Fix broken inventory links on viewer 2.
It appears that if the viewer requests a folder containing links, we must also send the folders that contain the link targets first. This was tested with Kokua 0.1.0 WIP though I predict it will also work with other viewer 2sbulletsim
parent
691283c44e
commit
5f9edd195c
|
@ -1612,14 +1612,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
currentPacket.ItemData[itemsSent % MAX_ITEMS_PER_PACKET] = CreateItemDataBlock(items[itemsSent++]);
|
||||
else
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[LLCLIENTVIEW]: Sending inventory folder details packet to {0} for folder {1}", Name, folderID);
|
||||
OutPacket(currentPacket, ThrottleOutPacketType.Asset, false);
|
||||
currentPacket = null;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (currentPacket != null)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[LLCLIENTVIEW]: Sending inventory folder details packet to {0} for folder {1}", Name, folderID);
|
||||
OutPacket(currentPacket, ThrottleOutPacketType.Asset, false);
|
||||
}
|
||||
}
|
||||
|
||||
private InventoryDescendentsPacket.FolderDataBlock CreateFolderDataBlock(InventoryFolderBase folder)
|
||||
|
|
|
@ -1382,11 +1382,28 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
InventoryFolderBase containingFolder = new InventoryFolderBase(folder.ID, client.AgentId);
|
||||
containingFolder = InventoryService.GetFolder(containingFolder);
|
||||
|
||||
//m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}",
|
||||
// contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName);
|
||||
// m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}",
|
||||
// contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName);
|
||||
|
||||
if (containingFolder != null && containingFolder != null)
|
||||
{
|
||||
// If the folder requested contains links, then we need to send those folders first, otherwise the links
|
||||
// will be broken in the viewer.
|
||||
HashSet<UUID> linkedItemFolderIdsToSend = new HashSet<UUID>();
|
||||
foreach (InventoryItemBase item in contents.Items)
|
||||
{
|
||||
if (item.AssetType == (int)AssetType.Link)
|
||||
{
|
||||
InventoryItemBase linkedItem = InventoryService.GetItem(new InventoryItemBase(item.AssetID));
|
||||
linkedItemFolderIdsToSend.Add(linkedItem.Folder);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (UUID linkedItemFolderId in linkedItemFolderIdsToSend)
|
||||
SendInventoryUpdate(client, new InventoryFolderBase(linkedItemFolderId), false, true);
|
||||
|
||||
client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, containingFolder.Version, fetchFolders, fetchItems);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -499,6 +499,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public void HandleFetchInventoryDescendents(IClientAPI remoteClient, UUID folderID, UUID ownerID,
|
||||
bool fetchFolders, bool fetchItems, int sortOrder)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[USER INVENTORY]: HandleFetchInventoryDescendents() for {0}, folder={1}, fetchFolders={2}, fetchItems={3}, sortOrder={4}",
|
||||
// remoteClient.Name, folderID, fetchFolders, fetchItems, sortOrder);
|
||||
|
||||
if (folderID == UUID.Zero)
|
||||
return;
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
<layout type="log4net.Layout.PatternLayout">
|
||||
<conversionPattern value="%date{HH:mm:ss} - %message" />
|
||||
<!-- console log with milliseconds. Useful for debugging -->
|
||||
<!-- <conversionPattern value="%date{HH:mm:ss.fff} - %message" /> -->
|
||||
<!-- <conversionPattern value="%date{HH:mm:ss.fff} - %message" /> -->
|
||||
</layout>
|
||||
</appender>
|
||||
|
||||
|
|
Loading…
Reference in New Issue