diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 9451ad9b2b..1abedf50cb 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs @@ -184,6 +184,7 @@ namespace OpenSim.Region.Physics.OdePlugin private float minimumGroundFlightOffset = 3f; public bool meshSculptedPrim = true; + public bool forceSimplePrimMeshing = false; public float meshSculptLOD = 32; public float MeshSculptphysicalLOD = 16; @@ -408,6 +409,7 @@ namespace OpenSim.Region.Physics.OdePlugin bodyPIDD = physicsconfig.GetFloat("body_pid_derivative", 35f); bodyPIDG = physicsconfig.GetFloat("body_pid_gain", 25f); + forceSimplePrimMeshing = physicsconfig.GetBoolean("force_simple_prim_meshing", forceSimplePrimMeshing); meshSculptedPrim = physicsconfig.GetBoolean("mesh_sculpted_prim", true); meshSculptLOD = physicsconfig.GetFloat("mesh_lod", 32f); MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", 16f); @@ -1429,18 +1431,6 @@ namespace OpenSim.Region.Physics.OdePlugin PhysicsActor result; IMesh mesh = null; - //switch (pbs.ProfileShape) - //{ - // case ProfileShape.Square: - // //support simple box & hollow box now; later, more shapes - // if (needsMeshing(pbs)) - // { - // mesh = mesher.CreateMesh(primName, pbs, size, 32f, isPhysical); - // } - - // break; - //} - if (needsMeshing(pbs)) mesh = mesher.CreateMesh(primName, pbs, size, 32f, isPhysical); @@ -2152,23 +2142,26 @@ namespace OpenSim.Region.Physics.OdePlugin } // if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since ODE can use an internal representation for the prim - if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight) - || (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 - && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z)) + if (!forceSimplePrimMeshing) { - - if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0 - && pbs.ProfileHollow == 0 - && pbs.PathTwist == 0 && pbs.PathTwistBegin == 0 - && pbs.PathBegin == 0 && pbs.PathEnd == 0 - && pbs.PathTaperX == 0 && pbs.PathTaperY == 0 - && pbs.PathScaleX == 100 && pbs.PathScaleY == 100 - && pbs.PathShearX == 0 && pbs.PathShearY == 0) + if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight) + || (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 + && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z)) { + + if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0 + && pbs.ProfileHollow == 0 + && pbs.PathTwist == 0 && pbs.PathTwistBegin == 0 + && pbs.PathBegin == 0 && pbs.PathEnd == 0 + && pbs.PathTaperX == 0 && pbs.PathTaperY == 0 + && pbs.PathScaleX == 100 && pbs.PathScaleY == 100 + && pbs.PathShearX == 0 && pbs.PathShearY == 0) + { #if SPAM m_log.Warn("NonMesh"); #endif - return false; + return false; + } } } diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 27aa5e0cb6..86128755db 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -569,6 +569,16 @@ ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics) ; default is false ;use_NINJA_physics_joints = true + + ; ## + ; ## additional meshing options + ; ## + + ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and + ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to + ; true. Note that this will increase memory usage and region startup time. Default is false. + ;force_simple_prim_meshing = true + [RemoteAdmin]