More EntityTransferContext plumbing
parent
69585a4824
commit
5f18f2ce6a
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@ -184,7 +184,7 @@ namespace OpenSim.Framework
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/// Pack AgentCircuitData into an OSDMap for transmission over LLSD XML or LLSD json
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/// </summary>
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/// <returns>map of the agent circuit data</returns>
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public OSDMap PackAgentCircuitData(int wearablesCount)
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public OSDMap PackAgentCircuitData(EntityTransferContext ctx)
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{
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OSDMap args = new OSDMap();
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args["agent_id"] = OSD.FromUUID(AgentID);
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@ -224,7 +224,7 @@ namespace OpenSim.Framework
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{
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args["appearance_serial"] = OSD.FromInteger(Appearance.Serial);
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OSDMap appmap = Appearance.Pack(wearablesCount);
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OSDMap appmap = Appearance.Pack(ctx);
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args["packed_appearance"] = appmap;
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}
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@ -717,7 +717,7 @@ namespace OpenSim.Framework
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/// <summary>
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/// Create an OSDMap from the appearance data
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/// </summary>
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public OSDMap Pack(int wearablesCount)
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public OSDMap Pack(EntityTransferContext ctx)
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{
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OSDMap data = new OSDMap();
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@ -728,8 +728,8 @@ namespace OpenSim.Framework
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//
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// This will send as many or as few wearables as we have, unless a count
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// is given. Used for legacy (pre 0.4) versions.
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int count = wearablesCount;
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if (wearablesCount == -1)
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int count = ctx.WearablesCount;
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if (ctx.WearablesCount == -1)
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count = m_wearables.Length;
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OSDArray wears = new OSDArray(count);
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for (int i = 0; i < count; i++)
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@ -61,8 +61,8 @@ namespace OpenSim.Framework
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{
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UUID AgentID { get; set; }
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OSDMap Pack(Object parms = null);
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void Unpack(OSDMap map, IScene scene);
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OSDMap Pack(EntityTransferContext ctx);
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void Unpack(OSDMap map, IScene scene, EntityTransferContext ctx);
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}
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/// <summary>
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@ -96,7 +96,7 @@ namespace OpenSim.Framework
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public Dictionary<ulong, string> ChildrenCapSeeds = null;
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public OSDMap Pack(Object parms = null)
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public OSDMap Pack(EntityTransferContext ctx)
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{
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OSDMap args = new OSDMap();
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args["message_type"] = OSD.FromString("AgentPosition");
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@ -136,7 +136,7 @@ namespace OpenSim.Framework
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return args;
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}
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public void Unpack(OSDMap args, IScene scene)
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public void Unpack(OSDMap args, IScene scene, EntityTransferContext ctx)
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{
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if (args.ContainsKey("region_handle"))
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UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle);
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@ -391,18 +391,10 @@ namespace OpenSim.Framework
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public Dictionary<string, UUID> MovementAnimationOverRides = new Dictionary<string, UUID>();
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public virtual OSDMap Pack(Object parms = null)
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public virtual OSDMap Pack(EntityTransferContext ctx)
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{
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int wearablesCount = -1;
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if (parms != null)
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{
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Hashtable p = (Hashtable)parms;
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if (p.ContainsKey("wearablesCount"))
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wearablesCount = (int)p["wearablesCount"];
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}
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// m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Pack data");
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OSDMap args = new OSDMap();
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@ -503,7 +495,7 @@ namespace OpenSim.Framework
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}
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if (Appearance != null)
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args["packed_appearance"] = Appearance.Pack(wearablesCount);
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args["packed_appearance"] = Appearance.Pack(ctx);
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//if ((AgentTextures != null) && (AgentTextures.Length > 0))
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//{
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@ -594,7 +586,7 @@ namespace OpenSim.Framework
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/// Avoiding reflection makes it painful to write, but that's the price!
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/// </summary>
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/// <param name="hash"></param>
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public virtual void Unpack(OSDMap args, IScene scene)
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public virtual void Unpack(OSDMap args, IScene scene, EntityTransferContext ctx)
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{
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//m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Unpack data");
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@ -903,14 +895,14 @@ namespace OpenSim.Framework
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public class CompleteAgentData : AgentData
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{
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public override OSDMap Pack(object parms = null)
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public override OSDMap Pack(EntityTransferContext ctx)
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{
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return base.Pack(parms);
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return base.Pack(ctx);
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}
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public override void Unpack(OSDMap map, IScene scene)
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public override void Unpack(OSDMap map, IScene scene, EntityTransferContext ctx)
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{
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base.Unpack(map, scene);
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base.Unpack(map, scene, ctx);
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}
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}
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}
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@ -311,8 +311,9 @@ namespace OpenSim.Framework.Tests
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Agent1Data.SessionID = SessionId;
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Agent1Data.startpos = StartPos;
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EntityTransferContext ctx = new EntityTransferContext();
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OSDMap map2;
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OSDMap map = Agent1Data.PackAgentCircuitData(-1);
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OSDMap map = Agent1Data.PackAgentCircuitData(ctx);
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try
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{
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string str = OSDParser.SerializeJsonString(map);
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@ -116,7 +116,8 @@ namespace OpenSim.Framework.Tests
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position2 = new AgentPosition();
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Assert.IsFalse(position2.AgentID == position1.AgentID, "Test Error, position2 should be a blank uninitialized AgentPosition");
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position2.Unpack(position1.Pack(), null);
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EntityTransferContext ctx = new EntityTransferContext();
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position2.Unpack(position1.Pack(ctx), null, ctx);
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Assert.IsTrue(position2.AgentID == position1.AgentID, "Agent ID didn't unpack the same way it packed");
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Assert.IsTrue(position2.Position == position1.Position, "Position didn't unpack the same way it packed");
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@ -305,4 +306,4 @@ namespace OpenSim.Framework.Tests
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}
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}
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}
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}
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@ -3114,7 +3114,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (appearanceModule != null)
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{
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appearanceModule.SaveBakedTextures(sp.UUID);
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OSDMap appearancePacked = sp.Appearance.Pack(-1);
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EntityTransferContext ctx = new EntityTransferContext();
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OSDMap appearancePacked = sp.Appearance.Pack(ctx);
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TaskInventoryItem item
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= SaveNotecard(notecard, "Avatar Appearance", Util.GetFormattedXml(appearancePacked as OSD), true);
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@ -262,7 +262,6 @@ namespace OpenSim.Server.Handlers.Simulation
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resp["version"] = OSD.FromString(legacyVersion);
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resp["negotiated_inbound_version"] = OSD.FromReal(inboundVersion);
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resp["negotiated_outbound_version"] = OSD.FromReal(outboundVersion);
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resp["variable_wearables_count_supported"] = OSD.FromBoolean(true);
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OSDArray featuresWanted = new OSDArray();
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foreach (UUID feature in features)
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@ -661,6 +660,9 @@ namespace OpenSim.Server.Handlers.Simulation
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protected void DoAgentPut(Hashtable request, Hashtable responsedata)
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{
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// TODO: Encode the ENtityTransferContext
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EntityTransferContext ctx = new EntityTransferContext();
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OSDMap args = Utils.GetOSDMap((string)request["body"]);
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if (args == null)
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{
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@ -703,7 +705,7 @@ namespace OpenSim.Server.Handlers.Simulation
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AgentData agent = new AgentData();
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try
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{
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agent.Unpack(args, m_SimulationService.GetScene(destination.RegionID));
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agent.Unpack(args, m_SimulationService.GetScene(destination.RegionID), ctx);
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}
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catch (Exception ex)
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{
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@ -722,7 +724,7 @@ namespace OpenSim.Server.Handlers.Simulation
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AgentPosition agent = new AgentPosition();
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try
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{
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agent.Unpack(args, m_SimulationService.GetScene(destination.RegionID));
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agent.Unpack(args, m_SimulationService.GetScene(destination.RegionID), ctx);
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}
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catch (Exception ex)
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{
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@ -152,7 +152,8 @@ namespace OpenSim.Services.Connectors.SimianGrid
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// <param name=""></param>
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public bool SetAppearance(UUID userID, AvatarAppearance appearance)
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{
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OSDMap map = appearance.Pack(-1);
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EntityTransferContext ctx = new EntityTransferContext();
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OSDMap map = appearance.Pack(ctx);
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if (map == null)
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{
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m_log.WarnFormat("[SIMIAN AVATAR CONNECTOR]: Failed to encode appearance for {0}",userID);
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@ -121,7 +121,7 @@ namespace OpenSim.Services.Connectors.Simulation
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try
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{
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OSDMap args = aCircuit.PackAgentCircuitData(-1);
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OSDMap args = aCircuit.PackAgentCircuitData(ctx);
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PackData(args, source, aCircuit, destination, flags);
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OSDMap result = WebUtil.PostToServiceCompressed(uri, args, 30000);
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@ -260,7 +260,7 @@ namespace OpenSim.Services.Connectors.Simulation
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try
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{
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OSDMap args = cAgentData.Pack();
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OSDMap args = cAgentData.Pack(ctx);
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args["destination_x"] = OSD.FromString(destination.RegionLocX.ToString());
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args["destination_y"] = OSD.FromString(destination.RegionLocY.ToString());
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@ -347,8 +347,6 @@ namespace OpenSim.Services.Connectors.Simulation
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ctx.OutboundVersion = float.Parse(parts[1]);
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}
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}
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if (data.ContainsKey("variable_wearables_count_supported"))
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ctx.VariableWearablesSupported = true;
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m_log.DebugFormat(
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"[REMOTE SIMULATION CONNECTOR]: QueryAccess to {0} returned {1}, reason {2}, version {3}/{4}",
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@ -34,20 +34,6 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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namespace OpenSim.Services.Interfaces
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{
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public class EntityTransferContext
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{
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public EntityTransferContext()
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{
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InboundVersion = VersionInfo.SimulationServiceVersionAcceptedMax;
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OutboundVersion = VersionInfo.SimulationServiceVersionSupportedMax;
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VariableWearablesSupported = false;
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}
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public float InboundVersion { get; set; }
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public float OutboundVersion { get; set; }
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public bool VariableWearablesSupported { get; set; }
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}
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public interface ISimulationService
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{
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/// <summary>
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