Die Avatar class, and you to Primitive class!
parent
3436961bb5
commit
5f62631332
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@ -11,327 +11,65 @@ namespace OpenSim.world
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{
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public override void update()
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{
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if (!this.childAvatar)
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{
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if (this._physActor == null)
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{
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//HACKHACK: Note to work out why this entity does not have a physics actor
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// and prehaps create one.
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return;
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}
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libsecondlife.LLVector3 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z);
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if (this.updateflag)
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{
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//need to send movement info
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//so create the improvedterseobjectupdate packet
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//use CreateTerseBlock()
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ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
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ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
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terse.RegionData.RegionHandle = m_regionHandle; // FIXME
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terse.RegionData.TimeDilation = 64096;
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terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
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terse.ObjectData[0] = terseBlock;
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List<Avatar> avList = this.m_world.RequestAvatarList();
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foreach (Avatar client in avList)
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{
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client.SendPacketToViewer(terse);
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}
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updateflag = false;
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//this._updateCount = 0;
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}
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else
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{
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if ((pos2 != this.positionLastFrame) || (this.movementflag == 16))
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{
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_updateCount++;
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if (((!PhysicsEngineFlying) && (_updateCount > 3)) || (PhysicsEngineFlying) && (_updateCount > 0))
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{
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//It has been a while since last update was sent so lets send one.
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ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
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ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
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terse.RegionData.RegionHandle = m_regionHandle; // FIXME
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terse.RegionData.TimeDilation = 64096;
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terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
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terse.ObjectData[0] = terseBlock;
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List<Avatar> avList = this.m_world.RequestAvatarList();
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foreach (Avatar client in avList)
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{
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client.SendPacketToViewer(terse);
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}
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_updateCount = 0;
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}
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if (this.movementflag == 16)
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{
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movementflag = 0;
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}
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}
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}
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this.positionLastFrame = pos2;
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if (!this.ControllingClient.m_sandboxMode)
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{
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if (pos2.X < 0)
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{
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ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
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}
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if (pos2.Y < 0)
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{
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ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
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}
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if (pos2.X > 255)
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{
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ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
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}
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if (pos2.Y > 255)
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{
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ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
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}
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}
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}
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}
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public void SendUpdateToOtherClient(Avatar remoteAvatar)
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{
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ObjectUpdatePacket objupdate = CreateUpdatePacket();
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remoteAvatar.SendPacketToViewer(objupdate);
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}
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public ObjectUpdatePacket CreateUpdatePacket()
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{
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System.Text.Encoding _enc = System.Text.Encoding.ASCII;
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//send a objectupdate packet with information about the clients avatar
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ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
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objupdate.RegionData.RegionHandle = m_regionHandle;
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objupdate.RegionData.TimeDilation = 64096;
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objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
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objupdate.ObjectData[0] = AvatarTemplate;
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//give this avatar object a local id and assign the user a name
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objupdate.ObjectData[0].ID = this.localid;
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objupdate.ObjectData[0].FullID = ControllingClient.AgentID;
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objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0");
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libsecondlife.LLVector3 pos2 = new LLVector3((float)this._physActor.Position.X, (float)this._physActor.Position.Y, (float)this._physActor.Position.Z);
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byte[] pb = pos2.GetBytes();
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Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
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return objupdate;
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}
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public void SendInitialPosition()
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{
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System.Text.Encoding _enc = System.Text.Encoding.ASCII;
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//send a objectupdate packet with information about the clients avatar
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ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
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objupdate.RegionData.RegionHandle = m_regionHandle;
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objupdate.RegionData.TimeDilation = 64096;
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objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
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objupdate.ObjectData[0] = AvatarTemplate;
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//give this avatar object a local id and assign the user a name
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objupdate.ObjectData[0].ID = this.localid;
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this.uuid = objupdate.ObjectData[0].FullID = ControllingClient.AgentID;
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objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0");
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libsecondlife.LLVector3 pos2 = new LLVector3((float)this.Pos.X, (float)this.Pos.Y, (float)this.Pos.Z);
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byte[] pb = pos2.GetBytes();
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Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
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m_world._localNumber++;
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List<Avatar> avList = this.m_world.RequestAvatarList();
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foreach (Avatar client in avList)
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{
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client.SendPacketToViewer(objupdate);
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if (client.ControllingClient.AgentID != this.ControllingClient.AgentID)
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{
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SendAppearanceToOtherAgent(client);
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}
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}
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}
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public void SendOurAppearance()
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{
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ControllingClient.SendAppearance(this.Wearables);
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}
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public void SendOurAppearance(ClientView OurClient)
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{
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//event handler for wearables request
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this.SendOurAppearance();
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}
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public void SendAppearanceToOtherAgent(Avatar avatarInfo)
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{
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AvatarAppearancePacket avp = new AvatarAppearancePacket();
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avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
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avp.ObjectData.TextureEntry = this.avatarAppearanceTexture.ToBytes();
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AvatarAppearancePacket.VisualParamBlock avblock = null;
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for (int i = 0; i < 218; i++)
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{
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avblock = new AvatarAppearancePacket.VisualParamBlock();
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avblock.ParamValue = visualParams[i];
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avp.VisualParam[i] = avblock;
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}
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avp.Sender.IsTrial = false;
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avp.Sender.ID = ControllingClient.AgentID;
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avatarInfo.SendPacketToViewer(avp);
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}
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public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
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{
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LLObject.TextureEntry tex = new LLObject.TextureEntry(texture, 0, texture.Length);
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this.avatarAppearanceTexture = tex;
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for (int i = 0; i < visualParam.Length; i++)
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{
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this.visualParams[i] = visualParam[i].ParamValue;
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}
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List<Avatar> avList = this.m_world.RequestAvatarList();
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foreach (Avatar client in avList)
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{
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if (client.ControllingClient.AgentID != this.ControllingClient.AgentID)
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{
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SendAppearanceToOtherAgent(client);
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}
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}
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}
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public void StopMovement()
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{
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this._physActor.Velocity = new PhysicsVector(0, 0, 0);
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ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
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ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
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terse.RegionData.RegionHandle = m_regionHandle; // FIXME
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terse.RegionData.TimeDilation = 64096;
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terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
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terse.ObjectData[0] = terseBlock;
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List<Avatar> avList = this.m_world.RequestAvatarList();
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foreach (Avatar client in avList)
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{
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client.SendPacketToViewer(terse);
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}
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}
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public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock()
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{
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byte[] bytes = new byte[60];
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int i = 0;
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ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
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dat.TextureEntry = new byte[0];// AvatarTemplate.TextureEntry;
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libsecondlife.LLVector3 pos2 = new LLVector3(0, 0, 0);
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lock (m_world.LockPhysicsEngine)
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{
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pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z);
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}
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uint ID = this.localid;
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bytes[i++] = (byte)(ID % 256);
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bytes[i++] = (byte)((ID >> 8) % 256);
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bytes[i++] = (byte)((ID >> 16) % 256);
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bytes[i++] = (byte)((ID >> 24) % 256);
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bytes[i++] = 0;
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bytes[i++] = 1;
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i += 14;
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bytes[i++] = 128;
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bytes[i++] = 63;
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byte[] pb = pos2.GetBytes();
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Array.Copy(pb, 0, bytes, i, pb.Length);
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i += 12;
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ushort InternVelocityX;
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ushort InternVelocityY;
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ushort InternVelocityZ;
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Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(0, 0, 0);
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lock (m_world.LockPhysicsEngine)
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{
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internDirec = new Axiom.MathLib.Vector3(this._physActor.Velocity.X, this._physActor.Velocity.Y, this._physActor.Velocity.Z);
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}
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internDirec = internDirec / 128.0f;
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internDirec.x += 1;
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internDirec.y += 1;
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internDirec.z += 1;
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InternVelocityX = (ushort)(32768 * internDirec.x);
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InternVelocityY = (ushort)(32768 * internDirec.y);
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InternVelocityZ = (ushort)(32768 * internDirec.z);
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ushort ac = 32767;
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bytes[i++] = (byte)(InternVelocityX % 256);
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bytes[i++] = (byte)((InternVelocityX >> 8) % 256);
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bytes[i++] = (byte)(InternVelocityY % 256);
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bytes[i++] = (byte)((InternVelocityY >> 8) % 256);
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bytes[i++] = (byte)(InternVelocityZ % 256);
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bytes[i++] = (byte)((InternVelocityZ >> 8) % 256);
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//accel
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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//rot
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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//rotation vel
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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bytes[i++] = (byte)(ac % 256);
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bytes[i++] = (byte)((ac >> 8) % 256);
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dat.Data = bytes;
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return (dat);
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}
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// Sends animation update
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public void SendAnimPack(LLUUID animID, int seq)
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{
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AvatarAnimationPacket ani = new AvatarAnimationPacket();
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ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
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ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
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ani.AnimationSourceList[0].ObjectID = ControllingClient.AgentID;
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ani.Sender = new AvatarAnimationPacket.SenderBlock();
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ani.Sender.ID = ControllingClient.AgentID;
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ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1];
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ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock();
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ani.AnimationList[0].AnimID = this.current_anim = animID;
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ani.AnimationList[0].AnimSequenceID = this.anim_seq = seq;
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List<Avatar> avList = this.m_world.RequestAvatarList();
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foreach (Avatar client in avList)
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{
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client.SendPacketToViewer(ani);
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}
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}
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public void SendAnimPack()
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{
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this.SendAnimPack(this.current_anim, this.anim_seq);
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}
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}
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@ -109,109 +109,24 @@ namespace OpenSim.world
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public override void addForces()
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{
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lock (this.forcesList)
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{
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if (this.forcesList.Count > 0)
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{
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for (int i = 0; i < this.forcesList.Count; i++)
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{
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NewForce force = this.forcesList[i];
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PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z);
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lock (m_world.LockPhysicsEngine)
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{
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this._physActor.Velocity = phyVector;
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}
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this.updateflag = true;
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this.velocity = new LLVector3(force.X, force.Y, force.Z); //shouldn't really be doing this
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// but as we are setting the velocity (rather than using real forces) at the moment it is okay.
