Merge branch 'master' into careminster-presence-refactor
commit
5f927dc104
|
@ -1,10 +1,39 @@
|
|||
using System;
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
|
||||
using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using Nini.Config;
|
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using log4net;
|
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|
||||
|
@ -12,11 +41,14 @@ using OpenSim.Framework;
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using OpenSim.Framework.Capabilities;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Scenes;
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||||
using OpenSim.Region.Framework.Scenes.Serialization;
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||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Services.Interfaces;
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||||
|
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using Caps = OpenSim.Framework.Capabilities.Caps;
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using OSDArray = OpenMetaverse.StructuredData.OSDArray;
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using OSDMap = OpenMetaverse.StructuredData.OSDMap;
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|
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namespace OpenSim.Region.ClientStack.Linden
|
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{
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|
@ -79,7 +111,7 @@ namespace OpenSim.Region.ClientStack.Linden
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|
||||
private bool m_persistBakedTextures = false;
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||||
private IAssetService m_assetService;
|
||||
private bool m_dumpAssetsToFile;
|
||||
private bool m_dumpAssetsToFile = false;
|
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private string m_regionName;
|
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|
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public BunchOfCaps(Scene scene, Caps caps)
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|
@ -439,7 +471,7 @@ namespace OpenSim.Region.ClientStack.Linden
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}
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|
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/// <summary>
|
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///
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/// Convert raw uploaded data into the appropriate asset and item.
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/// </summary>
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/// <param name="assetID"></param>
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/// <param name="inventoryItem"></param>
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|
@ -448,6 +480,10 @@ namespace OpenSim.Region.ClientStack.Linden
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UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
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string assetType)
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{
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m_log.DebugFormat(
|
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"Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
|
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assetID, inventoryItem, inventoryType, assetType);
|
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|
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sbyte assType = 0;
|
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sbyte inType = 0;
|
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|
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|
@ -474,6 +510,156 @@ namespace OpenSim.Region.ClientStack.Linden
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break;
|
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}
|
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}
|
||||
else if (inventoryType == "object")
|
||||
{
|
||||
inType = (sbyte)InventoryType.Object;
|
||||
assType = (sbyte)AssetType.Object;
|
||||
|
||||
List<Vector3> positions = new List<Vector3>();
|
||||
List<Quaternion> rotations = new List<Quaternion>();
|
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OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
|
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OSDArray instance_list = (OSDArray)request["instance_list"];
|
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OSDArray mesh_list = (OSDArray)request["mesh_list"];
|
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OSDArray texture_list = (OSDArray)request["texture_list"];
|
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SceneObjectGroup grp = null;
|
||||
|
||||
List<UUID> textures = new List<UUID>();
|
||||
for (int i = 0; i < texture_list.Count; i++)
|
||||
{
|
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AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, "");
|
||||
textureAsset.Data = texture_list[i].AsBinary();
|
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m_assetService.Store(textureAsset);
|
||||
textures.Add(textureAsset.FullID);
|
||||
}
|
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|
||||
for (int i = 0; i < mesh_list.Count; i++)
|
||||
{
|
||||
PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();
|
||||
|
||||
Primitive.TextureEntry textureEntry
|
||||
= new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
|
||||
OSDMap inner_instance_list = (OSDMap)instance_list[i];
|
||||
|
||||
OSDArray face_list = (OSDArray)inner_instance_list["face_list"];
|
||||
for (uint face = 0; face < face_list.Count; face++)
|
||||
{
|
||||
OSDMap faceMap = (OSDMap)face_list[(int)face];
|
||||
Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face);
|
||||
if(faceMap.ContainsKey("fullbright"))
|
||||
f.Fullbright = faceMap["fullbright"].AsBoolean();
|
||||
if (faceMap.ContainsKey ("diffuse_color"))
|
||||
f.RGBA = faceMap["diffuse_color"].AsColor4();
|
||||
|
||||
int textureNum = faceMap["image"].AsInteger();
|
||||
float imagerot = faceMap["imagerot"].AsInteger();
|
||||
float offsets = (float)faceMap["offsets"].AsReal();
|
||||
float offsett = (float)faceMap["offsett"].AsReal();
|
||||
float scales = (float)faceMap["scales"].AsReal();
|
||||
float scalet = (float)faceMap["scalet"].AsReal();
|
||||
|
||||
if(imagerot != 0)
|
||||
f.Rotation = imagerot;
|
||||
|
||||
if(offsets != 0)
|
||||
f.OffsetU = offsets;
|
||||
|
||||
if (offsett != 0)
|
||||
f.OffsetV = offsett;
|
||||
|
||||
if (scales != 0)
|
||||
f.RepeatU = scales;
|
||||
|
||||
if (scalet != 0)
|
||||
f.RepeatV = scalet;
|
||||
|
||||
if (textures.Count > textureNum)
|
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f.TextureID = textures[textureNum];
|
||||
else
|
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f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
|
||||
|
||||
textureEntry.FaceTextures[face] = f;
|
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}
|
||||
|
||||
pbs.TextureEntry = textureEntry.GetBytes();
|
||||
|
||||
AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, "");
|
||||
meshAsset.Data = mesh_list[i].AsBinary();
|
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m_assetService.Store(meshAsset);
|
||||
|
||||
pbs.SculptEntry = true;
|
||||
pbs.SculptTexture = meshAsset.FullID;
|
||||
pbs.SculptType = (byte)SculptType.Mesh;
|
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pbs.SculptData = meshAsset.Data;
|
||||
|
||||
Vector3 position = inner_instance_list["position"].AsVector3();
|
||||
Vector3 scale = inner_instance_list["scale"].AsVector3();
|
||||
Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
|
||||
|
||||
// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
|
||||
// int material = inner_instance_list["material"].AsInteger();
|
||||
// int mesh = inner_instance_list["mesh"].AsInteger();
|
||||
|
||||
OSDMap permissions = (OSDMap)inner_instance_list["permissions"];
|
||||
int base_mask = permissions["base_mask"].AsInteger();
|
||||
int everyone_mask = permissions["everyone_mask"].AsInteger();
|
||||
UUID creator_id = permissions["creator_id"].AsUUID();
|
||||
UUID group_id = permissions["group_id"].AsUUID();
|
||||
int group_mask = permissions["group_mask"].AsInteger();
|
||||
// bool is_owner_group = permissions["is_owner_group"].AsBoolean();
|
||||
// UUID last_owner_id = permissions["last_owner_id"].AsUUID();
|
||||
int next_owner_mask = permissions["next_owner_mask"].AsInteger();
|
||||
UUID owner_id = permissions["owner_id"].AsUUID();
|
||||
int owner_mask = permissions["owner_mask"].AsInteger();
|
||||
|
||||
SceneObjectPart prim
|
||||
= new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
|
||||
|
||||
prim.Scale = scale;
|
||||
prim.OffsetPosition = position;
|
||||
rotations.Add(rotation);
|
||||
positions.Add(position);
|
||||
prim.UUID = UUID.Random();
|
||||
prim.CreatorID = creator_id;
|
||||
prim.OwnerID = owner_id;
|
||||
prim.GroupID = group_id;
|
||||
prim.LastOwnerID = prim.OwnerID;
|
||||
prim.CreationDate = Util.UnixTimeSinceEpoch();
|
||||
prim.Name = assetName;
|
||||
prim.Description = "";
|
||||
|
||||
prim.BaseMask = (uint)base_mask;
|
||||
prim.EveryoneMask = (uint)everyone_mask;
|
||||
prim.GroupMask = (uint)group_mask;
|
||||
prim.NextOwnerMask = (uint)next_owner_mask;
|
||||
prim.OwnerMask = (uint)owner_mask;
|
||||
|
||||
if (grp == null)
|
||||
grp = new SceneObjectGroup(prim);
|
||||
else
|
||||
grp.AddPart(prim);
|
||||
}
|
||||
|
||||
// Fix first link number
|
||||
if (grp.Parts.Length > 1)
|
||||
grp.RootPart.LinkNum++;
|
||||
|
||||
Vector3 rootPos = positions[0];
|
||||
grp.AbsolutePosition = rootPos;
|
||||
for (int i = 0; i < positions.Count; i++)
|
||||
{
|
||||
Vector3 offset = positions[i] - rootPos;
|
||||
grp.Parts[i].OffsetPosition = offset;
|
||||
}
|
||||
|
||||
for (int i = 0; i < rotations.Count; i++)
|
||||
{
|
||||
if (i != 0)
|
||||
grp.Parts[i].RotationOffset = rotations[i];
|
||||
}
|
||||
|
||||
grp.UpdateGroupRotationR(rotations[0]);
|
||||
data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
|
||||
}
|
||||
|
||||
AssetBase asset;
|
||||
asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString());
|
||||
|
@ -506,8 +692,6 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -632,7 +816,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// Handle raw asset upload data via the capability.
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
/// <param name="path"></param>
|
||||
|
@ -670,6 +854,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
|
||||
return res;
|
||||
}
|
||||
|
||||
///Left this in and commented in case there are unforseen issues
|
||||
//private void SaveAssetToFile(string filename, byte[] data)
|
||||
//{
|
||||
|
@ -679,6 +864,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
// bw.Close();
|
||||
// fs.Close();
|
||||
//}
|
||||
|
||||
private static void SaveAssetToFile(string filename, byte[] data)
|
||||
{
|
||||
string assetPath = "UserAssets";
|
||||
|
@ -719,7 +905,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// Handle raw uploaded asset data.
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
/// <param name="path"></param>
|
||||
|
@ -752,6 +938,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
|
||||
return res;
|
||||
}
|
||||
|
||||
///Left this in and commented in case there are unforseen issues
|
||||
//private void SaveAssetToFile(string filename, byte[] data)
|
||||
//{
|
||||
|
@ -761,6 +948,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
// bw.Close();
|
||||
// fs.Close();
|
||||
//}
|
||||
|
||||
private static void SaveAssetToFile(string filename, byte[] data)
|
||||
{
|
||||
string assetPath = "UserAssets";
|
||||
|
@ -839,7 +1027,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
uploadComplete.new_asset = inventoryItemID;
|
||||
uploadComplete.compiled = errors.Count > 0 ? false : true;
|
||||
uploadComplete.state = "complete";
|
||||
uploadComplete.errors = new OSDArray();
|
||||
uploadComplete.errors = new OpenSim.Framework.Capabilities.OSDArray();
|
||||
uploadComplete.errors.Array = errors;
|
||||
|
||||
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
|
||||
|
@ -905,7 +1093,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// Handle raw uploaded baked texture data.
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
/// <param name="path"></param>
|
||||
|
|
|
@ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
}
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[AVFACTORY]: completed texture check for {0}", client.AgentId);
|
||||
m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0}", client.AgentId);
|
||||
|
||||
// If we only found default textures, then the appearance is not cached
|
||||
return (defonly ? false : true);
|
||||
|
|
|
@ -50,6 +50,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// The maximum distance, in standard region units (256m) that an agent is allowed to transfer.
|
||||
/// </summary>
|
||||
public int MaxTransferDistance { get; set; }
|
||||
|
||||
protected bool m_Enabled = false;
|
||||
protected Scene m_aScene;
|
||||
protected List<Scene> m_Scenes = new List<Scene>();
|
||||
|
@ -78,11 +83,24 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
string name = moduleConfig.GetString("EntityTransferModule", "");
|
||||
if (name == Name)
|
||||
{
|
||||
InitialiseCommon(source);
|
||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} enabled.", Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize config common for this module and any descendents.
