test: Extend malformed packet test to actually check that a valid packet can get through after the malformed ones have been sent

0.6.0-stable
Justin Clarke Casey 2008-10-30 22:32:23 +00:00
parent 419775c72b
commit 5feaff8524
8 changed files with 140 additions and 23 deletions

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@ -97,8 +97,10 @@ namespace OpenSim.Framework
{ {
IClientAPI client; IClientAPI client;
bool tryGetRet = false; bool tryGetRet = false;
lock (m_clients) lock (m_clients)
tryGetRet = m_clients.TryGetValue(circuitCode, out client); tryGetRet = m_clients.TryGetValue(circuitCode, out client);
if (tryGetRet) if (tryGetRet)
{ {
client.InPacket(packet); client.InPacket(packet);

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@ -4804,10 +4804,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
break; break;
case PacketType.ObjectName: case PacketType.ObjectName:
ObjectNamePacket objName = (ObjectNamePacket)Pack; ObjectNamePacket objName = (ObjectNamePacket)Pack;
handlerObjectName = null; handlerObjectName = null;
for (int i = 0; i < objName.ObjectData.Length; i++) for (int i = 0; i < objName.ObjectData.Length; i++)
{ {
handlerObjectName = OnObjectName; handlerObjectName = OnObjectName;
if (handlerObjectName != null) if (handlerObjectName != null)
{ {

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@ -26,9 +26,9 @@
*/ */
using System.Net; using System.Net;
//using System.Threading;
using log4net; using log4net;
using NUnit.Framework; using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse; using OpenMetaverse;
using OpenMetaverse.Packets; using OpenMetaverse.Packets;
using OpenSim.Framework; using OpenSim.Framework;
@ -60,9 +60,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
/// <summary> /// <summary>
/// Add a client for testing /// Add a client for testing
/// </summary> /// </summary>
/// <param name="scene"></param>
/// <param name="testLLUDPServer"></param> /// <param name="testLLUDPServer"></param>
/// <param name="testPacketServer"></param>
/// <param name="acm">Agent circuit manager used in setting up the stack</param> /// <param name="acm">Agent circuit manager used in setting up the stack</param>
protected void SetupStack(out TestLLUDPServer testLLUDPServer, out AgentCircuitManager acm) protected void SetupStack(
IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
out AgentCircuitManager acm)
{ {
ClientStackUserSettings userSettings = new ClientStackUserSettings(); ClientStackUserSettings userSettings = new ClientStackUserSettings();
testLLUDPServer = new TestLLUDPServer(); testLLUDPServer = new TestLLUDPServer();
@ -70,8 +74,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
uint port = 666; uint port = 666;
testLLUDPServer.Initialise(null, ref port, 0, false, userSettings, null, acm); testLLUDPServer.Initialise(null, ref port, 0, false, userSettings, null, acm);
new LLPacketServer(testLLUDPServer, userSettings); testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
testLLUDPServer.LocalScene = new MockScene(); testLLUDPServer.LocalScene = scene;
} }
/// <summary> /// <summary>
@ -117,8 +121,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002"); UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
TestLLUDPServer testLLUDPServer; TestLLUDPServer testLLUDPServer;
TestLLPacketServer testLLPacketServer;
AgentCircuitManager acm; AgentCircuitManager acm;
SetupStack(out testLLUDPServer, out acm); SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
AgentCircuitData acd = new AgentCircuitData(); AgentCircuitData acd = new AgentCircuitData();
acd.AgentID = myAgentUuid; acd.AgentID = myAgentUuid;
@ -160,8 +165,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
uint myCircuitCode = 123457; uint myCircuitCode = 123457;
TestLLUDPServer testLLUDPServer; TestLLUDPServer testLLUDPServer;
TestLLPacketServer testLLPacketServer;
AgentCircuitManager acm; AgentCircuitManager acm;
SetupStack(out testLLUDPServer, out acm); SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
AddClient(myCircuitCode, new IPEndPoint(IPAddress.Loopback, 1000), testLLUDPServer, acm); AddClient(myCircuitCode, new IPEndPoint(IPAddress.Loopback, 1000), testLLUDPServer, acm);
testLLUDPServer.RemoveClientCircuit(myCircuitCode); testLLUDPServer.RemoveClientCircuit(myCircuitCode);
@ -179,20 +185,41 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
public void TestMalformedPacketSend() public void TestMalformedPacketSend()
{ {
uint myCircuitCode = 123458; uint myCircuitCode = 123458;
EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 1001); EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 1001);
MockScene scene = new MockScene();
TestLLUDPServer testLLUDPServer; TestLLUDPServer testLLUDPServer;
TestLLPacketServer testLLPacketServer;
AgentCircuitManager acm; AgentCircuitManager acm;
SetupStack(out testLLUDPServer, out acm); SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
AddClient(myCircuitCode, testEp, testLLUDPServer, acm); AddClient(myCircuitCode, testEp, testLLUDPServer, acm);
byte[] data = new byte[] { 0x01, 0x02, 0x03, 0x04 }; byte[] data = new byte[] { 0x01, 0x02, 0x03, 0x04 };
// Send two garbled 'packets' in succession
testLLUDPServer.LoadReceive(data, testEp);
testLLUDPServer.LoadReceive(data, testEp); testLLUDPServer.LoadReceive(data, testEp);
testLLUDPServer.ReceiveData(null); testLLUDPServer.ReceiveData(null);
// Check that we are still here // Check that we are still here
Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode)); Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(0));
// Check that sending a valid packet to same circuit still succeeds
Assert.That(scene.ObjectNameCallsReceived, Is.EqualTo(0));
ObjectNamePacket onp = new ObjectNamePacket();
ObjectNamePacket.ObjectDataBlock odb = new ObjectNamePacket.ObjectDataBlock();
odb.LocalID = 1;
odb.Name = Utils.StringToBytes("helloooo");
onp.ObjectData = new ObjectNamePacket.ObjectDataBlock[] { odb };
onp.Header.Zerocoded = false;
testLLUDPServer.LoadReceive(onp, testEp);
testLLUDPServer.ReceiveData(null);
Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1));
Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(1));
} }
} }
} }

