Allow oar loading to work even if an estate module is not present
Write bare bones unit test for region setting loadsmysql-performance
parent
e61f42ad3a
commit
5f5fdc3624
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@ -423,9 +423,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4;
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currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun;
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currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight;
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IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
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estateModule.sendRegionHandshakeToAll();
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if (estateModule != null)
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estateModule.sendRegionHandshakeToAll();
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return true;
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}
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@ -36,6 +36,7 @@ using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Serialization;
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using OpenSim.Framework.Serialization.External;
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using OpenSim.Region.CoreModules.World.Serialiser;
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using OpenSim.Region.CoreModules.World.Terrain;
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using OpenSim.Region.Framework.Scenes;
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@ -269,6 +270,75 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod());
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}
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/// <summary>
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/// Test loading the region settings of a V0.2 OpenSim Region Archive.
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/// </summary>
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[Test]
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public void TestLoadOarV0_2RegionSettings()
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{
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TestHelper.InMethod();
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//log4net.Config.XmlConfigurator.Configure();
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SerialiserModule serialiserModule = new SerialiserModule();
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ArchiverModule archiverModule = new ArchiverModule();
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Scene scene = SceneSetupHelpers.SetupScene();
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SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
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MemoryStream archiveWriteStream = new MemoryStream();
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TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
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tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
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tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile());
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RegionSettings rs = new RegionSettings();
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rs.AgentLimit = 17;
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rs.AllowDamage = true;
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rs.AllowLandJoinDivide = true;
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rs.AllowLandResell = true;
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rs.BlockFly = true;
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rs.BlockShowInSearch = true;
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rs.BlockTerraform = true;
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rs.DisableCollisions = true;
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rs.DisablePhysics = true;
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rs.DisableScripts = true;
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rs.Elevation1NW = 15.9;
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rs.Elevation1NE = 45.3;
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rs.Elevation1SE = 49;
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rs.Elevation1SW = 1.9;
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rs.Elevation2NW = 4.5;
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rs.Elevation2NE = 19.2;
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rs.Elevation2SE = 9.2;
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rs.Elevation2SW = 2.1;
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rs.FixedSun = true;
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rs.ObjectBonus = 1.4;
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rs.RestrictPushing = true;
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rs.TerrainLowerLimit = 0.4;
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rs.TerrainRaiseLimit = 17.9;
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rs.TerrainTexture1 = UUID.Parse("00000000-0000-0000-0000-000000000020");
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rs.TerrainTexture2 = UUID.Parse("00000000-0000-0000-0000-000000000040");
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rs.TerrainTexture3 = UUID.Parse("00000000-0000-0000-0000-000000000060");
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rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080");
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rs.UseEstateSun = true;
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rs.WaterHeight = 23;
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tar.WriteFile(ArchiveConstants.SETTINGS_PATH + "region1.xml", RegionSettingsSerializer.Serialize(rs));
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tar.Close();
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MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
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lock (this)
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{
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scene.EventManager.OnOarFileLoaded += LoadCompleted;
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archiverModule.DearchiveRegion(archiveReadStream);
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}
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Assert.That(m_lastErrorMessage, Is.Null);
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RegionSettings loadedRs = scene.RegionInfo.RegionSettings;
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Assert.That(loadedRs.AgentLimit, Is.EqualTo(17));
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}
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/// <summary>
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/// Test merging a V0.2 OpenSim Region Archive into an existing scene
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/// </summary>
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