|
||||
/// </summary>
|
||||
/// <param name="source"></param>
|
||||
protected virtual void InitialiseCommon(IConfigSource source)
|
||||
{
|
||||
IConfig transferConfig = source.Configs["EntityTransfer"];
|
||||
if (transferConfig != null)
|
||||
MaxTransferDistance = transferConfig.GetInt("max_distance", 4095);
|
||||
|
||||
m_agentsInTransit = new List<UUID>();
|
||||
m_Enabled = true;
|
||||
m_log.InfoFormat("[ENTITY TRANSFER MODULE]: {0} enabled.", Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void PostInitialise()
|
||||
|
@ -114,7 +132,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
return;
|
||||
}
|
||||
|
||||
|
||||
public virtual void RemoveRegion(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
|
@ -129,7 +146,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -205,8 +221,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
sp.ControllingClient.SendTeleportFailed("Problem at destination");
|
||||
return;
|
||||
}
|
||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final destination is x={0} y={1} {2}@{3}",
|
||||
finalDestination.RegionLocX / Constants.RegionSize, finalDestination.RegionLocY / Constants.RegionSize, finalDestination.RegionID, finalDestination.ServerURI);
|
||||
|
||||
uint curX = 0, curY = 0;
|
||||
Utils.LongToUInts(sp.Scene.RegionInfo.RegionHandle, out curX, out curY);
|
||||
int curCellX = (int)(curX / Constants.RegionSize);
|
||||
int curCellY = (int)(curY / Constants.RegionSize);
|
||||
int destCellX = (int)(finalDestination.RegionLocX / Constants.RegionSize);
|
||||
int destCellY = (int)(finalDestination.RegionLocY / Constants.RegionSize);
|
||||
|
||||
// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Source co-ords are x={0} y={1}", curRegionX, curRegionY);
|
||||
//
|
||||
// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final dest is x={0} y={1} {2}@{3}",
|
||||
// destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI);
|
||||
|
||||
// Check that these are not the same coordinates
|
||||
if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX &&
|
||||
|
@ -217,6 +243,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
return;
|
||||
}
|
||||
|
||||
if (Math.Abs(curCellX - destCellX) > MaxTransferDistance || Math.Abs(curCellY - destCellY) > MaxTransferDistance)
|
||||
{
|
||||
sp.ControllingClient.SendTeleportFailed(
|
||||
string.Format(
|
||||
"Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way",
|
||||
finalDestination.RegionName, destCellX, destCellY,
|
||||
sp.Scene.RegionInfo.RegionName, curCellX, curCellY,
|
||||
MaxTransferDistance));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
//
|
||||
// This is it
|
||||
//
|
||||
|
|
|
@ -67,10 +67,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
string name = moduleConfig.GetString("EntityTransferModule", "");
|
||||
if (name == Name)
|
||||
{
|
||||
m_agentsInTransit = new List<UUID>();
|
||||
|
||||
m_Enabled = true;
|
||||
m_log.InfoFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name);
|
||||
InitialiseCommon(source);
|
||||
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -297,9 +297,10 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
|||
if (m_UserCache.ContainsKey(id))
|
||||
return;
|
||||
|
||||
// m_log.DebugFormat("[USER MANAGEMENT MODULE]: Adding user with id {0}, craetorData {1}", id, creatorData);
|
||||
|
||||
UserData user = new UserData();
|
||||
user.Id = id;
|
||||
|
||||
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, id);
|
||||
|
||||
if (account != null)
|
||||
|
|
|
@ -92,6 +92,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
return;
|
||||
}
|
||||
|
||||
m_log.DebugFormat("MAP NAME=({0})", mapName);
|
||||
|
||||
// try to fetch from GridServer
|
||||
List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20);
|
||||
if (regionInfos == null)
|
||||
|
@ -103,7 +105,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
if (info != null)
|
||||
regionInfos.Add(info);
|
||||
}
|
||||
else if (regionInfos.Count == 0 && mapName.StartsWith("http://"))
|
||||
else if (regionInfos.Count == 0)
|
||||
remoteClient.SendAlertMessage("Hyperlink could not be established.");
|
||||
|
||||
//m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions", mapName, regionInfos.Count);
|
||||
|
|
|
@ -1347,7 +1347,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}",
|
||||
// contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName);
|
||||
|
||||
if (containingFolder != null && containingFolder != null)
|
||||
if (containingFolder != null)
|
||||
{
|
||||
// If the folder requested contains links, then we need to send those folders first, otherwise the links
|
||||
// will be broken in the viewer.
|
||||
|
@ -1359,15 +1359,25 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
InventoryItemBase linkedItem = InventoryService.GetItem(new InventoryItemBase(item.AssetID));
|
||||
|
||||
// Take care of genuinely broken links where the target doesn't exist
|
||||
if (linkedItem != null)
|
||||
// HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
|
||||
// but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
|
||||
// rather than having to keep track of every folder requested in the recursion.
|
||||
if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
|
||||
{
|
||||
// We don't need to send the folder if source and destination of the link are in the same
|
||||
// folder.
|
||||
if (linkedItem.Folder != containingFolder.ID)
|
||||
linkedItemFolderIdsToSend.Add(linkedItem.Folder);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (UUID linkedItemFolderId in linkedItemFolderIdsToSend)
|
||||
SendInventoryUpdate(client, new InventoryFolderBase(linkedItemFolderId), false, true);
|
||||
|
||||
client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, containingFolder.Version, fetchFolders, fetchItems);
|
||||
client.SendInventoryFolderDetails(
|
||||
client.AgentId, folder.ID, contents.Items, contents.Folders,
|
||||
containingFolder.Version, fetchFolders, fetchItems);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2706,8 +2706,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
string homeURL = string.Empty;
|
||||
string first = aCircuit.firstname, last = aCircuit.lastname;
|
||||
|
||||
if (aCircuit.ServiceURLs.ContainsKey("HomeURI"))
|
||||
homeURL = aCircuit.ServiceURLs["HomeURI"].ToString();
|
||||
|
||||
if (aCircuit.lastname.StartsWith("@"))
|
||||
{
|
||||
string[] parts = aCircuit.firstname.Split('.');
|
||||
|
@ -2717,6 +2719,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
last = parts[1];
|
||||
}
|
||||
}
|
||||
|
||||
uMan.AddUser(aCircuit.AgentID, first, last, homeURL);
|
||||
}
|
||||
}
|
||||
|
@ -3530,7 +3533,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
// In all cases, add or update the circuit data with the new agent circuit data and teleport flags
|
||||
agent.teleportFlags = teleportFlags;
|
||||
m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
|
||||
|
|
|
@ -806,6 +806,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
actor.Orientation = GetWorldRotation();
|
||||
|
||||
// Tell the physics engines that this prim changed.
|
||||
if (m_parentGroup.Scene != null)
|
||||
m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
|
||||
}
|
||||
|
||||
|
@ -1117,6 +1118,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
get
|
||||
{
|
||||
if (IsAttachment)
|
||||
return GroupPosition;
|
||||
|
||||
return GroupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2251,10 +2251,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_log.Warn("Sit requested on unknown object: " + targetID.ToString());
|
||||
}
|
||||
|
||||
|
||||
|
||||
SendSitResponse(remoteClient, targetID, offset, Quaternion.Identity);
|
||||
}
|
||||
|
||||
/*
|
||||
public void SitRayCastAvatarPosition(SceneObjectPart part)
|
||||
{
|
||||
|
@ -2797,7 +2796,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="remoteClient"></param>
|
||||
public void SendTerseUpdateToClient(IClientAPI remoteClient)
|
||||
{
|
||||
|
||||
// If the client is inactive, it's getting its updates from another
|
||||
// server.
|
||||
if (remoteClient.IsActive)
|
||||
|
|
|
@ -113,7 +113,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
|
|||
{
|
||||
bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(client);
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"{0} baked apperance texture is {1}", client.Name, bakedTextureValid ? "OK" : "corrupt");
|
||||
"{0} baked appearance texture is {1}", client.Name, bakedTextureValid ? "OK" : "corrupt");
|
||||
}
|
||||
});
|
||||
}
|
||||
|
|
|
@ -417,9 +417,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
|||
public string ParcelVoiceInfoRequest(Scene scene, string request, string path, string param,
|
||||
UUID agentID, Caps caps)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[FreeSwitchVoice][PARCELVOICE]: ParcelVoiceInfoRequest() on {0} for {1}",
|
||||
// scene.RegionInfo.RegionName, agentID);
|
||||
m_log.DebugFormat(
|
||||
"[FreeSwitchVoice][PARCELVOICE]: ParcelVoiceInfoRequest() on {0} for {1}",
|
||||
scene.RegionInfo.RegionName, agentID);
|
||||
|
||||
ScenePresence avatar = scene.GetScenePresence(agentID);
|
||||
string avatarName = avatar.Name;
|
||||
|
|
|
@ -70,7 +70,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
// if groups aren't enabled, we're not needed.
|
||||
// if we're not specified as the connector to use, then we're not wanted
|
||||
if ((groupsConfig.GetBoolean("Enabled", false) == false)
|
||||
|| (groupsConfig.GetString("MessagingModule", "Default") != Name))
|
||||
|| (groupsConfig.GetString("MessagingModule", "GroupsMessagingModule") != Name))
|
||||
{
|
||||
m_groupMessagingEnabled = false;
|
||||
return;
|
||||
|
|
|
@ -200,7 +200,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
// if groups aren't enabled, we're not needed.
|
||||
// if we're not specified as the connector to use, then we're not wanted
|
||||
if ((groupsConfig.GetBoolean("Enabled", false) == false)
|
||||
|| (groupsConfig.GetString("ServicesConnectorModule", "Default") != Name))
|
||||
|| (groupsConfig.GetString("ServicesConnectorModule", "XmlRpcGroupsServicesConnector") != Name))
|
||||
{
|
||||
m_connectorEnabled = false;
|
||||
return;
|
||||
|
|
|
@ -109,7 +109,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
// if groups aren't enabled, we're not needed.
|
||||
// if we're not specified as the connector to use, then we're not wanted
|
||||
if ((groupsConfig.GetBoolean("Enabled", false) == false)
|
||||
|| (groupsConfig.GetString("ServicesConnectorModule", "Default") != Name))
|
||||
|| (groupsConfig.GetString("ServicesConnectorModule", "XmlRpcGroupsServicesConnector") != Name))
|
||||
{
|
||||
m_connectorEnabled = false;
|
||||
return;
|
||||
|
|
|
@ -36,6 +36,7 @@ using log4net;
|
|||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
@ -175,6 +176,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
|
|||
|
||||
m_scene.EventManager.TriggerOnChatBroadcast(this, c);
|
||||
m_scene.EventManager.TriggerLoginsEnabled(m_scene.RegionInfo.RegionName);
|
||||
m_scene.SceneGridService.InformNeighborsThatRegionisUp(m_scene.RequestModuleInterface<INeighbourService>(), m_scene.RegionInfo);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -25,10 +25,13 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.CoreModules.Avatar.NPC;
|
||||
|
@ -40,6 +43,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
{
|
||||
public class NPCModule : IRegionModule, INPCModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
// private const bool m_enabled = false;
|
||||
|
||||
private Mutex m_createMutex;
|
||||
|
@ -59,6 +64,17 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
private UUID p_cloneAppearanceFrom;
|
||||
private UUID p_returnUuid;
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
{
|
||||
m_createMutex = new Mutex(false);
|
||||
|
||||
m_timer = new Timer(500);
|
||||
m_timer.Elapsed += m_timer_Elapsed;
|
||||
m_timer.Start();
|
||||
|
||||
scene.RegisterModuleInterface<INPCModule>(this);
|
||||
}
|
||||
|
||||
private AvatarAppearance GetAppearance(UUID target, Scene scene)
|
||||
{
|
||||
if (m_appearanceCache.ContainsKey(target))
|
||||
|
@ -76,6 +92,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
|
||||
public UUID CreateNPC(string firstname, string lastname,Vector3 position, Scene scene, UUID cloneAppearanceFrom)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[NPC MODULE]: Queueing request to create NPC {0} {1} at {2} in {3} cloning appearance of {4}",
|
||||
firstname, lastname, position, scene.RegionInfo.RegionName, cloneAppearanceFrom);
|
||||
|
||||
// Block.
|
||||
m_createMutex.WaitOne();
|
||||
|
||||
|
@ -137,19 +157,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
{
|
||||
m_createMutex = new Mutex(false);
|
||||
|
||||
m_timer = new Timer(500);
|
||||
m_timer.Elapsed += m_timer_Elapsed;
|
||||
m_timer.Start();
|
||||
|
||||
scene.RegisterModuleInterface<INPCModule>(this);
|
||||
}
|
||||
|
||||
void m_timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
|
||||
{
|
||||
try
|
||||
{
|
||||
lock (p_lock)
|
||||
{
|
||||
|
@ -160,24 +170,55 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
NPCAvatar npcAvatar = new NPCAvatar(p_firstname, p_lastname, p_position, p_scene);
|
||||
npcAvatar.CircuitCode = (uint) Util.RandomClass.Next(0, int.MaxValue);
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[NPC MODULE]: Creating NPC {0} {1} {2} at {3} in {4}",
|
||||
p_firstname, p_lastname, npcAvatar.AgentId, p_position, p_scene.RegionInfo.RegionName);
|
||||
|
||||
AgentCircuitData acd = new AgentCircuitData();
|
||||
acd.AgentID = npcAvatar.AgentId;
|
||||
acd.firstname = p_firstname;
|
||||
acd.lastname = p_lastname;
|
||||
acd.ServiceURLs = new Dictionary<string, object>();
|
||||
|
||||
AvatarAppearance originalAppearance = GetAppearance(p_cloneAppearanceFrom, p_scene);
|
||||
AvatarAppearance npcAppearance = new AvatarAppearance(originalAppearance, true);
|
||||
acd.Appearance = npcAppearance;
|
||||
|
||||
p_scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd);
|
||||
p_scene.AddNewClient(npcAvatar);
|
||||
|
||||
ScenePresence sp;
|
||||
if (p_scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
|
||||
{
|
||||
AvatarAppearance x = GetAppearance(p_cloneAppearanceFrom, p_scene);
|
||||
m_log.DebugFormat(
|
||||
"[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID);
|
||||
|
||||
sp.Appearance.SetTextureEntries(x.Texture);
|
||||
sp.Appearance.SetVisualParams((byte[])x.VisualParams.Clone());
|
||||
sp.SendAppearanceToAllOtherAgents();
|
||||
// Shouldn't call this - temporary.
|
||||
sp.CompleteMovement(npcAvatar);
|
||||
|
||||
// sp.SendAppearanceToAllOtherAgents();
|
||||
//
|
||||
// // Send animations back to the avatar as well
|
||||
// sp.Animator.SendAnimPack();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID);
|
||||
}
|
||||
|
||||
m_avatars.Add(npcAvatar.AgentId, npcAvatar);
|
||||
|
||||
p_returnUuid = npcAvatar.AgentId;
|
||||
|
||||
m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", p_returnUuid);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.ErrorFormat("[NPC MODULE]: NPC creation failed with exception {0} {1}", ex.Message, ex.StackTrace);
|
||||
}
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
|
|
|
@ -977,7 +977,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
public string osDrawPolygon(string drawList, LSL_List x, LSL_List y)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.None, "osDrawFilledPolygon");
|
||||
CheckThreatLevel(ThreatLevel.None, "osDrawPolygon");
|
||||
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
|
@ -1248,7 +1248,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return String.Empty;
|
||||
}
|
||||
|
||||
public void osSetWindParam(string plugin, string param, float value)
|
||||
public void osSetWindParam(string plugin, string param, LSL_Float value)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.VeryLow, "osSetWindParam");
|
||||
m_host.AddScriptLPS(1);
|
||||
|
@ -1258,13 +1258,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
try
|
||||
{
|
||||
module.WindParamSet(plugin, param, value);
|
||||
module.WindParamSet(plugin, param, (float)value);
|
||||
}
|
||||
catch (Exception) { }
|
||||
}
|
||||
}
|
||||
|
||||
public float osGetWindParam(string plugin, string param)
|
||||
public LSL_Float osGetWindParam(string plugin, string param)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.VeryLow, "osGetWindParam");
|
||||
m_host.AddScriptLPS(1);
|
||||
|
@ -1416,7 +1416,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
// What actually is the difference to the LL function?
|
||||
//
|
||||
CheckThreatLevel(ThreatLevel.VeryLow, "osSetParcelMediaURL");
|
||||
CheckThreatLevel(ThreatLevel.VeryLow, "osSetParcelSIPAddress");
|
||||
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
|
@ -2222,12 +2222,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return (int)pws;
|
||||
}
|
||||
|
||||
public void osSetSpeed(string UUID, float SpeedModifier)
|
||||
public void osSetSpeed(string UUID, LSL_Float SpeedModifier)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed");
|
||||
m_host.AddScriptLPS(1);
|
||||
ScenePresence avatar = World.GetScenePresence(new UUID(UUID));
|
||||
avatar.SpeedModifier = SpeedModifier;
|
||||
avatar.SpeedModifier = (float)SpeedModifier;
|
||||
}
|
||||
|
||||
public void osKickAvatar(string FirstName,string SurName,string alert)
|
||||
|
@ -2308,14 +2308,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
CheckThreatLevel(ThreatLevel.High, "osGetPrimitiveParams");
|
||||
m_host.AddScriptLPS(1);
|
||||
InitLSL();
|
||||
|
||||
return m_LSL_Api.GetLinkPrimitiveParamsEx(prim, rules);
|
||||
}
|
||||
|
||||
public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.High, "osGetPrimitiveParams");
|
||||
CheckThreatLevel(ThreatLevel.High, "osSetPrimitiveParams");
|
||||
m_host.AddScriptLPS(1);
|
||||
InitLSL();
|
||||
|
||||
m_LSL_Api.SetPrimitiveParamsEx(prim, rules);
|
||||
}
|
||||
|
|
|
@ -129,8 +129,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
|||
|
||||
// Wind Module Functions
|
||||
string osWindActiveModelPluginName();
|
||||
void osSetWindParam(string plugin, string param, float value);
|
||||
float osGetWindParam(string plugin, string param);
|
||||
void osSetWindParam(string plugin, string param, LSL_Float value);
|
||||
LSL_Float osGetWindParam(string plugin, string param);
|
||||
|
||||
// Parcel commands
|
||||
void osParcelJoin(vector pos1, vector pos2);
|
||||
|
@ -180,7 +180,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
|||
|
||||
int osGetSimulatorMemory();
|
||||
void osKickAvatar(string FirstName,string SurName,string alert);
|
||||
void osSetSpeed(string UUID, float SpeedModifier);
|
||||
void osSetSpeed(string UUID, LSL_Float SpeedModifier);
|
||||
void osCauseHealing(string avatar, double healing);
|
||||
void osCauseDamage(string avatar, double damage);
|
||||
LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules);
|
||||
|
|
|
@ -106,16 +106,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
return m_OSSL_Functions.osWindActiveModelPluginName();
|
||||
}
|
||||
|
||||
// Not yet plugged in as available OSSL functions, so commented out
|
||||
// void osSetWindParam(string plugin, string param, float value)
|
||||
// {
|
||||
// m_OSSL_Functions.osSetWindParam(plugin, param, value);
|
||||
// }
|
||||
//
|
||||
// float osGetWindParam(string plugin, string param)
|
||||
// {
|
||||
// return m_OSSL_Functions.osGetWindParam(plugin, param);
|
||||
// }
|
||||
public void osSetWindParam(string plugin, string param, LSL_Float value)
|
||||
{
|
||||
m_OSSL_Functions.osSetWindParam(plugin, param, value);
|
||||
}
|
||||
|
||||
public LSL_Float osGetWindParam(string plugin, string param)
|
||||
{
|
||||
return m_OSSL_Functions.osGetWindParam(plugin, param);
|
||||
}
|
||||
|
||||
public void osParcelJoin(vector pos1, vector pos2)
|
||||
{
|
||||
|
@ -714,7 +713,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
m_OSSL_Functions.osKickAvatar(FirstName, SurName, alert);
|
||||
}
|
||||
|
||||
public void osSetSpeed(string UUID, float SpeedModifier)
|
||||
public void osSetSpeed(string UUID, LSL_Float SpeedModifier)
|
||||
{
|
||||
m_OSSL_Functions.osSetSpeed(UUID, SpeedModifier);
|
||||
}
|
||||
|
|
|
@ -106,6 +106,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
|||
// Get some config
|
||||
WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", false);
|
||||
CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true);
|
||||
bool DeleteScriptsOnStartup = m_scriptEngine.Config.GetBoolean("DeleteScriptsOnStartup", true);
|
||||
|
||||
// Get file prefix from scriptengine name and make it file system safe:
|
||||
FilePrefix = "CommonCompiler";
|
||||
|
@ -114,10 +115,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
|||
FilePrefix = FilePrefix.Replace(c, '_');
|
||||
}
|
||||
|
||||
// First time we start? Delete old files
|
||||
if (in_startup)
|
||||
{
|
||||
in_startup = false;
|
||||
CreateScriptsDirectory();
|
||||
|
||||
// First time we start? Delete old files
|
||||
if (DeleteScriptsOnStartup)
|
||||
DeleteOldFiles();
|
||||
}
|
||||
|
||||
|
@ -187,11 +191,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete old script files
|
||||
/// Create the directory where compiled scripts are stored.
|
||||
/// </summary>
|
||||
private void DeleteOldFiles()
|
||||
private void CreateScriptsDirectory()
|
||||
{
|
||||
// CREATE FOLDER IF IT DOESNT EXIST
|
||||
if (!Directory.Exists(ScriptEnginesPath))
|
||||
{
|
||||
try
|
||||
|
@ -218,7 +221,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
|||
m_scriptEngine.World.RegionInfo.RegionID.ToString()) + "\": " + ex.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete old script files
|
||||
/// </summary>
|
||||
private void DeleteOldFiles()
|
||||
{
|
||||
foreach (string file in Directory.GetFiles(Path.Combine(ScriptEnginesPath,
|
||||
m_scriptEngine.World.RegionInfo.RegionID.ToString()), FilePrefix + "_compiled*"))
|
||||
{
|
||||
|
|
|
@ -63,7 +63,7 @@ namespace OpenSim.Services.GridService
|
|||
protected GatekeeperServiceConnector m_GatekeeperConnector;
|
||||
|
||||
protected UUID m_ScopeID = UUID.Zero;
|
||||
protected bool m_Check4096 = true;
|
||||
// protected bool m_Check4096 = true;
|
||||
protected string m_MapTileDirectory = string.Empty;
|
||||
protected string m_ThisGatekeeper = string.Empty;
|
||||
protected Uri m_ThisGatekeeperURI = null;
|
||||
|
@ -121,7 +121,7 @@ namespace OpenSim.Services.GridService
|
|||
if (scope != string.Empty)
|
||||
UUID.TryParse(scope, out m_ScopeID);
|
||||
|
||||
m_Check4096 = gridConfig.GetBoolean("Check4096", true);
|
||||
// m_Check4096 = gridConfig.GetBoolean("Check4096", true);
|
||||
|
||||
m_MapTileDirectory = gridConfig.GetString("MapTileDirectory", "maptiles");
|
||||
|
||||
|
@ -311,14 +311,18 @@ namespace OpenSim.Services.GridService
|
|||
return true;
|
||||
}
|
||||
|
||||
uint x, y;
|
||||
if (m_Check4096 && !Check4096(handle, out x, out y))
|
||||
{
|
||||
RemoveHyperlinkRegion(regInfo.RegionID);
|
||||
reason = "Region is too far (" + x + ", " + y + ")";
|
||||
m_log.Info("[HYPERGRID LINKER]: Unable to link, region is too far (" + x + ", " + y + ")");
|
||||
return false;
|
||||
}
|
||||
// We are now performing this check for each individual teleport in the EntityTransferModule instead. This
|
||||
// allows us to give better feedback when teleports fail because of the distance reason (which can't be
|
||||
// done here) and it also hypergrid teleports that are within range (possibly because the source grid
|
||||
// itself has regions that are very far apart).
|
||||
// uint x, y;
|
||||
// if (m_Check4096 && !Check4096(handle, out x, out y))
|
||||
// {
|
||||
// //RemoveHyperlinkRegion(regInfo.RegionID);
|
||||
// reason = "Region is too far (" + x + ", " + y + ")";
|
||||
// m_log.Info("[HYPERGRID LINKER]: Unable to link, region is too far (" + x + ", " + y + ")");
|
||||
// //return false;
|
||||
// }
|
||||
|
||||
regInfo.RegionID = regionID;
|
||||
|
||||
|
@ -369,60 +373,59 @@ namespace OpenSim.Services.GridService
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Cope with this viewer limitation.
|
||||
/// </summary>
|
||||
/// <param name="regInfo"></param>
|
||||
/// <returns></returns>
|
||||
public bool Check4096(ulong realHandle, out uint x, out uint y)
|
||||
{
|
||||
uint ux = 0, uy = 0;
|
||||
Utils.LongToUInts(realHandle, out ux, out uy);
|
||||
x = ux / Constants.RegionSize;
|
||||
y = uy / Constants.RegionSize;
|
||||
|
||||
const uint limit = (4096 - 1) * Constants.RegionSize;
|
||||
uint xmin = ux - limit;
|
||||
uint xmax = ux + limit;
|
||||
uint ymin = uy - limit;
|
||||
uint ymax = uy + limit;
|
||||
// World map boundary checks
|
||||
if (xmin < 0 || xmin > ux)
|
||||
xmin = 0;
|
||||
if (xmax > int.MaxValue || xmax < ux)
|
||||
xmax = int.MaxValue;
|
||||
if (ymin < 0 || ymin > uy)
|
||||
ymin = 0;
|
||||
if (ymax > int.MaxValue || ymax < uy)
|
||||
ymax = int.MaxValue;
|
||||
|
||||
// Check for any regions that are within the possible teleport range to the linked region
|
||||
List<GridRegion> regions = m_GridService.GetRegionRange(m_ScopeID, (int)xmin, (int)xmax, (int)ymin, (int)ymax);
|
||||
if (regions.Count == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Check for regions which are not linked regions
|
||||
List<GridRegion> hyperlinks = m_GridService.GetHyperlinks(m_ScopeID);
|
||||
IEnumerable<GridRegion> availableRegions = regions.Except(hyperlinks);
|
||||
if (availableRegions.Count() == 0)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
// Not currently used
|
||||
// /// <summary>
|
||||
// /// Cope with this viewer limitation.
|
||||
// /// </summary>
|
||||
// /// <param name="regInfo"></param>
|
||||
// /// <returns></returns>
|
||||
// public bool Check4096(ulong realHandle, out uint x, out uint y)
|
||||
// {
|
||||
// uint ux = 0, uy = 0;
|
||||
// Utils.LongToUInts(realHandle, out ux, out uy);
|
||||
// x = ux / Constants.RegionSize;
|
||||
// y = uy / Constants.RegionSize;
|
||||
//
|
||||
// const uint limit = (4096 - 1) * Constants.RegionSize;
|
||||
// uint xmin = ux - limit;
|
||||
// uint xmax = ux + limit;
|
||||
// uint ymin = uy - limit;
|
||||
// uint ymax = uy + limit;
|
||||
// // World map boundary checks
|
||||
// if (xmin < 0 || xmin > ux)
|
||||
// xmin = 0;
|
||||
// if (xmax > int.MaxValue || xmax < ux)
|
||||
// xmax = int.MaxValue;
|
||||
// if (ymin < 0 || ymin > uy)
|
||||
// ymin = 0;
|
||||
// if (ymax > int.MaxValue || ymax < uy)
|
||||
// ymax = int.MaxValue;
|
||||
//
|
||||
// // Check for any regions that are within the possible teleport range to the linked region
|
||||
// List<GridRegion> regions = m_GridService.GetRegionRange(m_ScopeID, (int)xmin, (int)xmax, (int)ymin, (int)ymax);
|
||||
// if (regions.Count == 0)
|
||||
// {
|
||||
// return false;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// // Check for regions which are not linked regions
|
||||
// List<GridRegion> hyperlinks = m_GridService.GetHyperlinks(m_ScopeID);
|
||||
// IEnumerable<GridRegion> availableRegions = regions.Except(hyperlinks);
|
||||
// if (availableRegions.Count() == 0)
|
||||
// return false;
|
||||
// }
|
||||
//
|
||||
// return true;
|
||||
// }
|
||||
|
||||
private void AddHyperlinkRegion(GridRegion regionInfo, ulong regionHandle)
|
||||
{
|
||||
|
||||
RegionData rdata = m_GridService.RegionInfo2RegionData(regionInfo);
|
||||
int flags = (int)OpenSim.Data.RegionFlags.Hyperlink + (int)OpenSim.Data.RegionFlags.NoDirectLogin + (int)OpenSim.Data.RegionFlags.RegionOnline;
|
||||
rdata.Data["flags"] = flags.ToString();
|
||||
|
||||
m_Database.Store(rdata);
|
||||
|
||||
}
|
||||
|
||||
private void RemoveHyperlinkRegion(UUID regionID)
|
||||
|
|
|
@ -83,9 +83,24 @@ namespace OpenSim.Services.UserAccountService
|
|||
"create user",
|
||||
"create user [<first> [<last> [<pass> [<email>]]]]",
|
||||
"Create a new user", HandleCreateUser);
|
||||
MainConsole.Instance.Commands.AddCommand("UserService", false, "reset user password",
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("UserService", false,
|
||||
"reset user password",
|
||||
"reset user password [<first> [<last> [<password>]]]",
|
||||
"Reset a user password", HandleResetUserPassword);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("UserService", false,
|
||||
"set user level",
|
||||
"set user level [<first> [<last> [<level>]]]",
|
||||
"Set user level. If >= 200 and 'allow_grid_gods = true' in OpenSim.ini, "
|
||||
+ "this account will be treated as god-moded. "
|
||||
+ "It will also affect the 'login level' command. ",
|
||||
HandleSetUserLevel);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("UserService", false,
|
||||
"show account",
|
||||
"show account <first> <last>",
|
||||
"Show account details for the given user", HandleShowAccount);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -337,6 +352,36 @@ namespace OpenSim.Services.UserAccountService
|
|||
CreateUser(firstName, lastName, password, email);
|
||||
}
|
||||
|
||||
protected void HandleShowAccount(string module, string[] cmdparams)
|
||||
{
|
||||
if (cmdparams.Length != 4)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: show account <first-name> <last-name>");
|
||||
return;
|
||||
}
|
||||
|
||||
string firstName = cmdparams[2];
|
||||
string lastName = cmdparams[3];
|
||||
|
||||
UserAccount ua = GetUserAccount(UUID.Zero, firstName, lastName);
|
||||
|
||||
if (ua == null)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("No user named {0} {1}", firstName, lastName);
|
||||
return;
|
||||
}
|
||||
|
||||
MainConsole.Instance.OutputFormat("Name: {0}", ua.Name);
|
||||
MainConsole.Instance.OutputFormat("ID: {0}", ua.PrincipalID);
|
||||
MainConsole.Instance.OutputFormat("Title: {0}", ua.UserTitle);
|
||||
MainConsole.Instance.OutputFormat("E-mail: {0}", ua.Email);
|
||||
MainConsole.Instance.OutputFormat("Created: {0}", Utils.UnixTimeToDateTime(ua.Created));
|
||||
MainConsole.Instance.OutputFormat("Level: {0}", ua.UserLevel);
|
||||
MainConsole.Instance.OutputFormat("Flags: {0}", ua.UserFlags);
|
||||
foreach (KeyValuePair<string, Object> kvp in ua.ServiceURLs)
|
||||
MainConsole.Instance.OutputFormat("{0}: {1}", kvp.Key, kvp.Value);
|
||||
}
|
||||
|
||||
protected void HandleResetUserPassword(string module, string[] cmdparams)
|
||||
{
|
||||
string firstName;
|
||||
|
@ -357,16 +402,58 @@ namespace OpenSim.Services.UserAccountService
|
|||
|
||||
UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName);
|
||||
if (account == null)
|
||||
m_log.ErrorFormat("[USER ACCOUNT SERVICE]: No such user");
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("No such user as {0} {1}", firstName, lastName);
|
||||
return;
|
||||
}
|
||||
|
||||
bool success = false;
|
||||
if (m_AuthenticationService != null)
|
||||
success = m_AuthenticationService.SetPassword(account.PrincipalID, newPassword);
|
||||
|
||||
if (!success)
|
||||
m_log.ErrorFormat("[USER ACCOUNT SERVICE]: Unable to reset password for account {0} {1}.",
|
||||
firstName, lastName);
|
||||
MainConsole.Instance.OutputFormat("Unable to reset password for account {0} {1}.", firstName, lastName);
|
||||
else
|
||||
m_log.InfoFormat("[USER ACCOUNT SERVICE]: Password reset for user {0} {1}", firstName, lastName);
|
||||
MainConsole.Instance.OutputFormat("Password reset for user {0} {1}", firstName, lastName);
|
||||
}
|
||||
|
||||
protected void HandleSetUserLevel(string module, string[] cmdparams)
|
||||
{
|
||||
string firstName;
|
||||
string lastName;
|
||||
string rawLevel;
|
||||
int level;
|
||||
|
||||
if (cmdparams.Length < 4)
|
||||
firstName = MainConsole.Instance.CmdPrompt("First name");
|
||||
else firstName = cmdparams[3];
|
||||
|
||||
if (cmdparams.Length < 5)
|
||||
lastName = MainConsole.Instance.CmdPrompt("Last name");
|
||||
else lastName = cmdparams[4];
|
||||
|
||||
UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName);
|
||||
if (account == null) {
|
||||
MainConsole.Instance.OutputFormat("No such user");
|
||||
return;
|
||||
}
|
||||
|
||||
if (cmdparams.Length < 6)
|
||||
rawLevel = MainConsole.Instance.CmdPrompt("User level");
|
||||
else rawLevel = cmdparams[5];
|
||||
|
||||
if(int.TryParse(rawLevel, out level) == false) {
|
||||
MainConsole.Instance.OutputFormat("Invalid user level");
|
||||
return;
|
||||
}
|
||||
|
||||
account.UserLevel = level;
|
||||
|
||||
bool success = StoreUserAccount(account);
|
||||
if (!success)
|
||||
MainConsole.Instance.OutputFormat("Unable to set user level for account {0} {1}.", firstName, lastName);
|
||||
else
|
||||
MainConsole.Instance.OutputFormat("User level set for user {0} {1} to {2}", firstName, lastName, level);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -443,8 +443,8 @@
|
|||
;; to ConfigurableWind and uncomment the following.
|
||||
; avg_strength = 5.0
|
||||
; avg_direction = 0.0
|
||||
; var_strength = 0.0
|
||||
; var_direction = 0.0
|
||||
; var_strength = 5.0
|
||||
; var_direction = 30.0
|
||||
; rate_change = 1.0
|
||||
|
||||
;# {strength} {enabled:true wind_plugin:SimpleRandomWind} {Wind strength?} {} 1.0
|
||||
|
|
|
@ -504,6 +504,10 @@
|
|||
; Distance in meters that shouts should travel. Default is 100m
|
||||
shout_distance = 100
|
||||
|
||||
[EntityTransfer]
|
||||
; The maximum distance in regions that an agent is allowed to teleport along the x or y axis
|
||||
; This is set to 4095 because current viewers can't handle teleports that are greater than this distance
|
||||
max_distance = 4095
|
||||
|
||||
[Messaging]
|
||||
; Control which region module is used for instant messaging.
|
||||
|
@ -855,11 +859,6 @@
|
|||
;exclude_list=User 1,User 2,User 3
|
||||
|
||||
|
||||
[CMS]
|
||||
enabled = false
|
||||
;channel = 345
|
||||
|
||||
|
||||
; The following settings control the progression of daytime
|
||||
; in the Sim. The defaults are the same as the commented out settings
|
||||
[Sun]
|
||||
|
@ -1120,6 +1119,12 @@
|
|||
;; Path to script assemblies
|
||||
; ScriptEnginesPath = "ScriptEngines"
|
||||
|
||||
; Whether to delete previously compiled scripts when the sim starts. If you disable this
|
||||
; then startup will be faster. However, then it becomes your responsibility to delete the
|
||||
; compiled scripts if OpenSim has changed enough that previously compiled scripts are no
|
||||
; longer compatible.
|
||||
DeleteScriptsOnStartup = true
|
||||
|
||||
|
||||
[OpenGridProtocol]
|
||||
;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
|
||||
|
|
|
@ -63,9 +63,6 @@
|
|||
;;--- For MySql region storage (alternative)
|
||||
;StorageProvider = "OpenSim.Data.MySQL.dll:MySqlRegionData"
|
||||
|
||||
;; With hypergrid, perform distance check for the creation of a linked region
|
||||
; Check4096 = true
|
||||
|
||||
;; Directory for map tile images of remote regions
|
||||
; MapTileDirectory = "./maptiles"
|
||||
|
||||
|
|
Loading…
Reference in New Issue