diff --git a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs index ae95821dc2..217217e25e 100644 --- a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs +++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs @@ -221,6 +221,7 @@ namespace OpenSim.Capabilities.Handlers int start, end; if (TryParseRange(range, out start, out end)) { + // Before clamping start make sure we can satisfy it in order to avoid // sending back the last byte instead of an error status if (start >= texture.Data.Length) @@ -266,9 +267,14 @@ namespace OpenSim.Capabilities.Handlers response.Body.Write(texture.Data, 0, texture.Data.Length); } -// m_log.DebugFormat( -// "[GETTEXTURE]: For texture {0} requested range {1} responded {2} with content length {3} (actual {4})", -// texture.FullID, range, response.StatusCode, response.ContentLength, texture.Data.Length); +// if (response.StatusCode < 200 || response.StatusCode > 299) +// m_log.WarnFormat( +// "[GETTEXTURE]: For texture {0} requested range {1} responded {2} with content length {3} (actual {4})", +// texture.FullID, range, response.StatusCode, response.ContentLength, texture.Data.Length); +// else +// m_log.DebugFormat( +// "[GETTEXTURE]: For texture {0} requested range {1} responded {2} with content length {3} (actual {4})", +// texture.FullID, range, response.StatusCode, response.ContentLength, texture.Data.Length); } private bool TryParseRange(string header, out int start, out int end) diff --git a/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs b/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs index a086c0e7ff..e91a4b8b88 100644 --- a/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs +++ b/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs @@ -181,6 +181,15 @@ namespace OpenSim.Capabilities.Handlers contents.descendents = contents.items.Array.Count + contents.categories.Array.Count; contents.version = version; +// m_log.DebugFormat( +// "[WEB FETCH INV DESC HANDLER]: Replying to request for folder {0} (fetch items {1}, fetch folders {2}) with {3} items and {4} folders for agent {5}", +// invFetch.folder_id, +// invFetch.fetch_items, +// invFetch.fetch_folders, +// contents.items.Array.Count, +// contents.categories.Array.Count, +// invFetch.owner_id); + return reply; } @@ -195,7 +204,7 @@ namespace OpenSim.Capabilities.Handlers /// /// /// An empty InventoryCollection if the inventory look up failed - public InventoryCollection Fetch( + private InventoryCollection Fetch( UUID agentID, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder, out int version) { @@ -228,8 +237,82 @@ namespace OpenSim.Capabilities.Handlers containingFolder.ID = folderID; containingFolder.Owner = agentID; containingFolder = m_InventoryService.GetFolder(containingFolder); + if (containingFolder != null) + { version = containingFolder.Version; + + if (fetchItems) + { + /* + List linkedItemsToAdd = new List(); + + foreach (InventoryItemBase item in contents.Items) + { + if (item.AssetType == (int)AssetType.Link) + { + InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID)); + + // Take care of genuinely broken links where the target doesn't exist + // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate, + // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles + // rather than having to keep track of every folder requested in the recursion. + if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link && linkedItem.AssetType == (int)AssetType.Object) + linkedItemsToAdd.Add(linkedItem); + } + } + + foreach (InventoryItemBase linkedItem in linkedItemsToAdd) + { + m_log.DebugFormat( + "[WEB FETCH INV DESC HANDLER]: Inserted linked item {0} for link in folder {1} for agent {2}", + linkedItem.Name, folderID, agentID); + + contents.Items.Insert(0, linkedItem); + } + */ + + /* + // If the folder requested contains links, then we need to send those folders first, otherwise the links + // will be broken in the viewer. + HashSet linkedItemFolderIdsToSend = new HashSet(); + foreach (InventoryItemBase item in contents.Items) + { + if (item.AssetType == (int)AssetType.Link) + { + InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID)); + + // Take care of genuinely broken links where the target doesn't exist + // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate, + // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles + // rather than having to keep track of every folder requested in the recursion. + if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link) + { + // We don't need to send the folder if source and destination of the link are in the same + // folder. + if (linkedItem.Folder != containingFolder.ID) + linkedItemFolderIdsToSend.Add(linkedItem.Folder); + } + } + } + + foreach (UUID linkedItemFolderId in linkedItemFolderIdsToSend) + { + m_log.DebugFormat( + "[WEB FETCH INV DESC HANDLER]: Recursively fetching folder {0} linked by item in folder {1} for agent {2}", + linkedItemFolderId, folderID, agentID); + + int dummyVersion; + InventoryCollection linkedCollection + = Fetch( + agentID, linkedItemFolderId, ownerID, fetchFolders, fetchItems, sortOrder, out dummyVersion); + + contents.Folders.AddRange(linkedCollection.Folders); + contents.Items.AddRange(linkedCollection.Items); + } + */ + } + } } else { diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 3881dcd858..70d9f23e52 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -114,6 +114,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments return; } +// m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0}", sp.Name); + List attachments = sp.Appearance.GetAttachments(); foreach (AvatarAttachment attach in attachments) { diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 245f2587ec..83990b1441 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -319,11 +319,12 @@ namespace OpenSim.Region.Framework.Scenes // Passing something to another avatar or a an object will already InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); item = InventoryService.GetItem(item); - if (item.Owner != remoteClient.AgentId) - return; if (item != null) { + if (item.Owner != remoteClient.AgentId) + return; + if (UUID.Zero == transactionID) { item.Flags = (item.Flags & ~(uint)255) | (itemUpd.Flags & (uint)255); @@ -371,8 +372,9 @@ namespace OpenSim.Region.Framework.Scenes } else { - m_log.Error( - "[AGENTINVENTORY]: Item ID " + itemID + " not found for an inventory item update."); + m_log.ErrorFormat( + "[AGENTINVENTORY]: Item id {0} not found for an inventory item update for {1}.", + itemID, remoteClient.Name); } } diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 21e3d3fdfc..e2c6a080f2 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -182,10 +182,6 @@ namespace OpenSim.Region.Framework.Scenes private const int LAND_VELOCITYMAG_MAX = 12; - public bool IsRestrictedToRegion; - - public string JID = String.Empty; - private float m_health = 100f; protected ulong crossingFromRegion; diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs index e4a3ba0d24..cf2f46a7eb 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs @@ -67,11 +67,12 @@ namespace OpenSim.Region.RegionCombinerModule { IConfig myConfig = source.Configs["Startup"]; enabledYN = myConfig.GetBoolean("CombineContiguousRegions", false); - //enabledYN = true; + if (enabledYN) - MainConsole.Instance.Commands.AddCommand("RegionCombinerModule", false, "fix-phantoms", - "Fix phantom objects", "Fixes phantom objects after an import to megaregions", FixPhantoms); - } + MainConsole.Instance.Commands.AddCommand( + "RegionCombinerModule", false, "fix-phantoms", "fix-phantoms", + "Fixes phantom objects after an import to megaregions", FixPhantoms); + } public void Close() {