* Continued work on Region layer
* Added Close() to ScenePresence to remove and destroy PhysicsActorafrisby
parent
e4a78a9b30
commit
5fab795bf0
|
@ -216,14 +216,14 @@ namespace OpenSim.Region.Environment
|
||||||
|
|
||||||
int tempMaxAgents =
|
int tempMaxAgents =
|
||||||
Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter)));
|
Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter)));
|
||||||
m_regInfo.estateSettings.maxAgents = (byte) tempMaxAgents;
|
m_regInfo.estateSettings.maxAgents = (byte)tempMaxAgents;
|
||||||
|
|
||||||
float tempObjectBonusFactor =
|
float tempObjectBonusFactor =
|
||||||
(float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
|
(float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
|
||||||
m_regInfo.estateSettings.objectBonusFactor = tempObjectBonusFactor;
|
m_regInfo.estateSettings.objectBonusFactor = tempObjectBonusFactor;
|
||||||
|
|
||||||
int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter));
|
int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter));
|
||||||
m_regInfo.estateSettings.simAccess = (Simulator.SimAccess) tempMatureLevel;
|
m_regInfo.estateSettings.simAccess = (Simulator.SimAccess)tempMatureLevel;
|
||||||
|
|
||||||
|
|
||||||
if (convertParamStringToBool(packet.ParamList[7].Parameter))
|
if (convertParamStringToBool(packet.ParamList[7].Parameter))
|
||||||
|
@ -250,13 +250,13 @@ namespace OpenSim.Region.Environment
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
float WaterHeight = (float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[0].Parameter));
|
float WaterHeight = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[0].Parameter));
|
||||||
float TerrainRaiseLimit =
|
float TerrainRaiseLimit =
|
||||||
(float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
|
(float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
|
||||||
float TerrainLowerLimit =
|
float TerrainLowerLimit =
|
||||||
(float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter));
|
(float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter));
|
||||||
bool UseFixedSun = convertParamStringToBool(packet.ParamList[4].Parameter);
|
bool UseFixedSun = convertParamStringToBool(packet.ParamList[4].Parameter);
|
||||||
float SunHour = (float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
|
float SunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
|
||||||
|
|
||||||
setRegionSettings(WaterHeight, TerrainRaiseLimit, TerrainLowerLimit, UseFixedSun, SunHour);
|
setRegionSettings(WaterHeight, TerrainRaiseLimit, TerrainLowerLimit, UseFixedSun, SunHour);
|
||||||
|
|
||||||
|
@ -273,8 +273,8 @@ namespace OpenSim.Region.Environment
|
||||||
if (splitField.Length == 3)
|
if (splitField.Length == 3)
|
||||||
{
|
{
|
||||||
Int16 corner = Convert.ToInt16(splitField[0]);
|
Int16 corner = Convert.ToInt16(splitField[0]);
|
||||||
float lowValue = (float) Convert.ToDecimal(splitField[1]);
|
float lowValue = (float)Convert.ToDecimal(splitField[1]);
|
||||||
float highValue = (float) Convert.ToDecimal(splitField[2]);
|
float highValue = (float)Convert.ToDecimal(splitField[2]);
|
||||||
|
|
||||||
setEstateTextureRange(corner, lowValue, highValue);
|
setEstateTextureRange(corner, lowValue, highValue);
|
||||||
}
|
}
|
||||||
|
@ -341,10 +341,9 @@ namespace OpenSim.Region.Environment
|
||||||
|
|
||||||
public void sendRegionHandshakeToAll()
|
public void sendRegionHandshakeToAll()
|
||||||
{
|
{
|
||||||
m_scene.ForEachScenePresence( delegate( ScenePresence scenePresence )
|
m_scene.Broadcast(
|
||||||
{
|
sendRegionHandshake
|
||||||
sendRegionHandshake(scenePresence.ControllingClient);
|
);
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void sendRegionInfoPacket(IClientAPI remote_client)
|
