merged ClientView into a non partial class. Will

make it easier to start breaking this up into 
more discreet functional classes
afrisby
Sean Dague 2007-11-28 13:33:57 +00:00
parent ac77c50ba9
commit 5fb81ab881
5 changed files with 3090 additions and 3246 deletions

File diff suppressed because it is too large Load Diff

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@ -1,257 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Console;
namespace OpenSim.Region.ClientStack
{
public partial class ClientView
{
protected virtual void RegisterLocalPacketHandlers()
{
AddLocalPacketHandler(PacketType.LogoutRequest, Logout);
AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect);
AddLocalPacketHandler(PacketType.AgentCachedTexture, AgentTextureCached);
AddLocalPacketHandler(PacketType.MultipleObjectUpdate, MultipleObjUpdate);
}
private bool HandleViewerEffect(IClientAPI sender, Packet Pack)
{
ViewerEffectPacket viewer = (ViewerEffectPacket) Pack;
if (OnViewerEffect != null)
{
OnViewerEffect(sender, viewer.Effect);
}
return true;
}
protected virtual bool Logout(IClientAPI client, Packet packet)
{
MainLog.Instance.Verbose("CLIENT", "Got a logout request");
if (OnLogout != null)
{
OnLogout(client);
}
return true;
}
protected bool AgentTextureCached(IClientAPI simclient, Packet packet)
{
//System.Console.WriteLine("texture cached: " + packet.ToString());
AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket) packet;
AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket();
cachedresp.AgentData.AgentID = AgentId;
cachedresp.AgentData.SessionID = m_sessionId;
cachedresp.AgentData.SerialNum = cachedtextureserial;
cachedtextureserial++;
cachedresp.WearableData =
new AgentCachedTextureResponsePacket.WearableDataBlock[chechedtex.WearableData.Length];
for (int i = 0; i < chechedtex.WearableData.Length; i++)
{
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
cachedresp.WearableData[i].TextureIndex = chechedtex.WearableData[i].TextureIndex;
cachedresp.WearableData[i].TextureID = LLUUID.Zero;
cachedresp.WearableData[i].HostName = new byte[0];
}
OutPacket(cachedresp, ThrottleOutPacketType.Texture);
return true;
}
protected bool MultipleObjUpdate(IClientAPI simClient, Packet packet)
{
MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket) packet;
// System.Console.WriteLine("new multi update packet " + multipleupdate.ToString());
for (int i = 0; i < multipleupdate.ObjectData.Length; i++)
{
#region position
if (multipleupdate.ObjectData[i].Type == 9) //change position
{
if (OnUpdatePrimGroupPosition != null)
{
LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
OnUpdatePrimGroupPosition(multipleupdate.ObjectData[i].ObjectLocalID, pos, this);
}
}
else if (multipleupdate.ObjectData[i].Type == 1) //single item of group change position
{
if (OnUpdatePrimSinglePosition != null)
{
LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
// System.Console.WriteLine("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
OnUpdatePrimSinglePosition(multipleupdate.ObjectData[i].ObjectLocalID, pos, this);
}
}
#endregion position
#region rotation
else if (multipleupdate.ObjectData[i].Type == 2) // single item of group rotation from tab
{
if (OnUpdatePrimSingleRotation != null)
{
LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true);
//System.Console.WriteLine("new tab rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
OnUpdatePrimSingleRotation(multipleupdate.ObjectData[i].ObjectLocalID, rot, this);
}
}
else if (multipleupdate.ObjectData[i].Type == 3) // single item of group rotation from mouse
{
if (OnUpdatePrimSingleRotation != null)
{
LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 12, true);
//System.Console.WriteLine("new mouse rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
OnUpdatePrimSingleRotation(multipleupdate.ObjectData[i].ObjectLocalID, rot, this);
}
}
else if (multipleupdate.ObjectData[i].Type == 10) //group rotation from object tab
{
if (OnUpdatePrimGroupRotation != null)
{
LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true);
// Console.WriteLine("new rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
OnUpdatePrimGroupRotation(multipleupdate.ObjectData[i].ObjectLocalID, rot, this);
}
}
else if (multipleupdate.ObjectData[i].Type == 11) //group rotation from mouse
{
if (OnUpdatePrimGroupMouseRotation != null)
{
LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 12, true);
//Console.WriteLine("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
// Console.WriteLine("new rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
OnUpdatePrimGroupMouseRotation(multipleupdate.ObjectData[i].ObjectLocalID, pos, rot, this);
}
}
#endregion
#region scale
else if (multipleupdate.ObjectData[i].Type == 13) //group scale from object tab
{
if (OnUpdatePrimScale != null)
{
LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12);
//Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
OnUpdatePrimScale(multipleupdate.ObjectData[i].ObjectLocalID, scale, this);
// Change the position based on scale (for bug number 246)
LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
// System.Console.WriteLine("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
OnUpdatePrimSinglePosition(multipleupdate.ObjectData[i].ObjectLocalID, pos, this);
}
}
else if (multipleupdate.ObjectData[i].Type == 29) //group scale from mouse
{
if (OnUpdatePrimScale != null)
{
LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12);
// Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z );
OnUpdatePrimScale(multipleupdate.ObjectData[i].ObjectLocalID, scale, this);
LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
OnUpdatePrimSinglePosition(multipleupdate.ObjectData[i].ObjectLocalID, pos, this);
}
}
else if (multipleupdate.ObjectData[i].Type == 5) //single prim scale from object tab
{
if (OnUpdatePrimScale != null)
{
LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12);
// Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
OnUpdatePrimScale(multipleupdate.ObjectData[i].ObjectLocalID, scale, this);
}
}
else if (multipleupdate.ObjectData[i].Type == 21) //single prim scale from mouse
{
if (OnUpdatePrimScale != null)
{
LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12);
// Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
OnUpdatePrimScale(multipleupdate.ObjectData[i].ObjectLocalID, scale, this);
}
}
#endregion
}
return true;
}
public void RequestMapLayer()
{
//should be getting the map layer from the grid server
//send a layer covering the 800,800 - 1200,1200 area (should be covering the requested area)
MapLayerReplyPacket mapReply = new MapLayerReplyPacket();
mapReply.AgentData.AgentID = AgentId;
mapReply.AgentData.Flags = 0;
mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1];
mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock();
mapReply.LayerData[0].Bottom = 0;
mapReply.LayerData[0].Left = 0;
mapReply.LayerData[0].Top = 30000;
mapReply.LayerData[0].Right = 30000;
mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-9999-000000000006");
OutPacket(mapReply, ThrottleOutPacketType.Land);
}
public void RequestMapBlocks(int minX, int minY, int maxX, int maxY)
{
/*
IList simMapProfiles = m_gridServer.RequestMapBlocks(minX, minY, maxX, maxY);
MapBlockReplyPacket mbReply = new MapBlockReplyPacket();
mbReply.AgentData.AgentId = this.AgentId;
int len;
if (simMapProfiles == null)
len = 0;
else
len = simMapProfiles.Count;
mbReply.Data = new MapBlockReplyPacket.DataBlock[len];
int iii;
for (iii = 0; iii < len; iii++)
{
Hashtable mp = (Hashtable)simMapProfiles[iii];
mbReply.Data[iii] = new MapBlockReplyPacket.DataBlock();
mbReply.Data[iii].Name = System.Text.Encoding.UTF8.GetBytes((string)mp["name"]);
mbReply.Data[iii].Access = System.Convert.ToByte(mp["access"]);
mbReply.Data[iii].Agents = System.Convert.ToByte(mp["agents"]);
mbReply.Data[iii].MapImageID = new LLUUID((string)mp["map-image-id"]);
mbReply.Data[iii].RegionFlags = System.Convert.ToUInt32(mp["region-flags"]);
mbReply.Data[iii].WaterHeight = System.Convert.ToByte(mp["water-height"]);
mbReply.Data[iii].X = System.Convert.ToUInt16(mp["x"]);
mbReply.Data[iii].Y = System.Convert.ToUInt16(mp["y"]);
}
this.OutPacket(mbReply, ThrottleOutPacketType.Land);
*/
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Timers;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Console;
namespace OpenSim.Region.ClientStack
{
public partial class ClientView
{
protected BlockingQueue<QueItem> PacketQueue;
protected Queue<QueItem> IncomingPacketQueue;
protected Queue<QueItem> OutgoingPacketQueue;
protected Queue<QueItem> ResendOutgoingPacketQueue;
protected Queue<QueItem> LandOutgoingPacketQueue;
protected Queue<QueItem> WindOutgoingPacketQueue;
protected Queue<QueItem> CloudOutgoingPacketQueue;
protected Queue<QueItem> TaskOutgoingPacketQueue;
protected Queue<QueItem> TextureOutgoingPacketQueue;
protected Queue<QueItem> AssetOutgoingPacketQueue;
protected Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>();
protected Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>();
protected Timer AckTimer;
protected uint Sequence = 0;
protected object SequenceLock = new object();
protected const int MAX_APPENDED_ACKS = 10;
protected const int RESEND_TIMEOUT = 4000;
protected const int MAX_SEQUENCE = 0xFFFFFF;
private uint m_circuitCode;
public EndPoint userEP;
protected PacketServer m_networkServer;
public uint CircuitCode
{
get { return m_circuitCode; }
set { m_circuitCode = value; }
}
protected virtual void ProcessOutPacket(Packet Pack)
{
// Keep track of when this packet was sent out
Pack.TickCount = System.Environment.TickCount;
if (!Pack.Header.Resent)
{
// Set the sequence number
lock (SequenceLock)
{
if (Sequence >= MAX_SEQUENCE)
{
Sequence = 1;
}
else
{
Sequence++;
}
Pack.Header.Sequence = Sequence;
}
if (Pack.Header.Reliable) //DIRTY HACK
{
lock (NeedAck)
{
if (!NeedAck.ContainsKey(Pack.Header.Sequence))
{
try
{
NeedAck.Add(Pack.Header.Sequence, Pack);
}
catch (Exception e) // HACKY
{
e.ToString();
// Ignore
// Seems to throw a exception here occasionally
// of 'duplicate key' despite being locked.
// !?!?!?
}
}
else
{
// Client.Log("Attempted to add a duplicate sequence number (" +
// packet.Header.Sequence + ") to the NeedAck dictionary for packet type " +
// packet.Type.ToString(), Helpers.LogLevel.Warning);
}
}
// Don't append ACKs to resent packets, in case that's what was causing the
// delivery to fail
if (!Pack.Header.Resent)
{
// Append any ACKs that need to be sent out to this packet
lock (PendingAcks)
{
if (PendingAcks.Count > 0 && PendingAcks.Count < MAX_APPENDED_ACKS &&
Pack.Type != PacketType.PacketAck &&
Pack.Type != PacketType.LogoutRequest)
{
Pack.Header.AckList = new uint[PendingAcks.Count];
int i = 0;
foreach (uint ack in PendingAcks.Values)
{
Pack.Header.AckList[i] = ack;
i++;
}
PendingAcks.Clear();
Pack.Header.AppendedAcks = true;
}
}
}
}
}
byte[] ZeroOutBuffer = new byte[4096];
byte[] sendbuffer;
sendbuffer = Pack.ToBytes();
try
{
if (Pack.Header.Zerocoded)
{
int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, m_circuitCode); //userEP);
}
else
{
m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, m_circuitCode);
//userEP);
}
}
catch (Exception e)
{
MainLog.Instance.Warn("client",
"ClientView.PacketQueue.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " +
userEP.ToString() + " - killing thread");
MainLog.Instance.Error(e.ToString());
KillThread();
}
}
public virtual void InPacket(Packet NewPack)
{
// Handle appended ACKs
if (NewPack.Header.AppendedAcks)
{
lock (NeedAck)
{
foreach (uint ack in NewPack.Header.AckList)
{
NeedAck.Remove(ack);
}
}
}
// Handle PacketAck packets
if (NewPack.Type == PacketType.PacketAck)
{
PacketAckPacket ackPacket = (PacketAckPacket) NewPack;
lock (NeedAck)
{
foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets)
{
NeedAck.Remove(block.ID);
}
}
}
else if ((NewPack.Type == PacketType.StartPingCheck))
{
//reply to pingcheck
StartPingCheckPacket startPing = (StartPingCheckPacket) NewPack;
CompletePingCheckPacket endPing = new CompletePingCheckPacket();
endPing.PingID.PingID = startPing.PingID.PingID;
OutPacket(endPing, ThrottleOutPacketType.Task);
}
else
{
QueItem item = new QueItem();
item.Packet = NewPack;
item.Incoming = true;
PacketQueue.Enqueue(item);
}
}
private void ThrottleCheck(ref int TypeBytesSent, int Throttle, Queue<QueItem> q, QueItem item)
{
// The idea.. is if the packet throttle queues are empty
// and the client is under throttle for the type. Queue
// it up directly. This basically short cuts having to
// wait for the timer to fire to put things into the
// output queue
if(q.Count == 0 && TypeBytesSent <= ((int)(Throttle / throttleTimeDivisor)))
{
bytesSent += item.Packet.ToBytes().Length;
TypeBytesSent += item.Packet.ToBytes().Length;
PacketQueue.Enqueue(item);
}
else
{
q.Enqueue(item);
}
}
public virtual void OutPacket(Packet NewPack, ThrottleOutPacketType throttlePacketType)
{
QueItem item = new QueItem();
item.Packet = NewPack;
item.Incoming = false;
item.throttleType = throttlePacketType; // Packet throttle type
// The idea.. is if the packet throttle queues are empty and the client is under throttle for the type.
