Add regression test for client logout due to ack timeout.
parent
d73805d7f4
commit
5f4f9f0230
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@ -34,14 +34,12 @@ namespace OpenSim.Framework.Statistics
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{
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private static AssetStatsCollector assetStats;
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private static UserStatsCollector userStats;
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private static SimExtraStatsCollector simExtraStats;
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private static SimExtraStatsCollector simExtraStats = new SimExtraStatsCollector();
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public static AssetStatsCollector AssetStats { get { return assetStats; } }
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public static UserStatsCollector UserStats { get { return userStats; } }
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public static SimExtraStatsCollector SimExtraStats { get { return simExtraStats; } }
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private StatsManager() {}
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/// <summary>
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/// Start collecting statistics related to assets.
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/// Should only be called once.
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@ -63,16 +61,5 @@ namespace OpenSim.Framework.Statistics
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return userStats;
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}
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/// <summary>
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/// Start collecting extra sim statistics apart from those collected for the client.
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/// Should only be called once.
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/// </summary>
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public static SimExtraStatsCollector StartCollectingSimExtraStats()
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{
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simExtraStats = new SimExtraStatsCollector();
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return simExtraStats;
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}
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}
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}
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}
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@ -223,8 +223,6 @@ namespace OpenSim
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base.StartupSpecific();
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m_stats = StatsManager.StartCollectingSimExtraStats();
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// Create a ModuleLoader instance
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m_moduleLoader = new ModuleLoader(m_config.Source);
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@ -147,11 +147,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private int m_elapsed500MSOutgoingPacketHandler;
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/// <summary>Flag to signal when clients should check for resends</summary>
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private bool m_resendUnacked;
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protected bool m_resendUnacked;
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/// <summary>Flag to signal when clients should send ACKs</summary>
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private bool m_sendAcks;
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protected bool m_sendAcks;
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/// <summary>Flag to signal when clients should send pings</summary>
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private bool m_sendPing;
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protected bool m_sendPing;
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private int m_defaultRTO = 0;
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private int m_maxRTO = 0;
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@ -1244,7 +1246,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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Watchdog.RemoveThread();
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}
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private void ClientOutgoingPacketHandler(IClientAPI client)
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protected void ClientOutgoingPacketHandler(IClientAPI client)
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{
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m_currentOutgoingClient = client;
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@ -45,6 +45,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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[TestFixture]
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public class BasicCircuitTests
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{
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private Scene m_scene;
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private TestLLUDPServer m_udpServer;
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[TestFixtureSetUp]
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public void FixtureInit()
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{
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@ -61,83 +64,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
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}
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// /// <summary>
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// /// Add a client for testing
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// /// </summary>
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// /// <param name="scene"></param>
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// /// <param name="testLLUDPServer"></param>
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// /// <param name="testPacketServer"></param>
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// /// <param name="acm">Agent circuit manager used in setting up the stack</param>
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// protected void SetupStack(
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// IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
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// out AgentCircuitManager acm)
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// {
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// IConfigSource configSource = new IniConfigSource();
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// ClientStackUserSettings userSettings = new ClientStackUserSettings();
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// testLLUDPServer = new TestLLUDPServer();
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// acm = new AgentCircuitManager();
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//
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// uint port = 666;
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// testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
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// testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
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// testLLUDPServer.LocalScene = scene;
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// }
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// /// <summary>
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// /// Set up a client for tests which aren't concerned with this process itself and where only one client is being
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// /// tested
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// /// </summary>
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// /// <param name="circuitCode"></param>
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// /// <param name="epSender"></param>
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// /// <param name="testLLUDPServer"></param>
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// /// <param name="acm"></param>
