refactor: Eliminate unnecessary duplicate avCapsuleTilted

0.7.4.1
Justin Clark-Casey (justincc) 2012-03-20 20:28:58 +00:00
parent a3abd65e3d
commit 5f2a65c976
1 changed files with 7 additions and 3 deletions

View File

@ -181,8 +181,12 @@ namespace OpenSim.Region.Physics.OdePlugin
private float avPIDP = 1400f;
private float avCapRadius = 0.37f;
private float avStandupTensor = 2000000f;
private bool avCapsuleTilted = true; // true = old compatibility mode with leaning capsule; false = new corrected mode
public bool IsAvCapsuleTilted { get { return avCapsuleTilted; } set { avCapsuleTilted = value; } }
/// <summary>
/// true = old compatibility mode with leaning capsule; false = new corrected mode
/// </summary>
public bool IsAvCapsuleTilted { get; private set; }
private float avDensity = 80f;
// private float avHeightFudgeFactor = 0.52f;
private float avMovementDivisorWalk = 1.3f;
@ -501,7 +505,7 @@ namespace OpenSim.Region.Physics.OdePlugin
avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f);
avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f);
avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f);
avCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", false);
IsAvCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", false);
contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80);