public void sendRegionInfoPacket(IClientAPI remote_client)
|
||||||
|
@ -364,8 +363,8 @@ namespace OpenSim.Region.Environment
|
||||||
regionInfoPacket.RegionInfo.PricePerMeter = m_regInfo.estateSettings.pricePerMeter;
|
regionInfoPacket.RegionInfo.PricePerMeter = m_regInfo.estateSettings.pricePerMeter;
|
||||||
regionInfoPacket.RegionInfo.RedirectGridX = m_regInfo.estateSettings.redirectGridX;
|
regionInfoPacket.RegionInfo.RedirectGridX = m_regInfo.estateSettings.redirectGridX;
|
||||||
regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.estateSettings.redirectGridY;
|
regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.estateSettings.redirectGridY;
|
||||||
regionInfoPacket.RegionInfo.RegionFlags = (uint) m_regInfo.estateSettings.regionFlags;
|
regionInfoPacket.RegionInfo.RegionFlags = (uint)m_regInfo.estateSettings.regionFlags;
|
||||||
regionInfoPacket.RegionInfo.SimAccess = (byte) m_regInfo.estateSettings.simAccess;
|
regionInfoPacket.RegionInfo.SimAccess = (byte)m_regInfo.estateSettings.simAccess;
|
||||||
regionInfoPacket.RegionInfo.SimName = _enc.GetBytes(m_regInfo.RegionName);
|
regionInfoPacket.RegionInfo.SimName = _enc.GetBytes(m_regInfo.RegionName);
|
||||||
regionInfoPacket.RegionInfo.SunHour = m_regInfo.estateSettings.sunHour;
|
regionInfoPacket.RegionInfo.SunHour = m_regInfo.estateSettings.sunHour;
|
||||||
regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.estateSettings.terrainLowerLimit;
|
regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.estateSettings.terrainLowerLimit;
|
||||||
|
|
|
@ -40,5 +40,10 @@ namespace OpenSim.Region.Environment.Regions
|
||||||
whatToDo(subscription.Client);
|
whatToDo(subscription.Client);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
internal void Remove(LLUUID agentID)
|
||||||
|
{
|
||||||
|
// TODO : Well, remove it!
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -307,7 +307,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
|
|
||||||
float[] terData = Terrain.GetHeights1D();
|
float[] terData = Terrain.GetHeights1D();
|
||||||
|
|
||||||
Broadcast( delegate( IClientAPI client )
|
Broadcast(delegate(IClientAPI client)
|
||||||
{
|
{
|
||||||
for (int x = 0; x < 16; x++)
|
for (int x = 0; x < 16; x++)
|
||||||
{
|
{
|
||||||
|
@ -321,7 +321,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Terrain.ResetTaint();
|
Terrain.ResetTaint();
|
||||||
}
|
}
|
||||||
|
@ -369,7 +369,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
|
|
||||||
internal void Broadcast(Action<IClientAPI> whatToDo)
|
internal void Broadcast(Action<IClientAPI> whatToDo)
|
||||||
{
|
{
|
||||||
m_region.Broadcast( whatToDo );
|
m_region.Broadcast(whatToDo);
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
///
|
||||||
|
@ -641,6 +641,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
public override void AddNewClient(IClientAPI client, bool child)
|
public override void AddNewClient(IClientAPI client, bool child)
|
||||||
{
|
{
|
||||||
SubscribeToClientEvents(client);
|
SubscribeToClientEvents(client);
|
||||||
|
|
||||||
m_estateManager.sendRegionHandshake(client);
|
m_estateManager.sendRegionHandshake(client);
|
||||||
|
|
||||||
CreateAndAddScenePresence(client, child);
|
CreateAndAddScenePresence(client, child);
|
||||||
|
@ -769,33 +770,34 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
|
|
||||||
ScenePresence avatar = GetScenePresence(agentID);
|
ScenePresence avatar = GetScenePresence(agentID);
|
||||||
|
|
||||||
|
Broadcast(delegate(IClientAPI client)
|
||||||
|
{
|
||||||
|
client.SendKillObject(avatar.RegionHandle, avatar.LocalId);
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
ForEachScenePresence(
|
ForEachScenePresence(
|
||||||
delegate(ScenePresence presence)
|
delegate(ScenePresence presence)
|