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// protected void AddClient(
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// uint circuitCode, EndPoint epSender, TestLLUDPServer testLLUDPServer, AgentCircuitManager acm)
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// {
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// UUID myAgentUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
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// UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
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//
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// AddClient(circuitCode, epSender, myAgentUuid, mySessionUuid, testLLUDPServer, acm);
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// }
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// /// <summary>
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// /// Set up a client for tests which aren't concerned with this process itself
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// /// </summary>
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// /// <param name="circuitCode"></param>
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// /// <param name="epSender"></param>
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// /// <param name="agentId"></param>
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// /// <param name="sessionId"></param>
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// /// <param name="testLLUDPServer"></param>
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// /// <param name="acm"></param>
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// protected void AddClient(
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// uint circuitCode, EndPoint epSender, UUID agentId, UUID sessionId,
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// TestLLUDPServer testLLUDPServer, AgentCircuitManager acm)
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// {
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// AgentCircuitData acd = new AgentCircuitData();
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// acd.AgentID = agentId;
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// acd.SessionID = sessionId;
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//
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// UseCircuitCodePacket uccp = new UseCircuitCodePacket();
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//
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// UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
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// = new UseCircuitCodePacket.CircuitCodeBlock();
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// uccpCcBlock.Code = circuitCode;
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// uccpCcBlock.ID = agentId;
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// uccpCcBlock.SessionID = sessionId;
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// uccp.CircuitCode = uccpCcBlock;
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//
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// acm.AddNewCircuit(circuitCode, acd);
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//
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// testLLUDPServer.LoadReceive(uccp, epSender);
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// testLLUDPServer.ReceiveData(null);
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// }
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[SetUp]
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public void SetUp()
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{
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m_scene = new SceneHelpers().SetupScene();
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}
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/// <summary>
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/// Build an object name packet for test purposes
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/// </summary>
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/// <param name="objectLocalId"></param>
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/// <param name="objectName"></param>
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protected ObjectNamePacket BuildTestObjectNamePacket(uint objectLocalId, string objectName)
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private ObjectNamePacket BuildTestObjectNamePacket(uint objectLocalId, string objectName)
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{
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ObjectNamePacket onp = new ObjectNamePacket();
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ObjectNamePacket.ObjectDataBlock odb = new ObjectNamePacket.ObjectDataBlock();
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@ -148,29 +86,31 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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return onp;
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}
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/// <summary>
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/// Test adding a client to the stack
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/// </summary>
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[Test]
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public void TestAddClient()
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{
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TestHelpers.InMethod();
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// XmlConfigurator.Configure();
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TestScene scene = new SceneHelpers().SetupScene();
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uint myCircuitCode = 123456;
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private void AddUdpServer()
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{
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AddUdpServer(new IniConfigSource());
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}
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private void AddUdpServer(IniConfigSource configSource)
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{
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uint port = 0;
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AgentCircuitManager acm = m_scene.AuthenticateHandler;
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m_udpServer = new TestLLUDPServer(IPAddress.Any, ref port, 0, false, configSource, acm);
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m_udpServer.AddScene(m_scene);
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}
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/// <summary>
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/// Used by tests that aren't testing this stage.
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/// </summary>
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private ScenePresence AddClient()
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{
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UUID myAgentUuid = TestHelpers.ParseTail(0x1);
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UUID mySessionUuid = TestHelpers.ParseTail(0x2);
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uint myCircuitCode = 123456;
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IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
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uint port = 0;
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AgentCircuitManager acm = scene.AuthenticateHandler;
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TestLLUDPServer llUdpServer
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= new TestLLUDPServer(IPAddress.Any, ref port, 0, false, new IniConfigSource(), acm);
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llUdpServer.AddScene(scene);
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UseCircuitCodePacket uccp = new UseCircuitCodePacket();
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UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
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@ -185,26 +125,67 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor.
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Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length);
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llUdpServer.PacketReceived(upb);
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AgentCircuitData acd = new AgentCircuitData();
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acd.AgentID = myAgentUuid;
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acd.SessionID = mySessionUuid;
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m_scene.AuthenticateHandler.AddNewCircuit(myCircuitCode, acd);
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m_udpServer.PacketReceived(upb);
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return m_scene.GetScenePresence(myAgentUuid);
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}
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/// <summary>
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/// Test adding a client to the stack
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/// </summary>
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[Test]
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public void TestAddClient()
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{
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TestHelpers.InMethod();
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// XmlConfigurator.Configure();
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AddUdpServer();
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UUID myAgentUuid = TestHelpers.ParseTail(0x1);
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UUID mySessionUuid = TestHelpers.ParseTail(0x2);
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uint myCircuitCode = 123456;
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IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
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UseCircuitCodePacket uccp = new UseCircuitCodePacket();
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UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
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= new UseCircuitCodePacket.CircuitCodeBlock();
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uccpCcBlock.Code = myCircuitCode;
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uccpCcBlock.ID = myAgentUuid;
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uccpCcBlock.SessionID = mySessionUuid;
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uccp.CircuitCode = uccpCcBlock;
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byte[] uccpBytes = uccp.ToBytes();
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UDPPacketBuffer upb = new UDPPacketBuffer(testEp, uccpBytes.Length);
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upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor.
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Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length);
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m_udpServer.PacketReceived(upb);
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// Presence shouldn't exist since the circuit manager doesn't know about this circuit for authentication yet
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Assert.That(scene.GetScenePresence(myAgentUuid), Is.Null);
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Assert.That(m_scene.GetScenePresence(myAgentUuid), Is.Null);
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AgentCircuitData acd = new AgentCircuitData();
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acd.AgentID = myAgentUuid;
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acd.SessionID = mySessionUuid;
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acm.AddNewCircuit(myCircuitCode, acd);
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m_scene.AuthenticateHandler.AddNewCircuit(myCircuitCode, acd);
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llUdpServer.PacketReceived(upb);
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m_udpServer.PacketReceived(upb);
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// Should succeed now
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ScenePresence sp = scene.GetScenePresence(myAgentUuid);
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ScenePresence sp = m_scene.GetScenePresence(myAgentUuid);
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Assert.That(sp.UUID, Is.EqualTo(myAgentUuid));
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Assert.That(llUdpServer.PacketsSent.Count, Is.EqualTo(1));
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Assert.That(m_udpServer.PacketsSent.Count, Is.EqualTo(1));
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Packet packet = llUdpServer.PacketsSent[0];
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Packet packet = m_udpServer.PacketsSent[0];
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Assert.That(packet, Is.InstanceOf(typeof(PacketAckPacket)));
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PacketAckPacket ackPacket = packet as PacketAckPacket;
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@ -212,6 +193,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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Assert.That(ackPacket.Packets[0].ID, Is.EqualTo(0));
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}
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[Test]
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public void TestLogoutClientDueToAck()
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{
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TestHelpers.InMethod();
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TestHelpers.EnableLogging();
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IniConfigSource ics = new IniConfigSource();
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IConfig config = ics.AddConfig("ClientStack.LindenUDP");
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config.Set("AckTimeout", -1);
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AddUdpServer(ics);
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ScenePresence sp = AddClient();
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m_udpServer.ClientOutgoingPacketHandler(sp.ControllingClient, true, false, false);
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ScenePresence spAfterAckTimeout = m_scene.GetScenePresence(sp.UUID);
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Assert.That(spAfterAckTimeout, Is.Null);
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TestHelpers.DisableLogging();
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}
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// /// <summary>
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// /// Test removing a client from the stack
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// /// </summary>
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@ -59,6 +59,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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PacketsSent.Add(packet);
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}
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public void ClientOutgoingPacketHandler(IClientAPI client, bool resendUnacked, bool sendAcks, bool sendPing)
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{
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m_resendUnacked = resendUnacked;
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m_sendAcks = sendAcks;
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m_sendPing = sendPing;
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ClientOutgoingPacketHandler(client);
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}
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//// /// <summary>
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//// /// The chunks of data to pass to the LLUDPServer when it calls EndReceive
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//// /// </summary>
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