// Queue it up directly.
switch (throttlePacketType)
{
case ThrottleOutPacketType.Resend:
ThrottleCheck(ref ResendBytesSent, ResendthrottleOutbound, ResendOutgoingPacketQueue, item);
break;
case ThrottleOutPacketType.Texture:
ThrottleCheck(ref TextureBytesSent, TexturethrottleOutbound, TextureOutgoingPacketQueue, item);
break;
case ThrottleOutPacketType.Task:
ThrottleCheck(ref TaskBytesSent, TaskthrottleOutbound, TaskOutgoingPacketQueue, item);
break;
case ThrottleOutPacketType.Land:
ThrottleCheck(ref LandBytesSent, LandthrottleOutbound, LandOutgoingPacketQueue, item);
break;
case ThrottleOutPacketType.Asset:
ThrottleCheck(ref AssetBytesSent, AssetthrottleOutbound, AssetOutgoingPacketQueue, item);
break;
case ThrottleOutPacketType.Cloud:
ThrottleCheck(ref CloudBytesSent, CloudthrottleOutbound, CloudOutgoingPacketQueue, item);
break;
case ThrottleOutPacketType.Wind:
ThrottleCheck(ref WindBytesSent, WindthrottleOutbound, WindOutgoingPacketQueue, item);
break;
default:
// Acknowledgements and other such stuff should go directly to the blocking Queue
// Throttling them may and likely 'will' be problematic
PacketQueue.Enqueue(item);
break;
}
//OutgoingPacketQueue.Enqueue(item);
}
# region Low Level Packet Methods
protected void ack_pack(Packet Pack)
{
if (Pack.Header.Reliable)
{
PacketAckPacket ack_it = new PacketAckPacket();
ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
ack_it.Packets[0].ID = Pack.Header.Sequence;
ack_it.Header.Reliable = false;
OutPacket(ack_it, ThrottleOutPacketType.Unknown);
}
/*
if (Pack.Header.Reliable)
{
lock (PendingAcks)
{
uint sequence = (uint)Pack.Header.Sequence;
if (!PendingAcks.ContainsKey(sequence)) { PendingAcks[sequence] = sequence; }
}
}*/
}
protected void ResendUnacked()
{
int now = System.Environment.TickCount;
lock (NeedAck)
{
foreach (Packet packet in NeedAck.Values)
{
if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
{
MainLog.Instance.Verbose("Resending " + packet.Type.ToString() + " packet, " +
(now - packet.TickCount) + "ms have passed");
packet.Header.Resent = true;
OutPacket(packet, ThrottleOutPacketType.Resend);
}
}
}
}
protected void SendAcks()
{
lock (PendingAcks)
{
if (PendingAcks.Count > 0)
{
if (PendingAcks.Count > 250)
{
// FIXME: Handle the odd case where we have too many pending ACKs queued up
MainLog.Instance.Verbose("Too many ACKs queued up!");
return;
}
//OpenSim.Framework.Console.MainLog.Instance.WriteLine("Sending PacketAck");
int i = 0;
PacketAckPacket acks = new PacketAckPacket();
acks.Packets = new PacketAckPacket.PacketsBlock[PendingAcks.Count];
foreach (uint ack in PendingAcks.Values)
{
acks.Packets[i] = new PacketAckPacket.PacketsBlock();
acks.Packets[i].ID = ack;
i++;
}
acks.Header.Reliable = false;
OutPacket(acks, ThrottleOutPacketType.Unknown);
PendingAcks.Clear();
}
}
}
protected void AckTimer_Elapsed(object sender, ElapsedEventArgs ea)
{
SendAcks();
ResendUnacked();
}
#endregion
}
}

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