLoop; i++)
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{
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WearableCacheItem item =
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WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex, cacheItems);
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for (int i = 0; i < maxWearablesLoop; i++)
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cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
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cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
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cachedresp.WearableData[i].HostName = new byte[0];
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if (item != null && cachedtex.WearableData[i].ID == item.CacheId)
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{
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WearableCacheItem item =
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WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex,cacheItems);
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cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
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cachedresp.WearableData[i].TextureIndex= cachedtex.WearableData[i].TextureIndex;
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cachedresp.WearableData[i].HostName = new byte[0];
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if (item != null && cachedtex.WearableData[i].ID == item.CacheId)
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{
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cachedresp.WearableData[i].TextureID = item.TextureID;
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}
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else
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{
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cachedresp.WearableData[i].TextureID = UUID.Zero;
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}
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cachedresp.WearableData[i].TextureID = item.TextureID;
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}
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}
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else
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{
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for (int i = 0; i < maxWearablesLoop; i++)
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else
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{
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cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
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cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
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cachedresp.WearableData[i].TextureID = UUID.Zero;
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//UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
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cachedresp.WearableData[i].HostName = new byte[0];
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}
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}
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}
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else
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{
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if (cache == null)
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// Cached textures not available
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for (int i = 0; i < maxWearablesLoop; i++)
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{
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for (int i = 0; i < maxWearablesLoop; i++)
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{
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cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
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cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
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cachedresp.WearableData[i].TextureID = UUID.Zero;
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//UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
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cachedresp.WearableData[i].HostName = new byte[0];
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}
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}
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else
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{
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for (int i = 0; i < maxWearablesLoop; i++)
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{
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cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
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cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
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if (cache.GetCached(cachedresp.WearableData[i].TextureID.ToString()) == null)
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cachedresp.WearableData[i].TextureID = UUID.Zero;
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//UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
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else
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cachedresp.WearableData[i].TextureID = UUID.Zero;
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// UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
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cachedresp.WearableData[i].HostName = new byte[0];
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}
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cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
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cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
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cachedresp.WearableData[i].TextureID = UUID.Zero;
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cachedresp.WearableData[i].HostName = new byte[0];
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}
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}
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cachedresp.Header.Zerocoded = true;
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OutPacket(cachedresp, ThrottleOutPacketType.Task);
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@ -135,7 +135,7 @@ namespace OpenSim.Region.CoreModules.Avatar.BakedTextures
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sr.ReadEndElement();
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}
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m_log.DebugFormat("[XBakes]: Ended reading");
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m_log.DebugFormat("[XBakes]: read {0} textures for user {1}", ret.Count, id);
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sr.Close();
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s.Close();
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@ -186,6 +186,7 @@ namespace OpenSim.Region.CoreModules.Avatar.BakedTextures
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delegate
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{
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rc.Request(reqStream, m_Auth);
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m_log.DebugFormat("[XBakes]: stored {0} textures for user {1}", data.Length, agentId);
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}
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);
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}
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