||||||
{
|
{
|
||||||
presence.CoarseLocationChange(avatar);
|
presence.CoarseLocationChange();
|
||||||
presence.ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId);
|
|
||||||
if (presence.PhysicsActor != null)
|
|
||||||
{
|
|
||||||
phyScene.RemoveAvatar(presence.PhysicsActor);
|
|
||||||
presence.PhysicsActor = null;
|
|
||||||
}
|
|
||||||
});
|
});
|
||||||
|
|
||||||
lock (m_scenePresences)
|
lock (m_scenePresences)
|
||||||
{
|
{
|
||||||
if (m_scenePresences.ContainsKey(agentID))
|
m_scenePresences.Remove(agentID);
|
||||||
{
|
|
||||||
m_scenePresences.Remove(agentID);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
lock (m_region)
|
||||||
|
{
|
||||||
|
m_region.Remove(agentID);
|
||||||
|
}
|
||||||
|
|
||||||
lock (Entities)
|
lock (Entities)
|
||||||
{
|
{
|
||||||
if (Entities.ContainsKey(agentID))
|
Entities.Remove(agentID);
|
||||||
{
|
|
||||||
Entities.Remove(agentID);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
// TODO: Add the removal from physics ?
|
|
||||||
|
avatar.Close();
|
||||||
|
|
||||||
// Remove client agent from profile, so new logins will work
|
// Remove client agent from profile, so new logins will work
|
||||||
commsManager.UserServer.clearUserAgent(agentID);
|
commsManager.UserServer.clearUserAgent(agentID);
|
||||||
|
|
|
@ -45,20 +45,19 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
public void LoadAnims()
|
public void LoadAnims()
|
||||||
{
|
{
|
||||||
//OpenSim.Framework.Console.MainLog.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations");
|
//OpenSim.Framework.Console.MainLog.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations");
|
||||||
XmlTextReader reader = new XmlTextReader("data/avataranimations.xml");
|
using( XmlTextReader reader = new XmlTextReader("data/avataranimations.xml") )
|
||||||
|
|
||||||
XmlDocument doc = new XmlDocument();
|
|
||||||
doc.Load(reader);
|
|
||||||
foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
|
|
||||||
{
|
{
|
||||||
if (nod.Attributes["name"] != null)
|
XmlDocument doc = new XmlDocument();
|
||||||
|
doc.Load(reader);
|
||||||
|
foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
|
||||||
{
|
{
|
||||||
AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText);
|
if (nod.Attributes["name"] != null)
|
||||||
|
{
|
||||||
|
AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
reader.Close();
|
|
||||||
|
|
||||||
// OpenSim.Framework.Console.MainLog.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
|
// OpenSim.Framework.Console.MainLog.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
|
||||||
|
|
||||||
foreach (KeyValuePair<string, LLUUID> kp in Animations.AnimsLLUUID)
|
foreach (KeyValuePair<string, LLUUID> kp in Animations.AnimsLLUUID)
|
||||||
|
@ -67,5 +66,14 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
internal void Close()
|
||||||
|
{
|
||||||
|
if (m_physicsActor != null)
|
||||||
|
{
|
||||||
|
m_scene.PhysScene.RemoveAvatar( PhysicsActor );
|
||||||
|
m_physicsActor = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -627,7 +627,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
m_controllingClient.SendCoarseLocationUpdate(CoarseLocations);
|
m_controllingClient.SendCoarseLocationUpdate(CoarseLocations);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CoarseLocationChange(ScenePresence avatar)
|
public void CoarseLocationChange()
|
||||||
{
|
{
|
||||||
newCoarseLocations = true;
|
newCoarseLocations = true;
|
||||||
}
|
}
|
||||||
|
@ -638,7 +638,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
{
|
{
|
||||||
if (presence != this)
|
if (presence != this)
|
||||||
{
|
{
|
||||||
presence.CoarseLocationChange(this);
|
presence.CoarseLocationChange();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue