Temprary restructure to avoid conflicts

avinationmerge
Melanie 2012-08-25 18:28:05 +01:00
parent 5cd8b5e1ca
commit 5f1021faa6
1 changed files with 183 additions and 183 deletions

View File

@ -7817,189 +7817,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return new Vector3((float)x, (float)y, (float)z);
}
protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules)
{
//This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
int idx = 0;
bool positionChanged = false;
Vector3 finalPos = Vector3.Zero;
try
{
while (idx < rules.Length)
{
int code = rules.GetLSLIntegerItem(idx++);
int remain = rules.Length - idx;
switch (code)
{
case (int)ScriptBaseClass.PRIM_POSITION:
case (int)ScriptBaseClass.PRIM_POS_LOCAL:
{
if (remain < 1)
return null;
LSL_Vector v;
v = rules.GetVector3Item(idx++);
SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
if (part == null)
break;
LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
if (part.LinkNum > 1)
{
localRot = GetPartLocalRot(part);
localPos = GetPartLocalPos(part);
}
v -= localPos;
v /= localRot;
LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
v = v + 2 * sitOffset;
av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
av.SendAvatarDataToAllAgents();
}
break;
case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
case (int)ScriptBaseClass.PRIM_ROTATION:
{
if (remain < 1)
return null;
LSL_Rotation r;
r = rules.GetQuaternionItem(idx++);
SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
if (part == null)
break;
LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
if (part.LinkNum > 1)
localRot = GetPartLocalRot(part);
r = r * llGetRootRotation() / localRot;
av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
av.SendAvatarDataToAllAgents();
}
break;
// parse rest doing nothing but number of parameters error check
case (int)ScriptBaseClass.PRIM_SIZE:
case (int)ScriptBaseClass.PRIM_MATERIAL:
case (int)ScriptBaseClass.PRIM_PHANTOM:
case (int)ScriptBaseClass.PRIM_PHYSICS:
case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE:
case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
case (int)ScriptBaseClass.PRIM_NAME:
case (int)ScriptBaseClass.PRIM_DESC:
if (remain < 1)
return null;
idx++;
break;
case (int)ScriptBaseClass.PRIM_GLOW:
case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
case (int)ScriptBaseClass.PRIM_TEXGEN:
if (remain < 2)
return null;
idx += 2;
break;
case (int)ScriptBaseClass.PRIM_TYPE:
if (remain < 3)
return null;
code = (int)rules.GetLSLIntegerItem(idx++);
remain = rules.Length - idx;
switch (code)
{
case (int)ScriptBaseClass.PRIM_TYPE_BOX:
case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER:
case (int)ScriptBaseClass.PRIM_TYPE_PRISM:
if (remain < 6)
return null;
idx += 6;
break;
case (int)ScriptBaseClass.PRIM_TYPE_SPHERE:
if (remain < 5)
return null;
idx += 5;
break;
case (int)ScriptBaseClass.PRIM_TYPE_TORUS:
case (int)ScriptBaseClass.PRIM_TYPE_TUBE:
case (int)ScriptBaseClass.PRIM_TYPE_RING:
if (remain < 11)
return null;
idx += 11;
break;
case (int)ScriptBaseClass.PRIM_TYPE_SCULPT:
if (remain < 2)
return null;
idx += 2;
break;
}
break;
case (int)ScriptBaseClass.PRIM_COLOR:
case (int)ScriptBaseClass.PRIM_TEXT:
case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
case (int)ScriptBaseClass.PRIM_OMEGA:
if (remain < 3)
return null;
idx += 3;
break;
case (int)ScriptBaseClass.PRIM_TEXTURE:
case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
if (remain < 5)
return null;
idx += 5;
break;
case (int)ScriptBaseClass.PRIM_FLEXIBLE:
if (remain < 7)
return null;
idx += 7;
break;
case (int)ScriptBaseClass.PRIM_LINK_TARGET:
if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
return null;
return rules.GetSublist(idx, -1);
}
}
}
finally
{
if (positionChanged)
{
av.OffsetPosition = finalPos;
// av.SendAvatarDataToAllAgents();
av.SendTerseUpdateToAllClients();
positionChanged = false;
}
}
return null;
}
protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules)
{
if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
@ -13152,5 +12969,188 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_Notecards.Remove(key);
}
}
protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules)
{
//This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
int idx = 0;
bool positionChanged = false;
Vector3 finalPos = Vector3.Zero;
try
{
while (idx < rules.Length)
{
int code = rules.GetLSLIntegerItem(idx++);
int remain = rules.Length - idx;
switch (code)
{
case (int)ScriptBaseClass.PRIM_POSITION:
case (int)ScriptBaseClass.PRIM_POS_LOCAL:
{
if (remain < 1)
return null;
LSL_Vector v;
v = rules.GetVector3Item(idx++);
SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
if (part == null)
break;
LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
if (part.LinkNum > 1)
{
localRot = GetPartLocalRot(part);
localPos = GetPartLocalPos(part);
}
v -= localPos;
v /= localRot;
LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
v = v + 2 * sitOffset;
av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
av.SendAvatarDataToAllAgents();
}
break;
case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
case (int)ScriptBaseClass.PRIM_ROTATION:
{
if (remain < 1)
return null;
LSL_Rotation r;
r = rules.GetQuaternionItem(idx++);
SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
if (part == null)
break;
LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
if (part.LinkNum > 1)
localRot = GetPartLocalRot(part);
r = r * llGetRootRotation() / localRot;
av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
av.SendAvatarDataToAllAgents();
}
break;
// parse rest doing nothing but number of parameters error check
case (int)ScriptBaseClass.PRIM_SIZE:
case (int)ScriptBaseClass.PRIM_MATERIAL:
case (int)ScriptBaseClass.PRIM_PHANTOM:
case (int)ScriptBaseClass.PRIM_PHYSICS:
case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE:
case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
case (int)ScriptBaseClass.PRIM_NAME:
case (int)ScriptBaseClass.PRIM_DESC:
if (remain < 1)
return null;
idx++;
break;
case (int)ScriptBaseClass.PRIM_GLOW:
case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
case (int)ScriptBaseClass.PRIM_TEXGEN:
if (remain < 2)
return null;
idx += 2;
break;
case (int)ScriptBaseClass.PRIM_TYPE:
if (remain < 3)
return null;
code = (int)rules.GetLSLIntegerItem(idx++);
remain = rules.Length - idx;
switch (code)
{
case (int)ScriptBaseClass.PRIM_TYPE_BOX:
case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER:
case (int)ScriptBaseClass.PRIM_TYPE_PRISM:
if (remain < 6)
return null;
idx += 6;
break;
case (int)ScriptBaseClass.PRIM_TYPE_SPHERE:
if (remain < 5)
return null;
idx += 5;
break;
case (int)ScriptBaseClass.PRIM_TYPE_TORUS:
case (int)ScriptBaseClass.PRIM_TYPE_TUBE:
case (int)ScriptBaseClass.PRIM_TYPE_RING:
if (remain < 11)
return null;
idx += 11;
break;
case (int)ScriptBaseClass.PRIM_TYPE_SCULPT:
if (remain < 2)
return null;
idx += 2;
break;
}
break;
case (int)ScriptBaseClass.PRIM_COLOR:
case (int)ScriptBaseClass.PRIM_TEXT:
case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
case (int)ScriptBaseClass.PRIM_OMEGA:
if (remain < 3)
return null;
idx += 3;
break;
case (int)ScriptBaseClass.PRIM_TEXTURE:
case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
if (remain < 5)
return null;
idx += 5;
break;
case (int)ScriptBaseClass.PRIM_FLEXIBLE:
if (remain < 7)
return null;
idx += 7;
break;
case (int)ScriptBaseClass.PRIM_LINK_TARGET:
if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
return null;
return rules.GetSublist(idx, -1);
}
}
}
finally
{
if (positionChanged)
{
av.OffsetPosition = finalPos;
// av.SendAvatarDataToAllAgents();
av.SendTerseUpdateToAllClients();
positionChanged = false;
}
}
return null;
}
}
}