refactor: Eliminate unnecessary duplicate avCapsuleTilted
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a3abd65e3d
commit
5f2a65c976
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@ -181,8 +181,12 @@ namespace OpenSim.Region.Physics.OdePlugin
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private float avPIDP = 1400f;
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private float avCapRadius = 0.37f;
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private float avStandupTensor = 2000000f;
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private bool avCapsuleTilted = true; // true = old compatibility mode with leaning capsule; false = new corrected mode
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public bool IsAvCapsuleTilted { get { return avCapsuleTilted; } set { avCapsuleTilted = value; } }
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/// <summary>
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/// true = old compatibility mode with leaning capsule; false = new corrected mode
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/// </summary>
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public bool IsAvCapsuleTilted { get; private set; }
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private float avDensity = 80f;
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// private float avHeightFudgeFactor = 0.52f;
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private float avMovementDivisorWalk = 1.3f;
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@ -501,7 +505,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f);
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avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f);
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avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f);
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avCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", false);
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IsAvCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", false);
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contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80);
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