lib omv now supports SeeAvs fields, so use it, thx Gavin Hird
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aba4e2d13b
commit
5f5c4aca40
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@ -5256,6 +5256,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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updateMessage.MediaLoop = landData.MediaLoop;
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updateMessage.ObscureMusic = landData.ObscureMusic;
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updateMessage.ObscureMedia = landData.ObscureMedia;
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updateMessage.SeeAVs = landData.SeeAVs;
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updateMessage.AnyAVSounds = landData.AnyAVSounds;
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updateMessage.GroupAVSounds = landData.GroupAVSounds;
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IPrimCounts pc = lo.PrimCounts;
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updateMessage.OwnerPrims = pc.Owner;
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@ -5272,22 +5276,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
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if (eq != null)
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{
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OSD message_body = updateMessage.Serialize();
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// Add new fields here until OMV has them
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OSDMap bodyMap = (OSDMap)message_body;
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OSDArray parcelDataArray = (OSDArray)bodyMap["ParcelData"];
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OSDMap parcelData = (OSDMap)parcelDataArray[0];
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parcelData["SeeAVs"] = OSD.FromBoolean(landData.SeeAVs);
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parcelData["AnyAVSounds"] = OSD.FromBoolean(landData.AnyAVSounds);
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parcelData["GroupAVSounds"] = OSD.FromBoolean(landData.GroupAVSounds);
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OSDMap message = new OSDMap();
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message.Add("message", OSD.FromString("ParcelProperties"));
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message.Add("body", message_body);
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eq.Enqueue (message, this.AgentId);
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// eq.ParcelProperties(updateMessage, this.AgentId);
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eq.ParcelProperties(updateMessage, this.AgentId);
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}
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else
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{
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