Add regression test for client logout due to ack timeout.

0.7.4.1
Justin Clark-Casey (justincc) 2012-06-08 03:12:23 +01:00
parent d73805d7f4
commit 5f4f9f0230
5 changed files with 114 additions and 117 deletions

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@ -34,14 +34,12 @@ namespace OpenSim.Framework.Statistics
{ {
private static AssetStatsCollector assetStats; private static AssetStatsCollector assetStats;
private static UserStatsCollector userStats; private static UserStatsCollector userStats;
private static SimExtraStatsCollector simExtraStats; private static SimExtraStatsCollector simExtraStats = new SimExtraStatsCollector();
public static AssetStatsCollector AssetStats { get { return assetStats; } } public static AssetStatsCollector AssetStats { get { return assetStats; } }
public static UserStatsCollector UserStats { get { return userStats; } } public static UserStatsCollector UserStats { get { return userStats; } }
public static SimExtraStatsCollector SimExtraStats { get { return simExtraStats; } } public static SimExtraStatsCollector SimExtraStats { get { return simExtraStats; } }
private StatsManager() {}
/// <summary> /// <summary>
/// Start collecting statistics related to assets. /// Start collecting statistics related to assets.
/// Should only be called once. /// Should only be called once.
@ -63,16 +61,5 @@ namespace OpenSim.Framework.Statistics
return userStats; return userStats;
} }
/// <summary>
/// Start collecting extra sim statistics apart from those collected for the client.
/// Should only be called once.
/// </summary>
public static SimExtraStatsCollector StartCollectingSimExtraStats()
{
simExtraStats = new SimExtraStatsCollector();
return simExtraStats;
}
} }
} }

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@ -223,8 +223,6 @@ namespace OpenSim
base.StartupSpecific(); base.StartupSpecific();
m_stats = StatsManager.StartCollectingSimExtraStats();
// Create a ModuleLoader instance // Create a ModuleLoader instance
m_moduleLoader = new ModuleLoader(m_config.Source); m_moduleLoader = new ModuleLoader(m_config.Source);

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@ -147,11 +147,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private int m_elapsed500MSOutgoingPacketHandler; private int m_elapsed500MSOutgoingPacketHandler;
/// <summary>Flag to signal when clients should check for resends</summary> /// <summary>Flag to signal when clients should check for resends</summary>
private bool m_resendUnacked; protected bool m_resendUnacked;
/// <summary>Flag to signal when clients should send ACKs</summary> /// <summary>Flag to signal when clients should send ACKs</summary>
private bool m_sendAcks; protected bool m_sendAcks;
/// <summary>Flag to signal when clients should send pings</summary> /// <summary>Flag to signal when clients should send pings</summary>
private bool m_sendPing; protected bool m_sendPing;
private int m_defaultRTO = 0; private int m_defaultRTO = 0;
private int m_maxRTO = 0; private int m_maxRTO = 0;
@ -1244,7 +1246,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Watchdog.RemoveThread(); Watchdog.RemoveThread();
} }
private void ClientOutgoingPacketHandler(IClientAPI client) protected void ClientOutgoingPacketHandler(IClientAPI client)
{ {
m_currentOutgoingClient = client; m_currentOutgoingClient = client;

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@ -45,6 +45,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
[TestFixture] [TestFixture]
public class BasicCircuitTests public class BasicCircuitTests
{ {
private Scene m_scene;
private TestLLUDPServer m_udpServer;
[TestFixtureSetUp] [TestFixtureSetUp]
public void FixtureInit() public void FixtureInit()
{ {
@ -61,83 +64,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
} }
// /// <summary> [SetUp]
// /// Add a client for testing public void SetUp()
// /// </summary> {
// /// <param name="scene"></param> m_scene = new SceneHelpers().SetupScene();
// /// <param name="testLLUDPServer"></param> }
// /// <param name="testPacketServer"></param>
// /// <param name="acm">Agent circuit manager used in setting up the stack</param>
// protected void SetupStack(
// IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
// out AgentCircuitManager acm)
// {
// IConfigSource configSource = new IniConfigSource();
// ClientStackUserSettings userSettings = new ClientStackUserSettings();
// testLLUDPServer = new TestLLUDPServer();
// acm = new AgentCircuitManager();
//
// uint port = 666;
// testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
// testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
// testLLUDPServer.LocalScene = scene;
// }
// /// <summary>
// /// Set up a client for tests which aren't concerned with this process itself and where only one client is being
// /// tested
// /// </summary>
// /// <param name="circuitCode"></param>
// /// <param name="epSender"></param>
// /// <param name="testLLUDPServer"></param>
// /// <param name="acm"></param>
// protected void AddClient(
// uint circuitCode, EndPoint epSender, TestLLUDPServer testLLUDPServer, AgentCircuitManager acm)
// {
// UUID myAgentUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
// UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
//
// AddClient(circuitCode, epSender, myAgentUuid, mySessionUuid, testLLUDPServer, acm);
// }
// /// <summary>
// /// Set up a client for tests which aren't concerned with this process itself
// /// </summary>
// /// <param name="circuitCode"></param>
// /// <param name="epSender"></param>
// /// <param name="agentId"></param>
// /// <param name="sessionId"></param>
// /// <param name="testLLUDPServer"></param>
// /// <param name="acm"></param>
// protected void AddClient(
// uint circuitCode, EndPoint epSender, UUID agentId, UUID sessionId,
// TestLLUDPServer testLLUDPServer, AgentCircuitManager acm)
// {
// AgentCircuitData acd = new AgentCircuitData();
// acd.AgentID = agentId;
// acd.SessionID = sessionId;
//
// UseCircuitCodePacket uccp = new UseCircuitCodePacket();
//
// UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
// = new UseCircuitCodePacket.CircuitCodeBlock();
// uccpCcBlock.Code = circuitCode;
// uccpCcBlock.ID = agentId;
// uccpCcBlock.SessionID = sessionId;
// uccp.CircuitCode = uccpCcBlock;
//
// acm.AddNewCircuit(circuitCode, acd);
//
// testLLUDPServer.LoadReceive(uccp, epSender);
// testLLUDPServer.ReceiveData(null);
// }
/// <summary> /// <summary>
/// Build an object name packet for test purposes /// Build an object name packet for test purposes
/// </summary> /// </summary>
/// <param name="objectLocalId"></param> /// <param name="objectLocalId"></param>
/// <param name="objectName"></param> /// <param name="objectName"></param>
protected ObjectNamePacket BuildTestObjectNamePacket(uint objectLocalId, string objectName) private ObjectNamePacket BuildTestObjectNamePacket(uint objectLocalId, string objectName)
{ {
ObjectNamePacket onp = new ObjectNamePacket(); ObjectNamePacket onp = new ObjectNamePacket();
ObjectNamePacket.ObjectDataBlock odb = new ObjectNamePacket.ObjectDataBlock(); ObjectNamePacket.ObjectDataBlock odb = new ObjectNamePacket.ObjectDataBlock();
@ -149,28 +87,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
return onp; return onp;
} }
/// <summary> private void AddUdpServer()
/// Test adding a client to the stack
/// </summary>
[Test]
public void TestAddClient()
{ {
TestHelpers.InMethod(); AddUdpServer(new IniConfigSource());
// XmlConfigurator.Configure(); }
TestScene scene = new SceneHelpers().SetupScene(); private void AddUdpServer(IniConfigSource configSource)
uint myCircuitCode = 123456; {
uint port = 0;
AgentCircuitManager acm = m_scene.AuthenticateHandler;
m_udpServer = new TestLLUDPServer(IPAddress.Any, ref port, 0, false, configSource, acm);
m_udpServer.AddScene(m_scene);
}
/// <summary>
/// Used by tests that aren't testing this stage.
/// </summary>
private ScenePresence AddClient()
{
UUID myAgentUuid = TestHelpers.ParseTail(0x1); UUID myAgentUuid = TestHelpers.ParseTail(0x1);
UUID mySessionUuid = TestHelpers.ParseTail(0x2); UUID mySessionUuid = TestHelpers.ParseTail(0x2);
uint myCircuitCode = 123456;
IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999); IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
uint port = 0;
AgentCircuitManager acm = scene.AuthenticateHandler;
TestLLUDPServer llUdpServer
= new TestLLUDPServer(IPAddress.Any, ref port, 0, false, new IniConfigSource(), acm);
llUdpServer.AddScene(scene);
UseCircuitCodePacket uccp = new UseCircuitCodePacket(); UseCircuitCodePacket uccp = new UseCircuitCodePacket();
UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
@ -185,26 +125,67 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor. upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor.
Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length); Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length);
llUdpServer.PacketReceived(upb); AgentCircuitData acd = new AgentCircuitData();
acd.AgentID = myAgentUuid;
acd.SessionID = mySessionUuid;
m_scene.AuthenticateHandler.AddNewCircuit(myCircuitCode, acd);
m_udpServer.PacketReceived(upb);
return m_scene.GetScenePresence(myAgentUuid);
}
/// <summary>
/// Test adding a client to the stack
/// </summary>
[Test]
public void TestAddClient()
{
TestHelpers.InMethod();
// XmlConfigurator.Configure();
AddUdpServer();
UUID myAgentUuid = TestHelpers.ParseTail(0x1);
UUID mySessionUuid = TestHelpers.ParseTail(0x2);
uint myCircuitCode = 123456;
IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
UseCircuitCodePacket uccp = new UseCircuitCodePacket();
UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
= new UseCircuitCodePacket.CircuitCodeBlock();
uccpCcBlock.Code = myCircuitCode;
uccpCcBlock.ID = myAgentUuid;
uccpCcBlock.SessionID = mySessionUuid;
uccp.CircuitCode = uccpCcBlock;
byte[] uccpBytes = uccp.ToBytes();
UDPPacketBuffer upb = new UDPPacketBuffer(testEp, uccpBytes.Length);
upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor.
Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length);
m_udpServer.PacketReceived(upb);
// Presence shouldn't exist since the circuit manager doesn't know about this circuit for authentication yet // Presence shouldn't exist since the circuit manager doesn't know about this circuit for authentication yet
Assert.That(scene.GetScenePresence(myAgentUuid), Is.Null); Assert.That(m_scene.GetScenePresence(myAgentUuid), Is.Null);
AgentCircuitData acd = new AgentCircuitData(); AgentCircuitData acd = new AgentCircuitData();
acd.AgentID = myAgentUuid; acd.AgentID = myAgentUuid;
acd.SessionID = mySessionUuid; acd.SessionID = mySessionUuid;
acm.AddNewCircuit(myCircuitCode, acd); m_scene.AuthenticateHandler.AddNewCircuit(myCircuitCode, acd);
llUdpServer.PacketReceived(upb); m_udpServer.PacketReceived(upb);
// Should succeed now // Should succeed now
ScenePresence sp = scene.GetScenePresence(myAgentUuid); ScenePresence sp = m_scene.GetScenePresence(myAgentUuid);
Assert.That(sp.UUID, Is.EqualTo(myAgentUuid)); Assert.That(sp.UUID, Is.EqualTo(myAgentUuid));
Assert.That(llUdpServer.PacketsSent.Count, Is.EqualTo(1)); Assert.That(m_udpServer.PacketsSent.Count, Is.EqualTo(1));
Packet packet = llUdpServer.PacketsSent[0]; Packet packet = m_udpServer.PacketsSent[0];
Assert.That(packet, Is.InstanceOf(typeof(PacketAckPacket))); Assert.That(packet, Is.InstanceOf(typeof(PacketAckPacket)));
PacketAckPacket ackPacket = packet as PacketAckPacket; PacketAckPacket ackPacket = packet as PacketAckPacket;
@ -212,6 +193,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
Assert.That(ackPacket.Packets[0].ID, Is.EqualTo(0)); Assert.That(ackPacket.Packets[0].ID, Is.EqualTo(0));
} }
[Test]
public void TestLogoutClientDueToAck()
{
TestHelpers.InMethod();
TestHelpers.EnableLogging();
IniConfigSource ics = new IniConfigSource();
IConfig config = ics.AddConfig("ClientStack.LindenUDP");
config.Set("AckTimeout", -1);
AddUdpServer(ics);
ScenePresence sp = AddClient();
m_udpServer.ClientOutgoingPacketHandler(sp.ControllingClient, true, false, false);
ScenePresence spAfterAckTimeout = m_scene.GetScenePresence(sp.UUID);
Assert.That(spAfterAckTimeout, Is.Null);
TestHelpers.DisableLogging();
}
// /// <summary> // /// <summary>
// /// Test removing a client from the stack // /// Test removing a client from the stack
// /// </summary> // /// </summary>

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@ -59,6 +59,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
PacketsSent.Add(packet); PacketsSent.Add(packet);
} }
public void ClientOutgoingPacketHandler(IClientAPI client, bool resendUnacked, bool sendAcks, bool sendPing)
{
m_resendUnacked = resendUnacked;
m_sendAcks = sendAcks;
m_sendPing = sendPing;
ClientOutgoingPacketHandler(client);
}
//// /// <summary> //// /// <summary>
//// /// The chunks of data to pass to the LLUDPServer when it calls EndReceive //// /// The chunks of data to pass to the LLUDPServer when it calls EndReceive
//// /// </summary> //// /// </summary>