Update svn properties.
parent
2a5d38a580
commit
5f34bd73fb
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@ -1,94 +1,94 @@
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/*
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/*
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||||||
* Copyright (c) Contributors, http://opensimulator.org/
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* Copyright (c) Contributors, http://opensimulator.org/
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||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
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||||||
*
|
*
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||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
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||||||
* * Neither the name of the OpenSim Project nor the
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* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
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||||||
*
|
*
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||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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using System;
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using System;
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using OpenMetaverse;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenMetaverse.StructuredData;
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namespace OpenSim.Framework
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namespace OpenSim.Framework
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{
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{
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[Serializable]
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[Serializable]
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public class Animation
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public class Animation
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{
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{
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private UUID animID;
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private UUID animID;
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public UUID AnimID
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public UUID AnimID
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{
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{
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get { return animID; }
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get { return animID; }
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set { animID = value; }
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set { animID = value; }
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}
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}
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private int sequenceNum;
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private int sequenceNum;
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public int SequenceNum
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public int SequenceNum
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{
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{
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get { return sequenceNum; }
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get { return sequenceNum; }
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set { sequenceNum = value; }
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set { sequenceNum = value; }
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}
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}
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private UUID objectID;
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private UUID objectID;
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public UUID ObjectID
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public UUID ObjectID
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{
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{
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get { return objectID; }
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get { return objectID; }
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set { objectID = value; }
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set { objectID = value; }
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}
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}
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public Animation()
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public Animation()
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{
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{
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}
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}
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public Animation(UUID animID, int sequenceNum, UUID objectID)
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public Animation(UUID animID, int sequenceNum, UUID objectID)
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{
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{
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this.animID = animID;
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this.animID = animID;
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this.sequenceNum = sequenceNum;
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this.sequenceNum = sequenceNum;
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this.objectID = objectID;
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this.objectID = objectID;
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}
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}
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public Animation(OSDMap args)
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public Animation(OSDMap args)
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{
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{
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UnpackUpdateMessage(args);
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UnpackUpdateMessage(args);
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}
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}
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public OSDMap PackUpdateMessage()
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public OSDMap PackUpdateMessage()
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{
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{
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OSDMap anim = new OSDMap();
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OSDMap anim = new OSDMap();
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anim["animation"] = OSD.FromUUID(animID);
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anim["animation"] = OSD.FromUUID(animID);
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anim["object_id"] = OSD.FromUUID(objectID);
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anim["object_id"] = OSD.FromUUID(objectID);
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anim["seq_num"] = OSD.FromInteger(sequenceNum);
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anim["seq_num"] = OSD.FromInteger(sequenceNum);
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return anim;
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return anim;
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}
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}
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public void UnpackUpdateMessage(OSDMap args)
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public void UnpackUpdateMessage(OSDMap args)
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{
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{
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if (args["animation"] != null)
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if (args["animation"] != null)
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animID = args["animation"].AsUUID();
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animID = args["animation"].AsUUID();
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if (args["object_id"] != null)
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if (args["object_id"] != null)
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objectID = args["object_id"].AsUUID();
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objectID = args["object_id"].AsUUID();
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if (args["seq_num"] != null)
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if (args["seq_num"] != null)
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sequenceNum = args["seq_num"].AsInteger();
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sequenceNum = args["seq_num"].AsInteger();
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}
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}
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}
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}
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}
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}
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File diff suppressed because it is too large
Load Diff
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@ -1,42 +1,42 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
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||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
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||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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using OpenMetaverse;
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using OpenMetaverse;
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namespace OpenSim.Framework
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namespace OpenSim.Framework
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{
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{
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public interface ISceneObject
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public interface ISceneObject
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{
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{
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UUID UUID { get; }
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UUID UUID { get; }
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ISceneObject CloneForNewScene();
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ISceneObject CloneForNewScene();