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}
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for (int i = 0; i < this.forcesList.Count; i++)
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{
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this.forcesList.RemoveAt(0);
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}
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}
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}
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}
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public static void SetupTemplate(string name)
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{
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FileInfo fInfo = new FileInfo(name);
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long numBytes = fInfo.Length;
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FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
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BinaryReader br = new BinaryReader(fStream);
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byte[] data1 = br.ReadBytes((int)numBytes);
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br.Close();
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fStream.Close();
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libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new ObjectUpdatePacket.ObjectDataBlock(); // new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
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SetDefaultPacketValues(objdata);
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objdata.TextureEntry = data1;
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objdata.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24);
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objdata.PathCurve = 16;
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objdata.ProfileCurve = 1;
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objdata.PathScaleX = 100;
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objdata.PathScaleY = 100;
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objdata.ParentID = 0;
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objdata.OwnerID = LLUUID.Zero;
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objdata.Scale = new LLVector3(1, 1, 1);
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objdata.PCode = 47;
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System.Text.Encoding enc = System.Text.Encoding.ASCII;
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libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16);
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pos.X = 100f;
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objdata.ID = 8880000;
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objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0");
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libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100f, 23f);
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//objdata.FullID=user.AgentID;
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byte[] pb = pos.GetBytes();
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Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
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Avatar.AvatarTemplate = objdata;
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}
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protected static void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
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{
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objdata.PSBlock = new byte[0];
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objdata.ExtraParams = new byte[1];
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objdata.MediaURL = new byte[0];
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objdata.NameValue = new byte[0];
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objdata.Text = new byte[0];
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objdata.TextColor = new byte[4];
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objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
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objdata.JointPivot = new LLVector3(0, 0, 0);
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objdata.Material = 4;
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objdata.TextureAnim = new byte[0];
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objdata.Sound = LLUUID.Zero;
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LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
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objdata.TextureEntry = ntex.ToBytes();
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objdata.State = 0;
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objdata.Data = new byte[0];
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objdata.ObjectData = new byte[76];
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objdata.ObjectData[15] = 128;
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objdata.ObjectData[16] = 63;
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objdata.ObjectData[56] = 128;
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objdata.ObjectData[61] = 102;
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objdata.ObjectData[62] = 40;
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objdata.ObjectData[63] = 61;
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objdata.ObjectData[64] = 189;
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}
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public void CompleteMovement()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet");
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AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
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mov.AgentData.SessionID = this.ControllingClient.SessionID;
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mov.AgentData.AgentID = this.ControllingClient.AgentID;
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mov.Data.RegionHandle = this.m_regionHandle;
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// TODO - dynamicalise this stuff
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mov.Data.Timestamp = 1172750370;
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mov.Data.Position = this.ControllingClient.startpos;
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mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0);
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ControllingClient.OutPacket(mov);
|
||||
}
|
||||
|
||||
public void HandleAgentUpdate(Packet pack)
|
||||
|
@ -221,194 +136,13 @@ namespace OpenSim.world
|
|||
|
||||
public void HandleUpdate(AgentUpdatePacket pack)
|
||||
{
|
||||
if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0)
|
||||
{
|
||||
if (this._physActor.Flying == false)
|
||||
{
|
||||
this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_FLY"];
|
||||
this.anim_seq = 1;
|
||||
this.SendAnimPack();
|
||||
}
|
||||
this._physActor.Flying = true;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if (this._physActor.Flying == true)
|
||||
{
|
||||
this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_STAND"];
|
||||
this.anim_seq = 1;
|
||||
this.SendAnimPack();
|
||||
}
|
||||
this._physActor.Flying = false;
|
||||
}
|
||||
if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS) != 0)
|
||||
{
|
||||
Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z);
|
||||
if (((movementflag & 1) == 0) || (q != this.bodyRot))
|
||||
{
|
||||
|
||||
if (((movementflag & 1) == 0) && (!this._physActor.Flying))
|
||||
{
|
||||
this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_WALK"];
|
||||
this.anim_seq = 1;
|
||||
this.SendAnimPack();
|
||||
}
|
||||
|
||||
|
||||
//we should add a new force to the list
|
||||
// but for now we will deal with velocities
|
||||
NewForce newVelocity = new NewForce();
|
||||
Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0);
|
||||
Axiom.MathLib.Vector3 direc = q * v3;
|
||||
direc.Normalize();
|
||||
|
||||
//work out velocity for sim physics system
|
||||
direc = direc * ((0.03f) * 128f);
|
||||
if (this._physActor.Flying)
|
||||
direc *= 4;
|
||||
|
||||
newVelocity.X = direc.x;
|
||||
newVelocity.Y = direc.y;
|
||||
newVelocity.Z = direc.z;
|
||||
this.forcesList.Add(newVelocity);
|
||||
movementflag = 1;
|
||||
this.bodyRot = q;
|
||||
}
|
||||
}
|
||||
else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS) != 0) && (PhysicsEngineFlying))
|
||||
{
|
||||
if (((movementflag & 2) == 0) && this._physActor.Flying)
|
||||
{
|
||||
//we should add a new force to the list
|
||||
// but for now we will deal with velocities
|
||||
NewForce newVelocity = new NewForce();
|
||||
Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, 1);
|
||||
Axiom.MathLib.Vector3 direc = v3;
|
||||
direc.Normalize();
|
||||
|
||||
//work out velocity for sim physics system
|
||||
direc = direc * ((0.03f) * 128f * 2);
|
||||
newVelocity.X = direc.x;
|
||||
newVelocity.Y = direc.y;
|
||||
newVelocity.Z = direc.z;
|
||||
this.forcesList.Add(newVelocity);
|
||||
movementflag = 2;
|
||||
}
|
||||
}
|
||||
else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && (PhysicsEngineFlying))
|
||||
{
|
||||
if (((movementflag & 4) == 0) && this._physActor.Flying)
|
||||
{
|
||||
//we should add a new force to the list
|
||||
// but for now we will deal with velocities
|
||||
NewForce newVelocity = new NewForce();
|
||||
Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, -1);
|
||||
//Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z);
|
||||
Axiom.MathLib.Vector3 direc = v3;
|
||||
direc.Normalize();
|
||||
|
||||
//work out velocity for sim physics system
|
||||
direc = direc * ((0.03f) * 128f * 2);
|
||||
newVelocity.X = direc.x;
|
||||
newVelocity.Y = direc.y;
|
||||
newVelocity.Z = direc.z;
|
||||
this.forcesList.Add(newVelocity);
|
||||
movementflag = 4;
|
||||
}
|
||||
}
|
||||
else if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG) != 0)
|
||||
{
|
||||
Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z);
|
||||
if (((movementflag & 8) == 0) || (q != this.bodyRot))
|
||||
{
|
||||
//we should add a new force to the list
|
||||
// but for now we will deal with velocities
|
||||
NewForce newVelocity = new NewForce();
|
||||
Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(-1, 0, 0);
|
||||
Axiom.MathLib.Vector3 direc = q * v3;
|
||||
direc.Normalize();
|
||||
|
||||
//work out velocity for sim physics system
|
||||
direc = direc * ((0.03f) * 128f);
|
||||
if (this._physActor.Flying)
|
||||
direc *= 2;
|
||||
|
||||
newVelocity.X = direc.x;
|
||||
newVelocity.Y = direc.y;
|
||||
newVelocity.Z = direc.z;
|
||||
this.forcesList.Add(newVelocity);
|
||||
movementflag = 8;
|
||||
this.bodyRot = q;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (movementflag == 16)
|
||||
{
|
||||
movementflag = 0;
|
||||
}
|
||||
if ((movementflag) != 0)
|
||||
{
|
||||
NewForce newVelocity = new NewForce();
|
||||
newVelocity.X = 0;
|
||||
newVelocity.Y = 0;
|
||||
newVelocity.Z = 0;
|
||||
this.forcesList.Add(newVelocity);
|
||||
movementflag = 0;
|
||||
// We're standing still, so make it show!
|
||||
if (this._physActor.Flying == false)
|
||||
{
|
||||
this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_STAND"];
|
||||
this.anim_seq = 1;
|
||||
this.SendAnimPack();
|
||||
}
|
||||
this.movementflag = 16;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//really really should be moved somewhere else (RegionInfo.cs ?)
|
||||
public void SendRegionHandshake(World regionInfo)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet");
|
||||
System.Text.Encoding _enc = System.Text.Encoding.ASCII;
|
||||
RegionHandshakePacket handshake = new RegionHandshakePacket();
|
||||
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details");
|
||||
handshake.RegionInfo.BillableFactor = 0;
|
||||
handshake.RegionInfo.IsEstateManager = false;
|
||||
handshake.RegionInfo.TerrainHeightRange00 = 60;
|
||||
handshake.RegionInfo.TerrainHeightRange01 = 60;
|
||||
handshake.RegionInfo.TerrainHeightRange10 = 60;
|
||||
handshake.RegionInfo.TerrainHeightRange11 = 60;
|
||||
handshake.RegionInfo.TerrainStartHeight00 = 10;
|
||||
handshake.RegionInfo.TerrainStartHeight01 = 10;
|
||||
handshake.RegionInfo.TerrainStartHeight10 = 10;
|
||||
handshake.RegionInfo.TerrainStartHeight11 = 10;
|
||||
handshake.RegionInfo.SimAccess = 13;
|
||||
handshake.RegionInfo.WaterHeight = m_regionWaterHeight;
|
||||
uint regionFlags = 72458694;
|
||||
if (this.m_regionTerraform)
|
||||
{
|
||||
regionFlags -= 64;
|
||||
}
|
||||
handshake.RegionInfo.RegionFlags = regionFlags;
|
||||
handshake.RegionInfo.SimName = _enc.GetBytes(m_regionName + "\0");
|
||||
handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||||
handshake.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975");
|
||||
handshake.RegionInfo.TerrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3");
|
||||
handshake.RegionInfo.TerrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f");
|
||||
handshake.RegionInfo.TerrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2");
|
||||
handshake.RegionInfo.TerrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||||
handshake.RegionInfo.TerrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||||
handshake.RegionInfo.TerrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||||
handshake.RegionInfo.TerrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||||
handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37");
|
||||
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet");
|
||||
this.ControllingClient.OutPacket(handshake);
|
||||
}
|
||||
|
||||
public static void LoadAnims()
|
||||
|
|
|
@ -12,559 +12,6 @@ namespace OpenSim.world
|
|||
{
|
||||
public class Primitive : Entity
|
||||
{
|
||||
protected float mesh_cutbegin;
|
||||
protected float mesh_cutend;
|
||||
protected PrimData primData;
|
||||
protected bool newPrimFlag = false;
|
||||
protected bool updateFlag = false;
|
||||
protected bool dirtyFlag = false;
|
||||
private ObjectUpdatePacket OurPacket;
|
||||
private bool physicsEnabled = false;
|
||||
private bool physicstest = false;
|
||||
private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
|
||||
private Dictionary<uint, ClientView> m_clientThreads;
|
||||
private ulong m_regionHandle;
|
||||
private const uint FULL_MASK_PERMISSIONS = 2147483647;
|
||||
|
||||
public bool PhysicsEnabled
|
||||
{
|
||||
get
|
||||
{
|
||||
return physicsEnabled;
|
||||
}
|
||||
set
|
||||
{
|
||||
physicsEnabled = value;
|
||||
}
|
||||
}
|
||||
public bool UpdateFlag
|
||||
{
|
||||
get
|
||||
{
|
||||
return updateFlag;
|
||||
}
|
||||
set
|
||||
{
|
||||
updateFlag = value;
|
||||
}
|
||||
}
|
||||
public LLVector3 Scale
|
||||
{
|
||||
set
|
||||
{
|
||||
LLVector3 offset = (value - primData.Scale);
|
||||
offset.X /= 2;
|
||||
offset.Y /= 2;
|
||||
offset.Z /= 2;
|
||||
|
||||
this.primData.Position += offset;
|
||||
this.primData.Scale = value;
|
||||
|
||||
this.dirtyFlag = true;
|
||||
}
|
||||
get
|
||||
{
|
||||
return this.primData.Scale;
|
||||
}
|
||||
}
|
||||
public PhysicsActor PhysActor
|
||||
{
|
||||
set
|
||||
{
|
||||
this._physActor = value;
|
||||
}
|
||||
}
|
||||
|
||||
public Primitive(Dictionary<uint, ClientView> clientThreads, ulong regionHandle, World world)
|
||||
{
|
||||
mesh_cutbegin = 0.0f;
|
||||
mesh_cutend = 1.0f;
|
||||
|
||||
m_clientThreads = clientThreads;
|
||||
m_regionHandle = regionHandle;
|
||||
m_world = world;
|
||||
}
|
||||
|
||||
public override Mesh getMesh()
|
||||
{
|
||||
Mesh mesh = new Mesh();
|
||||
Triangle tri = new Triangle(
|
||||
new Axiom.MathLib.Vector3(0.0f, 1.0f, 1.0f),
|
||||
new Axiom.MathLib.Vector3(1.0f, 0.0f, 1.0f),
|
||||
new Axiom.MathLib.Vector3(1.0f, 1.0f, 0.0f));
|
||||
|
||||
mesh.AddTri(tri);
|
||||
mesh += base.getMesh();
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
||||
public byte[] GetByteArray()
|
||||
{
|
||||
return this.primData.ToBytes();
|
||||
}
|
||||
|
||||
public void GetProperites(ClientView client)
|
||||
{
|
||||
ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
|
||||
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
|
||||
proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
|
||||
proper.ObjectData[0].ItemID = LLUUID.Zero; // this.uuid;
|
||||
proper.ObjectData[0].CreationDate = (ulong) this.primData.CreationDate;
|
||||
proper.ObjectData[0].CreatorID = this.primData.OwnerID;
|
||||
proper.ObjectData[0].FolderID = LLUUID.Zero;
|
||||
proper.ObjectData[0].FromTaskID = LLUUID.Zero;
|
||||
proper.ObjectData[0].GroupID = LLUUID.Zero;
|
||||
proper.ObjectData[0].InventorySerial = 0;
|
||||
proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
|
||||
proper.ObjectData[0].ObjectID = this.uuid;
|
||||
proper.ObjectData[0].OwnerID = primData.OwnerID;
|
||||
proper.ObjectData[0].TouchName = new byte[0];
|
||||
proper.ObjectData[0].TextureID = new byte[0];
|
||||
proper.ObjectData[0].SitName = new byte[0];
|
||||
proper.ObjectData[0].Name = new byte[0];
|
||||
proper.ObjectData[0].Description = new byte[0];
|
||||
proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
|
||||
proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
|
||||
proper.ObjectData[0].GroupMask = this.primData.GroupMask;
|
||||
proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
|
||||
proper.ObjectData[0].BaseMask = this.primData.BaseMask;
|
||||
|
||||
client.OutPacket(proper);
|
||||
}
|
||||
|
||||
public void UpdatePosition(LLVector3 pos)
|
||||
{
|
||||
this.Pos = pos;
|
||||
if (this._physActor != null) // && this.physicsEnabled)
|
||||
{
|
||||
try
|
||||
{
|
||||
lock (m_world.LockPhysicsEngine)
|
||||
{
|
||||
this._physActor.Position = new PhysicsVector(pos.X, pos.Y, pos.Z);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e.Message);
|
||||
}
|
||||
}
|
||||
this.updateFlag = true;
|
||||
}
|
||||
|
||||
public override void update()
|
||||
{
|
||||
LLVector3 pos2 = new LLVector3(0, 0, 0);
|
||||
if (this._physActor != null && this.physicsEnabled)
|
||||
{
|
||||
|
||||
PhysicsVector pPos = this._physActor.Position;
|
||||
pos2 = new LLVector3(pPos.X, pPos.Y, pPos.Z);
|
||||
}
|
||||
if (this.newPrimFlag)
|
||||
{
|
||||
foreach (ClientView client in m_clientThreads.Values)
|
||||
{
|
||||
client.OutPacket(OurPacket);
|
||||
}
|
||||
this.newPrimFlag = false;
|
||||
}
|
||||
else if (this.updateFlag)
|
||||
{
|
||||
ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
|
||||
terse.RegionData.RegionHandle = m_regionHandle; // FIXME
|
||||
terse.RegionData.TimeDilation = 64096;
|
||||
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
|
||||
terse.ObjectData[0] = this.CreateImprovedBlock();
|
||||
foreach (ClientView client in m_clientThreads.Values)
|
||||
{
|
||||
client.OutPacket(terse);
|
||||
}
|
||||
this.updateFlag = false;
|
||||
}
|
||||
else if (this.dirtyFlag)
|
||||
{
|
||||
foreach (ClientView client in m_clientThreads.Values)
|
||||
{
|
||||
UpdateClient(client);
|
||||
}
|
||||
this.dirtyFlag = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (this._physActor != null && this.physicsEnabled)
|
||||
{
|
||||
if (pos2 != this.positionLastFrame)
|
||||
{
|
||||
ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
|
||||
terse.RegionData.RegionHandle = m_regionHandle; // FIXME
|
||||
terse.RegionData.TimeDilation = 64096;
|
||||
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
|
||||
terse.ObjectData[0] = this.CreateImprovedBlock();
|
||||
foreach (ClientView client in m_clientThreads.Values)
|
||||
{
|
||||
client.OutPacket(terse);
|
||||
}
|
||||
}
|
||||
this.positionLastFrame = pos2;
|
||||
}
|
||||
}
|
||||
|
||||
if (this.physicstest)
|
||||
{
|
||||
LLVector3 pos = this.Pos;
|
||||
pos.Z += 0.0001f;
|
||||
this.UpdatePosition(pos);
|
||||
this.physicstest = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateClient(ClientView RemoteClient)
|
||||
{
|
||||
|
||||
LLVector3 lPos;
|
||||
if (this._physActor != null && this.physicsEnabled)
|
||||
{
|
||||
PhysicsVector pPos = this._physActor.Position;
|
||||
lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
|
||||
}
|
||||
else
|
||||
{
|
||||
lPos = this.Pos;
|
||||
}
|
||||
byte[] pb = lPos.GetBytes();
|
||||
Array.Copy(pb, 0, OurPacket.ObjectData[0].ObjectData, 0, pb.Length);
|
||||
|
||||
// OurPacket should be update with the follwing in updateShape() rather than having to do it here
|
||||
OurPacket.ObjectData[0].OwnerID = this.primData.OwnerID;
|
||||
OurPacket.ObjectData[0].PCode = this.primData.PCode;
|
||||
OurPacket.ObjectData[0].PathBegin = this.primData.PathBegin;
|
||||
OurPacket.ObjectData[0].PathEnd = this.primData.PathEnd;
|
||||
OurPacket.ObjectData[0].PathScaleX = this.primData.PathScaleX;
|
||||
OurPacket.ObjectData[0].PathScaleY = this.primData.PathScaleY;
|
||||
OurPacket.ObjectData[0].PathShearX = this.primData.PathShearX;
|
||||
OurPacket.ObjectData[0].PathShearY = this.primData.PathShearY;
|
||||
OurPacket.ObjectData[0].PathSkew = this.primData.PathSkew;
|
||||
OurPacket.ObjectData[0].ProfileBegin = this.primData.ProfileBegin;
|
||||
OurPacket.ObjectData[0].ProfileEnd = this.primData.ProfileEnd;
|
||||
OurPacket.ObjectData[0].Scale = this.primData.Scale;
|
||||
OurPacket.ObjectData[0].PathCurve = this.primData.PathCurve;
|
||||
OurPacket.ObjectData[0].ProfileCurve = this.primData.ProfileCurve;
|
||||
OurPacket.ObjectData[0].ParentID = this.primData.ParentID ;
|
||||
OurPacket.ObjectData[0].ProfileHollow = this.primData.ProfileHollow;
|
||||
//finish off copying rest of shape data
|
||||
OurPacket.ObjectData[0].PathRadiusOffset = this.primData.PathRadiusOffset;
|
||||
OurPacket.ObjectData[0].PathRevolutions = this.primData.PathRevolutions;
|
||||
OurPacket.ObjectData[0].PathTaperX = this.primData.PathTaperX;
|
||||
OurPacket.ObjectData[0].PathTaperY = this.primData.PathTaperY;
|
||||
OurPacket.ObjectData[0].PathTwist = this.primData.PathTwist;
|
||||
OurPacket.ObjectData[0].PathTwistBegin = this.primData.PathTwistBegin;
|
||||
|
||||
RemoteClient.OutPacket(OurPacket);
|
||||
}
|
||||
|
||||
public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket)
|
||||
{
|
||||
this.primData.PathBegin = addPacket.PathBegin;
|
||||
this.primData.PathEnd = addPacket.PathEnd;
|
||||
this.primData.PathScaleX = addPacket.PathScaleX;
|
||||
this.primData.PathScaleY = addPacket.PathScaleY;
|
||||
this.primData.PathShearX = addPacket.PathShearX;
|
||||
this.primData.PathShearY = addPacket.PathShearY;
|
||||
this.primData.PathSkew = addPacket.PathSkew;
|
||||
this.primData.ProfileBegin = addPacket.ProfileBegin;
|
||||
this.primData.ProfileEnd = addPacket.ProfileEnd;
|
||||
this.primData.PathCurve = addPacket.PathCurve;
|
||||
this.primData.ProfileCurve = addPacket.ProfileCurve;
|
||||
this.primData.ProfileHollow = addPacket.ProfileHollow;
|
||||
this.primData.PathRadiusOffset = addPacket.PathRadiusOffset;
|
||||
this.primData.PathRevolutions = addPacket.PathRevolutions;
|
||||
this.primData.PathTaperX = addPacket.PathTaperX;
|
||||
this.primData.PathTaperY = addPacket.PathTaperY;
|
||||
this.primData.PathTwist = addPacket.PathTwist;
|
||||
this.primData.PathTwistBegin = addPacket.PathTwistBegin;
|
||||
this.dirtyFlag = true;
|
||||
}
|
||||
|
||||
public void UpdateTexture(byte[] tex)
|
||||
{
|
||||
this.OurPacket.ObjectData[0].TextureEntry = tex;
|
||||
this.primData.Texture = tex;
|
||||
this.dirtyFlag = true;
|
||||
}
|
||||
|
||||
public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
|
||||
{
|
||||
if (this._physActor != null)
|
||||
{
|
||||
if (this._physActor.Kinematic == pack.AgentData.UsePhysics)
|
||||
{
|
||||
this._physActor.Kinematic = !pack.AgentData.UsePhysics; //if Usephysics = true, then Kinematic should = false
|
||||
}
|
||||
this.physicsEnabled = pack.AgentData.UsePhysics;
|
||||
if (this._physActor.Kinematic == false)
|
||||
{
|
||||
LLVector3 pos = this.Pos;
|
||||
this.UpdatePosition(pos);
|
||||
pos.Z += 0.000001f;
|
||||
this.UpdatePosition(pos);
|
||||
this.physicstest = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
PhysicsVector vec = this._physActor.Position;
|
||||
LLVector3 pos = new LLVector3(vec.X, vec.Y, vec.Z);
|
||||
this.Pos = pos;
|
||||
this.updateFlag = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void MakeParent(Primitive prim)
|
||||
{
|
||||
this.primData.ParentID = prim.localid;
|
||||
this.Pos -= prim.Pos;
|
||||
this.dirtyFlag = true;
|
||||
}
|
||||
|
||||
public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
|
||||
{
|
||||
ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
|
||||
objupdate.RegionData.RegionHandle = m_regionHandle;
|
||||
objupdate.RegionData.TimeDilation = 64096;
|
||||
|
||||
objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
|
||||
PrimData PData = new PrimData();
|
||||
this.primData = PData;
|
||||
this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
|
||||
|
||||
objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();
|
||||
objupdate.ObjectData[0].PSBlock = new byte[0];
|
||||
objupdate.ObjectData[0].ExtraParams = new byte[1];
|
||||
objupdate.ObjectData[0].MediaURL = new byte[0];
|
||||
objupdate.ObjectData[0].NameValue = new byte[0];
|
||||
objupdate.ObjectData[0].Text = new byte[0];
|
||||
objupdate.ObjectData[0].TextColor = new byte[4];
|
||||
objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0);
|
||||
objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0);
|
||||
objupdate.ObjectData[0].Material = 3;
|
||||
objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
|
||||
objupdate.ObjectData[0].TextureAnim = new byte[0];
|
||||
objupdate.ObjectData[0].Sound = LLUUID.Zero;
|
||||
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
|
||||
this.primData.Texture = objupdate.ObjectData[0].TextureEntry = ntex.ToBytes();
|
||||
objupdate.ObjectData[0].State = 0;
|
||||
objupdate.ObjectData[0].Data = new byte[0];
|
||||
PData.OwnerID = objupdate.ObjectData[0].OwnerID = ownerID;
|
||||
PData.PCode = objupdate.ObjectData[0].PCode = addPacket.ObjectData.PCode;
|
||||
PData.PathBegin = objupdate.ObjectData[0].PathBegin = addPacket.ObjectData.PathBegin;
|
||||
PData.PathEnd = objupdate.ObjectData[0].PathEnd = addPacket.ObjectData.PathEnd;
|
||||
PData.PathScaleX = objupdate.ObjectData[0].PathScaleX = addPacket.ObjectData.PathScaleX;
|
||||
PData.PathScaleY = objupdate.ObjectData[0].PathScaleY = addPacket.ObjectData.PathScaleY;
|
||||
PData.PathShearX = objupdate.ObjectData[0].PathShearX = addPacket.ObjectData.PathShearX;
|
||||
PData.PathShearY = objupdate.ObjectData[0].PathShearY = addPacket.ObjectData.PathShearY;
|
||||
PData.PathSkew = objupdate.ObjectData[0].PathSkew = addPacket.ObjectData.PathSkew;
|
||||
PData.ProfileBegin = objupdate.ObjectData[0].ProfileBegin = addPacket.ObjectData.ProfileBegin;
|
||||
PData.ProfileEnd = objupdate.ObjectData[0].ProfileEnd = addPacket.ObjectData.ProfileEnd;
|
||||
PData.Scale = objupdate.ObjectData[0].Scale = addPacket.ObjectData.Scale;
|
||||
PData.PathCurve = objupdate.ObjectData[0].PathCurve = addPacket.ObjectData.PathCurve;
|
||||
PData.ProfileCurve = objupdate.ObjectData[0].ProfileCurve = addPacket.ObjectData.ProfileCurve;
|
||||
PData.ParentID = objupdate.ObjectData[0].ParentID = 0;
|
||||
PData.ProfileHollow = objupdate.ObjectData[0].ProfileHollow = addPacket.ObjectData.ProfileHollow;
|
||||
PData.PathRadiusOffset = objupdate.ObjectData[0].PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
|
||||
PData.PathRevolutions = objupdate.ObjectData[0].PathRevolutions = addPacket.ObjectData.PathRevolutions;
|
||||
PData.PathTaperX = objupdate.ObjectData[0].PathTaperX = addPacket.ObjectData.PathTaperX;
|
||||
PData.PathTaperY = objupdate.ObjectData[0].PathTaperY = addPacket.ObjectData.PathTaperY;
|
||||
PData.PathTwist = objupdate.ObjectData[0].PathTwist = addPacket.ObjectData.PathTwist;
|
||||
PData.PathTwistBegin = objupdate.ObjectData[0].PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
|
||||
objupdate.ObjectData[0].ID = (uint)(localID);
|
||||
objupdate.ObjectData[0].FullID = new LLUUID("edba7151-5857-acc5-b30b-f01efef" + (localID - 702000).ToString("00000"));
|
||||
objupdate.ObjectData[0].ObjectData = new byte[60];
|
||||
objupdate.ObjectData[0].ObjectData[46] = 128;
|
||||
objupdate.ObjectData[0].ObjectData[47] = 63;
|
||||
LLVector3 pos1 = addPacket.ObjectData.RayEnd;
|
||||
//update position
|
||||
byte[] pb = pos1.GetBytes();
|
||||
Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length);
|
||||
this.newPrimFlag = true;
|
||||
this.primData.FullID = this.uuid = objupdate.ObjectData[0].FullID;
|
||||
this.localid = objupdate.ObjectData[0].ID;
|
||||
this.primData.Position = this.Pos = pos1;
|
||||
this.OurPacket = objupdate;
|
||||
}
|
||||
|
||||
public void CreateFromStorage(PrimData store)
|
||||
{
|
||||
this.CreateFromStorage(store, store.Position, store.LocalID, false);
|
||||
}
|
||||
|
||||
public void CreateFromStorage(PrimData store, LLVector3 posi, uint localID, bool newprim)
|
||||
{
|
||||
//need to clean this up as it shares a lot of code with CreateFromPacket()
|
||||
ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
|
||||
objupdate.RegionData.RegionHandle = m_regionHandle;
|
||||
objupdate.RegionData.TimeDilation = 64096;
|
||||
objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
|
||||
|
||||
this.primData = store;
|
||||
objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();
|
||||
objupdate.ObjectData[0].PSBlock = new byte[0];
|
||||
objupdate.ObjectData[0].ExtraParams = new byte[1];
|
||||
objupdate.ObjectData[0].MediaURL = new byte[0];
|
||||
objupdate.ObjectData[0].NameValue = new byte[0];
|
||||
objupdate.ObjectData[0].Text = new byte[0];
|
||||
objupdate.ObjectData[0].TextColor = new byte[4];
|
||||
objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0);
|
||||
objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0);
|
||||
objupdate.ObjectData[0].Material = 3;
|
||||
objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
|
||||
objupdate.ObjectData[0].TextureAnim = new byte[0];
|
||||
objupdate.ObjectData[0].Sound = LLUUID.Zero;
|
||||
|
||||
if (store.Texture == null)
|
||||
{
|
||||
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
|
||||
objupdate.ObjectData[0].TextureEntry = ntex.ToBytes();
|
||||
}
|
||||
else
|
||||
{
|
||||
objupdate.ObjectData[0].TextureEntry = store.Texture;
|
||||
}
|
||||
|
||||
objupdate.ObjectData[0].State = 0;
|
||||
objupdate.ObjectData[0].Data = new byte[0];
|
||||
objupdate.ObjectData[0].OwnerID = this.primData.OwnerID;
|
||||
objupdate.ObjectData[0].PCode = this.primData.PCode;
|
||||
objupdate.ObjectData[0].PathBegin = this.primData.PathBegin;
|
||||
objupdate.ObjectData[0].PathEnd = this.primData.PathEnd;
|
||||
objupdate.ObjectData[0].PathScaleX = this.primData.PathScaleX;
|
||||
objupdate.ObjectData[0].PathScaleY = this.primData.PathScaleY;
|
||||
objupdate.ObjectData[0].PathShearX = this.primData.PathShearX;
|
||||
objupdate.ObjectData[0].PathShearY = this.primData.PathShearY;
|
||||
objupdate.ObjectData[0].PathSkew = this.primData.PathSkew;
|
||||
objupdate.ObjectData[0].ProfileBegin = this.primData.ProfileBegin;
|
||||
objupdate.ObjectData[0].ProfileEnd = this.primData.ProfileEnd;
|
||||
objupdate.ObjectData[0].Scale = this.primData.Scale;
|
||||
objupdate.ObjectData[0].PathCurve = this.primData.PathCurve;
|
||||
objupdate.ObjectData[0].ProfileCurve = this.primData.ProfileCurve;
|
||||
objupdate.ObjectData[0].ParentID = 0;
|
||||
objupdate.ObjectData[0].ProfileHollow = this.primData.ProfileHollow;
|
||||
//finish off copying rest of shape data
|
||||
objupdate.ObjectData[0].PathRadiusOffset = this.primData.PathRadiusOffset;
|
||||
objupdate.ObjectData[0].PathRevolutions = this.primData.PathRevolutions;
|
||||
objupdate.ObjectData[0].PathTaperX = this.primData.PathTaperX;
|
||||
objupdate.ObjectData[0].PathTaperY = this.primData.PathTaperY;
|
||||
objupdate.ObjectData[0].PathTwist = this.primData.PathTwist;
|
||||
objupdate.ObjectData[0].PathTwistBegin = this.primData.PathTwistBegin;
|
||||
|
||||
objupdate.ObjectData[0].ID = localID; // (uint)store.LocalID;
|
||||
objupdate.ObjectData[0].FullID = store.FullID;
|
||||
|
||||
objupdate.ObjectData[0].ObjectData = new byte[60];
|
||||
objupdate.ObjectData[0].ObjectData[46] = 128;
|
||||
objupdate.ObjectData[0].ObjectData[47] = 63;
|
||||
LLVector3 pos1 = posi; // store.Position;
|
||||
//update position
|
||||
byte[] pb = pos1.GetBytes();
|
||||
Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length);
|
||||
|
||||
this.uuid = objupdate.ObjectData[0].FullID;
|
||||
this.localid = objupdate.ObjectData[0].ID;
|
||||
this.Pos = pos1;
|
||||
this.OurPacket = objupdate;
|
||||
if (newprim)
|
||||
{
|
||||
this.newPrimFlag = true;
|
||||
}
|
||||
}
|
||||
|
||||
public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock()
|
||||
{
|
||||
uint ID = this.localid;
|
||||
byte[] bytes = new byte[60];
|
||||
|
||||
int i = 0;
|
||||
ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
|
||||
//dat.TextureEntry = this.OurPacket.ObjectData[0].TextureEntry;
|
||||
dat.TextureEntry = new byte[0];
|
||||
//Console.WriteLine("texture-entry length in improvedterse block is " + this.OurPacket.ObjectData[0].TextureEntry.Length);
|
||||
bytes[i++] = (byte)(ID % 256);
|
||||
bytes[i++] = (byte)((ID >> 8) % 256);
|
||||
bytes[i++] = (byte)((ID >> 16) % 256);
|
||||
bytes[i++] = (byte)((ID >> 24) % 256);
|
||||
bytes[i++] = 0;
|
||||
bytes[i++] = 0;
|
||||
|
||||
LLVector3 lPos;
|
||||
Axiom.MathLib.Quaternion lRot;
|
||||
if (this._physActor != null && this.physicsEnabled)
|
||||
{
|
||||
PhysicsVector pPos = this._physActor.Position;
|
||||
lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
|
||||
lRot = this._physActor.Orientation;
|
||||
}
|
||||
else
|
||||
{
|
||||
lPos = this.Pos;
|
||||
lRot = this.rotation;
|
||||
}
|
||||
byte[] pb = lPos.GetBytes();
|
||||
Array.Copy(pb, 0, bytes, i, pb.Length);
|
||||
i += 12;
|
||||
ushort ac = 32767;
|
||||
|
||||
//vel
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
|
||||
//accel
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
|
||||
ushort rw, rx, ry, rz;
|
||||
rw = (ushort)(32768 * (lRot.w + 1));
|
||||
rx = (ushort)(32768 * (lRot.x + 1));
|
||||
ry = (ushort)(32768 * (lRot.y + 1));
|
||||
rz = (ushort)(32768 * (lRot.z + 1));
|
||||
|
||||
//rot
|
||||
bytes[i++] = (byte)(rx % 256);
|
||||
bytes[i++] = (byte)((rx >> 8) % 256);
|
||||
bytes[i++] = (byte)(ry % 256);
|
||||
bytes[i++] = (byte)((ry >> 8) % 256);
|
||||
bytes[i++] = (byte)(rz % 256);
|
||||
bytes[i++] = (byte)((rz >> 8) % 256);
|
||||
bytes[i++] = (byte)(rw % 256);
|
||||
bytes[i++] = (byte)((rw >> 8) % 256);
|
||||
|
||||
//rotation vel
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
|
||||
dat.Data = bytes;
|
||||
return dat;
|
||||
}
|
||||
|
||||
public override void BackUp()
|
||||
{
|
||||
this.primData.FullID = this.uuid;
|
||||
this.primData.LocalID = this.localid;
|
||||
this.primData.Position = this.Pos;
|
||||
this.primData.Rotation = new LLQuaternion(this.rotation.x, this.rotation.y, this.rotation.z, this.rotation.w);
|
||||
this.m_world.localStorage.StorePrim(this.primData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue