* Continued work on Region layer
* Added Close() to ScenePresence to remove and destroy PhysicsActorafrisby
parent
e4a78a9b30
commit
5fab795bf0
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@ -216,14 +216,14 @@ namespace OpenSim.Region.Environment
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int tempMaxAgents =
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Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter)));
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m_regInfo.estateSettings.maxAgents = (byte) tempMaxAgents;
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m_regInfo.estateSettings.maxAgents = (byte)tempMaxAgents;
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float tempObjectBonusFactor =
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(float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
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(float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
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m_regInfo.estateSettings.objectBonusFactor = tempObjectBonusFactor;
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int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter));
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m_regInfo.estateSettings.simAccess = (Simulator.SimAccess) tempMatureLevel;
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m_regInfo.estateSettings.simAccess = (Simulator.SimAccess)tempMatureLevel;
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if (convertParamStringToBool(packet.ParamList[7].Parameter))
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@ -250,13 +250,13 @@ namespace OpenSim.Region.Environment
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}
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else
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{
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float WaterHeight = (float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[0].Parameter));
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float WaterHeight = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[0].Parameter));
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float TerrainRaiseLimit =
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(float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
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(float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
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float TerrainLowerLimit =
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(float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter));
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(float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter));
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bool UseFixedSun = convertParamStringToBool(packet.ParamList[4].Parameter);
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float SunHour = (float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
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float SunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
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setRegionSettings(WaterHeight, TerrainRaiseLimit, TerrainLowerLimit, UseFixedSun, SunHour);
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@ -273,8 +273,8 @@ namespace OpenSim.Region.Environment
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if (splitField.Length == 3)
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{
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Int16 corner = Convert.ToInt16(splitField[0]);
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float lowValue = (float) Convert.ToDecimal(splitField[1]);
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float highValue = (float) Convert.ToDecimal(splitField[2]);
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float lowValue = (float)Convert.ToDecimal(splitField[1]);
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float highValue = (float)Convert.ToDecimal(splitField[2]);
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setEstateTextureRange(corner, lowValue, highValue);
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}
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@ -341,10 +341,9 @@ namespace OpenSim.Region.Environment
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public void sendRegionHandshakeToAll()
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{
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m_scene.ForEachScenePresence( delegate( ScenePresence scenePresence )
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{
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sendRegionHandshake(scenePresence.ControllingClient);
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});
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m_scene.Broadcast(
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sendRegionHandshake
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);
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}
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public void sendRegionInfoPacket(IClientAPI remote_client)
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@ -364,8 +363,8 @@ namespace OpenSim.Region.Environment
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regionInfoPacket.RegionInfo.PricePerMeter = m_regInfo.estateSettings.pricePerMeter;
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regionInfoPacket.RegionInfo.RedirectGridX = m_regInfo.estateSettings.redirectGridX;
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regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.estateSettings.redirectGridY;
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regionInfoPacket.RegionInfo.RegionFlags = (uint) m_regInfo.estateSettings.regionFlags;
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regionInfoPacket.RegionInfo.SimAccess = (byte) m_regInfo.estateSettings.simAccess;
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regionInfoPacket.RegionInfo.RegionFlags = (uint)m_regInfo.estateSettings.regionFlags;
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regionInfoPacket.RegionInfo.SimAccess = (byte)m_regInfo.estateSettings.simAccess;
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regionInfoPacket.RegionInfo.SimName = _enc.GetBytes(m_regInfo.RegionName);
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regionInfoPacket.RegionInfo.SunHour = m_regInfo.estateSettings.sunHour;
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regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.estateSettings.terrainLowerLimit;
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@ -40,5 +40,10 @@ namespace OpenSim.Region.Environment.Regions
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whatToDo(subscription.Client);
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}
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}
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internal void Remove(LLUUID agentID)
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{
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// TODO : Well, remove it!
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}
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}
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}
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@ -307,7 +307,7 @@ namespace OpenSim.Region.Environment.Scenes
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float[] terData = Terrain.GetHeights1D();
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Broadcast( delegate( IClientAPI client )
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Broadcast(delegate(IClientAPI client)
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{
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for (int x = 0; x < 16; x++)
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{
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@ -369,7 +369,7 @@ namespace OpenSim.Region.Environment.Scenes
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internal void Broadcast(Action<IClientAPI> whatToDo)
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{
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m_region.Broadcast( whatToDo );
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m_region.Broadcast(whatToDo);
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}
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/// <summary>
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///
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@ -641,6 +641,7 @@ namespace OpenSim.Region.Environment.Scenes
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public override void AddNewClient(IClientAPI client, bool child)
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{
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SubscribeToClientEvents(client);
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m_estateManager.sendRegionHandshake(client);
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CreateAndAddScenePresence(client, child);
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@ -769,33 +770,34 @@ namespace OpenSim.Region.Environment.Scenes
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ScenePresence avatar = GetScenePresence(agentID);
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Broadcast(delegate(IClientAPI client)
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{
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client.SendKillObject(avatar.RegionHandle, avatar.LocalId);
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});
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ForEachScenePresence(
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delegate(ScenePresence presence)
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{
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presence.CoarseLocationChange(avatar);
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presence.ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId);
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if (presence.PhysicsActor != null)
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{
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phyScene.RemoveAvatar(presence.PhysicsActor);
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presence.PhysicsActor = null;
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}
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presence.CoarseLocationChange();
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});
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lock (m_scenePresences)
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{
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if (m_scenePresences.ContainsKey(agentID))
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{
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m_scenePresences.Remove(agentID);
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}
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m_scenePresences.Remove(agentID);
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}
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lock (m_region)
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{
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m_region.Remove(agentID);
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}
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lock (Entities)
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{
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if (Entities.ContainsKey(agentID))
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{
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Entities.Remove(agentID);
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}
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Entities.Remove(agentID);
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}
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// TODO: Add the removal from physics ?
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avatar.Close();
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// Remove client agent from profile, so new logins will work
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commsManager.UserServer.clearUserAgent(agentID);
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@ -45,20 +45,19 @@ namespace OpenSim.Region.Environment.Scenes
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public void LoadAnims()
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{
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//OpenSim.Framework.Console.MainLog.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations");
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XmlTextReader reader = new XmlTextReader("data/avataranimations.xml");
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XmlDocument doc = new XmlDocument();
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doc.Load(reader);
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foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
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using( XmlTextReader reader = new XmlTextReader("data/avataranimations.xml") )
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{
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if (nod.Attributes["name"] != null)
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XmlDocument doc = new XmlDocument();
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doc.Load(reader);
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foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
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{
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AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText);
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if (nod.Attributes["name"] != null)
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{
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AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText);
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}
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}
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}
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reader.Close();
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// OpenSim.Framework.Console.MainLog.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
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foreach (KeyValuePair<string, LLUUID> kp in Animations.AnimsLLUUID)
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@ -67,5 +66,14 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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}
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internal void Close()
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{
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if (m_physicsActor != null)
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{
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m_scene.PhysScene.RemoveAvatar( PhysicsActor );
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m_physicsActor = null;
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}
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}
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}
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}
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@ -627,7 +627,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_controllingClient.SendCoarseLocationUpdate(CoarseLocations);
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}
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public void CoarseLocationChange(ScenePresence avatar)
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public void CoarseLocationChange()
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{
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newCoarseLocations = true;
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}
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@ -638,7 +638,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (presence != this)
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{
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presence.CoarseLocationChange(this);
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presence.CoarseLocationChange();
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}
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});
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}
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