More EntityTransferContext plumbing

avinationmerge
Melanie Thielker 2015-11-01 19:37:14 +01:00
parent 69585a4824
commit 5f18f2ce6a
10 changed files with 32 additions and 50 deletions

View File

@ -184,7 +184,7 @@ namespace OpenSim.Framework
/// Pack AgentCircuitData into an OSDMap for transmission over LLSD XML or LLSD json
/// </summary>
/// <returns>map of the agent circuit data</returns>
public OSDMap PackAgentCircuitData(int wearablesCount)
public OSDMap PackAgentCircuitData(EntityTransferContext ctx)
{
OSDMap args = new OSDMap();
args["agent_id"] = OSD.FromUUID(AgentID);
@ -224,7 +224,7 @@ namespace OpenSim.Framework
{
args["appearance_serial"] = OSD.FromInteger(Appearance.Serial);
OSDMap appmap = Appearance.Pack(wearablesCount);
OSDMap appmap = Appearance.Pack(ctx);
args["packed_appearance"] = appmap;
}

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@ -717,7 +717,7 @@ namespace OpenSim.Framework
/// <summary>
/// Create an OSDMap from the appearance data
/// </summary>
public OSDMap Pack(int wearablesCount)
public OSDMap Pack(EntityTransferContext ctx)
{
OSDMap data = new OSDMap();
@ -728,8 +728,8 @@ namespace OpenSim.Framework
//
// This will send as many or as few wearables as we have, unless a count
// is given. Used for legacy (pre 0.4) versions.
int count = wearablesCount;
if (wearablesCount == -1)
int count = ctx.WearablesCount;
if (ctx.WearablesCount == -1)
count = m_wearables.Length;
OSDArray wears = new OSDArray(count);
for (int i = 0; i < count; i++)

View File

@ -61,8 +61,8 @@ namespace OpenSim.Framework
{
UUID AgentID { get; set; }
OSDMap Pack(Object parms = null);
void Unpack(OSDMap map, IScene scene);
OSDMap Pack(EntityTransferContext ctx);
void Unpack(OSDMap map, IScene scene, EntityTransferContext ctx);
}
/// <summary>
@ -96,7 +96,7 @@ namespace OpenSim.Framework
public Dictionary<ulong, string> ChildrenCapSeeds = null;
public OSDMap Pack(Object parms = null)
public OSDMap Pack(EntityTransferContext ctx)
{
OSDMap args = new OSDMap();
args["message_type"] = OSD.FromString("AgentPosition");
@ -136,7 +136,7 @@ namespace OpenSim.Framework
return args;
}
public void Unpack(OSDMap args, IScene scene)
public void Unpack(OSDMap args, IScene scene, EntityTransferContext ctx)
{
if (args.ContainsKey("region_handle"))
UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle);
@ -391,18 +391,10 @@ namespace OpenSim.Framework
public Dictionary<string, UUID> MovementAnimationOverRides = new Dictionary<string, UUID>();
public virtual OSDMap Pack(Object parms = null)
public virtual OSDMap Pack(EntityTransferContext ctx)
{
int wearablesCount = -1;
if (parms != null)
{
Hashtable p = (Hashtable)parms;
if (p.ContainsKey("wearablesCount"))
wearablesCount = (int)p["wearablesCount"];
}
// m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Pack data");
OSDMap args = new OSDMap();
@ -503,7 +495,7 @@ namespace OpenSim.Framework
}
if (Appearance != null)
args["packed_appearance"] = Appearance.Pack(wearablesCount);
args["packed_appearance"] = Appearance.Pack(ctx);
//if ((AgentTextures != null) && (AgentTextures.Length > 0))
//{
@ -594,7 +586,7 @@ namespace OpenSim.Framework
/// Avoiding reflection makes it painful to write, but that's the price!
/// </summary>
/// <param name="hash"></param>
public virtual void Unpack(OSDMap args, IScene scene)
public virtual void Unpack(OSDMap args, IScene scene, EntityTransferContext ctx)
{
//m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Unpack data");
@ -903,14 +895,14 @@ namespace OpenSim.Framework
public class CompleteAgentData : AgentData
{
public override OSDMap Pack(object parms = null)
public override OSDMap Pack(EntityTransferContext ctx)
{
return base.Pack(parms);
return base.Pack(ctx);
}
public override void Unpack(OSDMap map, IScene scene)
public override void Unpack(OSDMap map, IScene scene, EntityTransferContext ctx)
{
base.Unpack(map, scene);
base.Unpack(map, scene, ctx);
}
}
}

View File

@ -311,8 +311,9 @@ namespace OpenSim.Framework.Tests
Agent1Data.SessionID = SessionId;
Agent1Data.startpos = StartPos;
EntityTransferContext ctx = new EntityTransferContext();
OSDMap map2;
OSDMap map = Agent1Data.PackAgentCircuitData(-1);
OSDMap map = Agent1Data.PackAgentCircuitData(ctx);
try
{
string str = OSDParser.SerializeJsonString(map);

View File

@ -116,7 +116,8 @@ namespace OpenSim.Framework.Tests
position2 = new AgentPosition();
Assert.IsFalse(position2.AgentID == position1.AgentID, "Test Error, position2 should be a blank uninitialized AgentPosition");
position2.Unpack(position1.Pack(), null);
EntityTransferContext ctx = new EntityTransferContext();
position2.Unpack(position1.Pack(ctx), null, ctx);
Assert.IsTrue(position2.AgentID == position1.AgentID, "Agent ID didn't unpack the same way it packed");
Assert.IsTrue(position2.Position == position1.Position, "Position didn't unpack the same way it packed");

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@ -3114,7 +3114,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (appearanceModule != null)
{
appearanceModule.SaveBakedTextures(sp.UUID);
OSDMap appearancePacked = sp.Appearance.Pack(-1);
EntityTransferContext ctx = new EntityTransferContext();
OSDMap appearancePacked = sp.Appearance.Pack(ctx);
TaskInventoryItem item
= SaveNotecard(notecard, "Avatar Appearance", Util.GetFormattedXml(appearancePacked as OSD), true);

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@ -262,7 +262,6 @@ namespace OpenSim.Server.Handlers.Simulation
resp["version"] = OSD.FromString(legacyVersion);
resp["negotiated_inbound_version"] = OSD.FromReal(inboundVersion);
resp["negotiated_outbound_version"] = OSD.FromReal(outboundVersion);
resp["variable_wearables_count_supported"] = OSD.FromBoolean(true);
OSDArray featuresWanted = new OSDArray();
foreach (UUID feature in features)
@ -661,6 +660,9 @@ namespace OpenSim.Server.Handlers.Simulation
protected void DoAgentPut(Hashtable request, Hashtable responsedata)
{
// TODO: Encode the ENtityTransferContext
EntityTransferContext ctx = new EntityTransferContext();
OSDMap args = Utils.GetOSDMap((string)request["body"]);
if (args == null)
{
@ -703,7 +705,7 @@ namespace OpenSim.Server.Handlers.Simulation
AgentData agent = new AgentData();
try
{
agent.Unpack(args, m_SimulationService.GetScene(destination.RegionID));
agent.Unpack(args, m_SimulationService.GetScene(destination.RegionID), ctx);
}
catch (Exception ex)
{
@ -722,7 +724,7 @@ namespace OpenSim.Server.Handlers.Simulation
AgentPosition agent = new AgentPosition();
try
{
agent.Unpack(args, m_SimulationService.GetScene(destination.RegionID));
agent.Unpack(args, m_SimulationService.GetScene(destination.RegionID), ctx);
}
catch (Exception ex)
{

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@ -152,7 +152,8 @@ namespace OpenSim.Services.Connectors.SimianGrid
// <param name=""></param>
public bool SetAppearance(UUID userID, AvatarAppearance appearance)
{
OSDMap map = appearance.Pack(-1);
EntityTransferContext ctx = new EntityTransferContext();
OSDMap map = appearance.Pack(ctx);
if (map == null)
{
m_log.WarnFormat("[SIMIAN AVATAR CONNECTOR]: Failed to encode appearance for {0}",userID);

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@ -121,7 +121,7 @@ namespace OpenSim.Services.Connectors.Simulation
try
{
OSDMap args = aCircuit.PackAgentCircuitData(-1);
OSDMap args = aCircuit.PackAgentCircuitData(ctx);
PackData(args, source, aCircuit, destination, flags);
OSDMap result = WebUtil.PostToServiceCompressed(uri, args, 30000);
@ -260,7 +260,7 @@ namespace OpenSim.Services.Connectors.Simulation
try
{
OSDMap args = cAgentData.Pack();
OSDMap args = cAgentData.Pack(ctx);
args["destination_x"] = OSD.FromString(destination.RegionLocX.ToString());
args["destination_y"] = OSD.FromString(destination.RegionLocY.ToString());
@ -347,8 +347,6 @@ namespace OpenSim.Services.Connectors.Simulation
ctx.OutboundVersion = float.Parse(parts[1]);
}
}
if (data.ContainsKey("variable_wearables_count_supported"))
ctx.VariableWearablesSupported = true;
m_log.DebugFormat(
"[REMOTE SIMULATION CONNECTOR]: QueryAccess to {0} returned {1}, reason {2}, version {3}/{4}",

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@ -34,20 +34,6 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Services.Interfaces
{
public class EntityTransferContext
{
public EntityTransferContext()
{
InboundVersion = VersionInfo.SimulationServiceVersionAcceptedMax;
OutboundVersion = VersionInfo.SimulationServiceVersionSupportedMax;
VariableWearablesSupported = false;
}
public float InboundVersion { get; set; }
public float OutboundVersion { get; set; }
public bool VariableWearablesSupported { get; set; }
}
public interface ISimulationService
{
/// <summary>