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@ -36,6 +36,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
/// </summary> /// </summary>
public class MockScene : SceneBase public class MockScene : SceneBase
{ {
public int ObjectNameCallsReceived
{
get { return m_objectNameCallsReceived; }
}
protected int m_objectNameCallsReceived;
public MockScene() public MockScene()
{ {
m_regInfo = new RegionInfo(1000, 1000, null, null); m_regInfo = new RegionInfo(1000, 1000, null, null);
@ -44,9 +50,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
public override void Update() {} public override void Update() {}
public override void LoadWorldMap() {} public override void LoadWorldMap() {}
public override void AddNewClient(IClientAPI client, bool child) {}
public override void AddNewClient(IClientAPI client, bool child)
{
client.OnObjectName += RecordObjectNameCall;
}
public override void RemoveClient(UUID agentID) {} public override void RemoveClient(UUID agentID) {}
public override void CloseAllAgents(uint circuitcode) {} public override void CloseAllAgents(uint circuitcode) {}
public override bool OtherRegionUp(RegionInfo thisRegion) { return false; } public override bool OtherRegionUp(RegionInfo thisRegion) { return false; }
/// <summary>
/// Doesn't really matter what the call is - we're using this to test that a packet has actually been received
/// </summary>
protected void RecordObjectNameCall(IClientAPI remoteClient, uint localID, string message)
{
m_objectNameCallsReceived++;
}
} }
} }

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@ -0,0 +1,74 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenSim.Region.ClientStack.LindenUDP;
namespace OpenSim.Region.ClientStack.LindenUDP.Tests
{
public class TestLLPacketServer : LLPacketServer
{
/// <summary>
/// Record counts of packets received
/// </summary>
protected Dictionary<PacketType, int> m_packetsReceived = new Dictionary<PacketType, int>();
public TestLLPacketServer(ILLClientStackNetworkHandler networkHandler, ClientStackUserSettings userSettings)
: base(networkHandler, userSettings)
{}
public override void InPacket(uint circuitCode, Packet packet)
{
base.InPacket(circuitCode, packet);
if (m_packetsReceived.ContainsKey(packet.Type))
m_packetsReceived[packet.Type]++;
else
m_packetsReceived[packet.Type] = 1;
}
public int GetTotalPacketsReceived()
{
int totalCount = 0;
foreach (int count in m_packetsReceived.Values)
totalCount += count;
return totalCount;
}
public int GetPacketsReceivedFor(PacketType packetType)
{
if (m_packetsReceived.ContainsKey(packetType))
return m_packetsReceived[packetType];
else
return 0;
}
}
}

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@ -91,12 +91,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
} }
/// <summary> /// <summary>
/// Calls the protected asynchronous result method /// Calls the protected asynchronous result method. This fires out all data chunks currently queued for send
/// </summary> /// </summary>
/// <param name="result"></param> /// <param name="result"></param>
public void ReceiveData(IAsyncResult result) public void ReceiveData(IAsyncResult result)
{ {
OnReceivedData(result); while (m_chunksToLoad.Count > 0)
OnReceivedData(result);
} }
/// <summary> /// <summary>

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@ -2185,11 +2185,6 @@ namespace OpenSim.Region.Environment.Scenes
#region Add/Remove Avatar Methods #region Add/Remove Avatar Methods
/// <summary>
/// Register the new client with the scene
/// </summary>
/// <param name="client"></param
/// <param name="child"></param>
public override void AddNewClient(IClientAPI client, bool child) public override void AddNewClient(IClientAPI client, bool child)
{ {
SubscribeToClientEvents(client); SubscribeToClientEvents(client);

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@ -130,10 +130,9 @@ namespace OpenSim.Region.Environment.Scenes
#region Add/Remove Agent/Avatar #region Add/Remove Agent/Avatar
/// <summary> /// <summary>
/// /// Register the new client with the scene
/// </summary> /// </summary>
/// <param name="remoteClient"></param> /// <param name="client"></param
/// <param name="agentID"></param>
/// <param name="child"></param> /// <param name="child"></param>
public abstract void AddNewClient(IClientAPI client, bool child); public abstract void AddNewClient(IClientAPI client, bool child);