* Fix incorrect math on the Velocity check in PhysicsCollisionUpdate. This may reduce avatar flailing.
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798bce592f
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5f94889044
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@ -3420,7 +3420,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (e == null)
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return;
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if (Velocity.X > 0 || Velocity.Y > 0)
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if ((Math.Abs(Velocity.X) > 0.05f) || (Math.Abs(Velocity.Y) > 0.05f))
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UpdateMovementAnimations();
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if (m_invulnerable)
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