Added NullInventoryData for unit tests and quick try-outs of the services in 64-bit machines (no SQLite).
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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namespace OpenSim.Data.Null
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{
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/// <summary>
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/// This class is completely null.
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/// </summary>
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public class NullInventoryData : IInventoryDataPlugin
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{
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public string Version { get { return "1.0.0.0"; } }
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public void Initialise()
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{
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}
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public void Dispose()
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{
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// Do nothing.
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}
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public string Name
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{
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get { return "Null Inventory Data Interface"; }
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}
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public void Initialise(string connect)
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{
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}
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/// <summary>
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/// Returns all descendent folders of this folder. Does not return the parent folder itself.
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/// </summary>
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/// <param name="parentID">The folder to get subfolders for</param>
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/// <returns>A list of inventory folders</returns>
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public List<InventoryFolderBase> getFolderHierarchy(UUID parentID)
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{
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return new List<InventoryFolderBase>();
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}
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/// <summary>
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/// Returns a list of inventory items contained within the specified folder
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/// </summary>
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/// <param name="folderID">The UUID of the target folder</param>
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/// <returns>A List of InventoryItemBase items</returns>
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public List<InventoryItemBase> getInventoryInFolder(UUID folderID)
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{
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return new List<InventoryItemBase>();
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}
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/// <summary>
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/// Returns a list of the root folders within a users inventory
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/// </summary>
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/// <param name="user">The user whos inventory is to be searched</param>
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/// <returns>A list of folder objects</returns>
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public List<InventoryFolderBase> getUserRootFolders(UUID user)
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{
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return new List<InventoryFolderBase>();
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}
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/// <summary>
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/// Returns the users inventory root folder.
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/// </summary>
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/// <param name="user">The UUID of the user who is having inventory being returned</param>
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/// <returns>Root inventory folder, null if no root inventory folder was found</returns>
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public InventoryFolderBase getUserRootFolder(UUID user)
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{
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return null;
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}
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/// <summary>
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/// Returns a list of inventory folders contained in the folder 'parentID'
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/// </summary>
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/// <param name="parentID">The folder to get subfolders for</param>
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/// <returns>A list of inventory folders</returns>
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public List<InventoryFolderBase> getInventoryFolders(UUID parentID)
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{
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return new List<InventoryFolderBase>();
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}
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/// <summary>
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/// Returns an inventory item by its UUID
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/// </summary>
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/// <param name="item">The UUID of the item to be returned</param>
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/// <returns>A class containing item information</returns>
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public InventoryItemBase getInventoryItem(UUID item)
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{
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return null;
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}
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/// <summary>
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/// Returns a specified inventory folder by its UUID
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/// </summary>
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/// <param name="folder">The UUID of the folder to be returned</param>
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/// <returns>A class containing folder information</returns>
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public InventoryFolderBase getInventoryFolder(UUID folder)
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{
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return null;
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}
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/// <summary>
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/// Creates a new inventory item based on item
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/// </summary>
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/// <param name="item">The item to be created</param>
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public void addInventoryItem(InventoryItemBase item)
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{
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}
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/// <summary>
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/// Updates an inventory item with item (updates based on ID)
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/// </summary>
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/// <param name="item">The updated item</param>
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public void updateInventoryItem(InventoryItemBase item)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="item"></param>
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public void deleteInventoryItem(UUID item)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="item"></param>
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public InventoryItemBase queryInventoryItem(UUID item)
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{
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return null;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="item"></param>
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public InventoryFolderBase queryInventoryFolder(UUID folder)
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{
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return null;
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}
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/// <summary>
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/// Adds a new folder specified by folder
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/// </summary>
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/// <param name="folder">The inventory folder</param>
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public void addInventoryFolder(InventoryFolderBase folder)
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{
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}
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/// <summary>
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/// Updates a folder based on its ID with folder
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/// </summary>
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/// <param name="folder">The inventory folder</param>
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public void updateInventoryFolder(InventoryFolderBase folder)
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{
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}
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/// <summary>
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/// Updates a folder based on its ID with folder
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/// </summary>
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/// <param name="folder">The inventory folder</param>
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public void moveInventoryFolder(InventoryFolderBase folder)
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{
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}
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/// <summary>
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/// Deletes a folder. Thie will delete both the folder itself and its contents (items and descendent folders)
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/// </summary>
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/// <param name="folder">The id of the folder</param>
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public void deleteInventoryFolder(UUID folder)
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{
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}
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/// <summary>
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/// Returns all activated gesture-items in the inventory of the specified avatar.
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/// </summary>
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/// <param name="avatarID">
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/// The <see cref="UUID"/> of the avatar
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/// </param>
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/// <returns>
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/// The list of gestures (<see cref="InventoryItemBase"/>s)
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/// </returns>
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public List<InventoryItemBase> fetchActiveGestures(UUID avatarID)
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{
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return new List<InventoryItemBase>();
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}
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}
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}
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