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string ToXmlString2();
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string ToXmlString2();
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string ExtraToXmlString();
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string ExtraToXmlString();
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void ExtraFromXmlString(string xmlstr);
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void ExtraFromXmlString(string xmlstr);
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string GetStateSnapshot();
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string GetStateSnapshot();
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void SetState(string xmlstr, UUID regionID);
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void SetState(string xmlstr, UUID regionID);
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}
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}
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}
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}
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@ -1,72 +1,72 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Text;
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using System.Text;
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using System.Timers;
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using System.Timers;
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using Nini.Config;
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using Nini.Config;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.OptionalModules.Autooar
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namespace OpenSim.Region.OptionalModules.Autooar
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{
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{
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public class AutooarModule : IRegionModule
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public class AutooarModule : IRegionModule
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{
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{
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private readonly Timer m_timer = new Timer(60000*20);
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private readonly Timer m_timer = new Timer(60000*20);
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private readonly List<Scene> m_scenes = new List<Scene>();
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private readonly List<Scene> m_scenes = new List<Scene>();
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private IConfigSource config;
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private IConfigSource config;
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private bool m_enabled = false;
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private bool m_enabled = false;
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public void Initialise(Scene scene, IConfigSource source)
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public void Initialise(Scene scene, IConfigSource source)
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{
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{
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m_scenes.Add(scene);
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m_scenes.Add(scene);
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config = source;
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config = source;
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}
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}
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public void PostInitialise()
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public void PostInitialise()
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{
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{
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if(config.Configs["autooar"] != null)
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if(config.Configs["autooar"] != null)
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{
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{
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m_enabled = config.Configs["autooar"].GetBoolean("Enabled", m_enabled);
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m_enabled = config.Configs["autooar"].GetBoolean("Enabled", m_enabled);
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}
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}
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if(m_enabled)
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if(m_enabled)
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{
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{
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m_timer.Elapsed += m_timer_Elapsed;
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m_timer.Elapsed += m_timer_Elapsed;
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m_timer.AutoReset = true;
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m_timer.AutoReset = true;
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m_timer.Start();
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m_timer.Start();
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}
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}
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}
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}
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void m_timer_Elapsed(object sender, ElapsedEventArgs e)
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void m_timer_Elapsed(object sender, ElapsedEventArgs e)
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{
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{
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if (!Directory.Exists("autooars"))
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if (!Directory.Exists("autooars"))
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Directory.CreateDirectory("autooars");
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Directory.CreateDirectory("autooars");
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foreach (Scene scene in m_scenes)
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foreach (Scene scene in m_scenes)
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{
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{
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IRegionArchiverModule archiver = scene.RequestModuleInterface<IRegionArchiverModule>();
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IRegionArchiverModule archiver = scene.RequestModuleInterface<IRegionArchiverModule>();
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archiver.ArchiveRegion(Path.Combine("autooars",
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archiver.ArchiveRegion(Path.Combine("autooars",
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scene.RegionInfo.RegionName + "_" + scene.RegionInfo.RegionLocX +
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scene.RegionInfo.RegionName + "_" + scene.RegionInfo.RegionLocX +
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"x" + scene.RegionInfo.RegionLocY + ".oar.tar.gz"));
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"x" + scene.RegionInfo.RegionLocY + ".oar.tar.gz"));
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}
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}
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}
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}
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|
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public void Close()
|
public void Close()
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{
|
{
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if (m_timer.Enabled)
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if (m_timer.Enabled)
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m_timer.Stop();
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m_timer.Stop();
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}
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}
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|
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public string Name
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public string Name
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{
|
{
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get { return "Automatic OAR Module"; }
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get { return "Automatic OAR Module"; }
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}
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}
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|
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public bool IsSharedModule
|
public bool IsSharedModule
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||||||
{
|
{
|
||||||
get { return true; }
|
get { return true; }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
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|
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@ -1,15 +1,15 @@
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using System;
|
using System;
|
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using System.Collections.Generic;
|
using System.Collections.Generic;
|
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using System.Text;
|
using System.Text;
|
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using OpenMetaverse;
|
using OpenMetaverse;
|
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|
|
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namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
||||||
{
|
{
|
||||||
public interface IParcel
|
public interface IParcel
|
||||||
{
|
{
|
||||||
string Name { get; set; }
|
string Name { get; set; }
|
||||||
string Description { get; set; }
|
string Description { get; set; }
|
||||||
ISocialEntity Owner { get; set; }
|
ISocialEntity Owner { get; set; }
|
||||||
bool[,] Bitmap { get; }
|
bool[,] Bitmap { get; }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,29 +1,29 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
||||||
{
|
{
|
||||||
interface IPersistence
|
interface IPersistence
|
||||||
{
|
{
|
||||||
T Get<T>(Guid storageID);
|
T Get<T>(Guid storageID);
|
||||||
T Get<T>();
|
T Get<T>();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Stores 'data' into the persistence system
|
/// Stores 'data' into the persistence system
|
||||||
/// associated with this object, however saved
|
/// associated with this object, however saved
|
||||||
/// under the ID 'storageID'. This data may
|
/// under the ID 'storageID'. This data may
|
||||||
/// be accessed by other scripts however.
|
/// be accessed by other scripts however.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="storageID"></param>
|
/// <param name="storageID"></param>
|
||||||
/// <param name="data"></param>
|
/// <param name="data"></param>
|
||||||
void Put<T>(Guid storageID, T data);
|
void Put<T>(Guid storageID, T data);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Stores 'data' into the persistence system
|
/// Stores 'data' into the persistence system
|
||||||
/// using the default ID for this script.
|
/// using the default ID for this script.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="data"></param>
|
/// <param name="data"></param>
|
||||||
void Put<T>(T data);
|
void Put<T>(T data);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,14 +1,14 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
|
|
||||||
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
||||||
{
|
{
|
||||||
public interface ISocialEntity
|
public interface ISocialEntity
|
||||||
{
|
{
|
||||||
UUID GlobalID { get; }
|
UUID GlobalID { get; }
|
||||||
string Name { get; }
|
string Name { get; }
|
||||||
bool IsUser { get; }
|
bool IsUser { get; }
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,45 +1,45 @@
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
using OpenSim.Region.Framework.Scenes;
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
|
||||||
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
||||||
{
|
{
|
||||||
class LOParcel : IParcel
|
class LOParcel : IParcel
|
||||||
{
|
{
|
||||||
private readonly Scene m_scene;
|
private readonly Scene m_scene;
|
||||||
private readonly int m_parcelID;
|
private readonly int m_parcelID;
|
||||||
|
|
||||||
public LOParcel(Scene m_scene, int m_parcelID)
|
public LOParcel(Scene m_scene, int m_parcelID)
|
||||||
{
|
{
|
||||||
this.m_scene = m_scene;
|
this.m_scene = m_scene;
|
||||||
this.m_parcelID = m_parcelID;
|
this.m_parcelID = m_parcelID;
|
||||||
}
|
}
|
||||||
|
|
||||||
private ILandObject GetLO()
|
private ILandObject GetLO()
|
||||||
{
|
{
|
||||||
return m_scene.LandChannel.GetLandObject(m_parcelID);
|
return m_scene.LandChannel.GetLandObject(m_parcelID);
|
||||||
}
|
}
|
||||||
|
|
||||||
public string Name
|
public string Name
|
||||||
{
|
{
|
||||||
get { return GetLO().landData.Name; }
|
get { return GetLO().landData.Name; }
|
||||||
set { GetLO().landData.Name = value; }
|
set { GetLO().landData.Name = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public string Description
|
public string Description
|
||||||
{
|
{
|
||||||
get { return GetLO().landData.Description; }
|
get { return GetLO().landData.Description; }
|
||||||
set { GetLO().landData.Description = value; }
|
set { GetLO().landData.Description = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public ISocialEntity Owner
|
public ISocialEntity Owner
|
||||||
{
|
{
|
||||||
get { throw new System.NotImplementedException(); }
|
get { throw new System.NotImplementedException(); }
|
||||||
set { throw new System.NotImplementedException(); }
|
set { throw new System.NotImplementedException(); }
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool[,] Bitmap
|
public bool[,] Bitmap
|
||||||
{
|
{
|
||||||
get { return GetLO().landBitmap; }
|
get { return GetLO().landBitmap; }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,39 +1,39 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
|
|
||||||
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
|
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This implements an interface similar to that provided by physics engines to OpenSim internally.
|
/// This implements an interface similar to that provided by physics engines to OpenSim internally.
|
||||||
/// Eg, PhysicsActor. It is capable of setting and getting properties related to the current
|
/// Eg, PhysicsActor. It is capable of setting and getting properties related to the current
|
||||||
/// physics scene representation of this object.
|
/// physics scene representation of this object.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public interface IObjectPhysics
|
public interface IObjectPhysics
|
||||||
{
|
{
|
||||||
bool Enabled { get; set; }
|
bool Enabled { get; set; }
|
||||||
|
|
||||||
bool Phantom { get; set; }
|
bool Phantom { get; set; }
|
||||||
bool PhantomCollisions { get; set; }
|
bool PhantomCollisions { get; set; }
|
||||||
|
|
||||||
double Density { get; set; }
|
double Density { get; set; }
|
||||||
double Mass { get; set; }
|
double Mass { get; set; }
|
||||||
double Buoyancy { get; set; }
|
double Buoyancy { get; set; }
|
||||||
|
|
||||||
Vector3 GeometricCenter { get; }
|
Vector3 GeometricCenter { get; }
|
||||||
Vector3 CenterOfMass { get; }
|
Vector3 CenterOfMass { get; }
|
||||||
|
|
||||||
Vector3 RotationalVelocity { get; set; }
|
Vector3 RotationalVelocity { get; set; }
|
||||||
Vector3 Velocity { get; set; }
|
Vector3 Velocity { get; set; }
|
||||||
Vector3 Torque { get; set; }
|
Vector3 Torque { get; set; }
|
||||||
Vector3 Acceleration { get; }
|
Vector3 Acceleration { get; }
|
||||||
Vector3 Force { get; set; }
|
Vector3 Force { get; set; }
|
||||||
|
|
||||||
bool FloatOnWater { set; }
|
bool FloatOnWater { set; }
|
||||||
|
|
||||||
void AddForce(Vector3 force, bool pushforce);
|
void AddForce(Vector3 force, bool pushforce);
|
||||||
void AddAngularForce(Vector3 force, bool pushforce);
|
void AddAngularForce(Vector3 force, bool pushforce);
|
||||||
void SetMomentum(Vector3 momentum);
|
void SetMomentum(Vector3 momentum);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,34 +1,34 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
|
|
||||||
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
||||||
{
|
{
|
||||||
class SEUser : ISocialEntity
|
class SEUser : ISocialEntity
|
||||||
{
|
{
|
||||||
private readonly UUID m_uuid;
|
private readonly UUID m_uuid;
|
||||||
private readonly string m_name;
|
private readonly string m_name;
|
||||||
|
|
||||||
public SEUser(UUID uuid, string name)
|
public SEUser(UUID uuid, string name)
|
||||||
{
|
{
|
||||||
m_uuid = uuid;
|
m_uuid = uuid;
|
||||||
m_name = name;
|
m_name = name;
|
||||||
}
|
}
|
||||||
|
|
||||||
public UUID GlobalID
|
public UUID GlobalID
|
||||||
{
|
{
|
||||||
get { return m_uuid; }
|
get { return m_uuid; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public string Name
|
public string Name
|
||||||
{
|
{
|
||||||
get { return m_name; }
|
get { return m_name; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsUser
|
public bool IsUser
|
||||||
{
|
{
|
||||||
get { return true; }
|
get { return true; }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue