Yengine: change filename extentions on scripts state (better delete contents of bin/scriptengines/yengine .. btw bin/scriptdata is not used anymore )
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85b973ce1d
commit
5ff57f01b7
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@ -67,7 +67,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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private static readonly bool DEBUG_STACKCAPRES = false;
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private static readonly bool DEBUG_STACKCAPRES = false;
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private static readonly bool DEBUG_TRYSTMT = false;
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private static readonly bool DEBUG_TRYSTMT = false;
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public static readonly string OBJECT_CODE_MAGIC = "XMRObjectCode";
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public static readonly string OBJECT_CODE_MAGIC = "YObjectCode";
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// reserve positive version values for original xmr
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// reserve positive version values for original xmr
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public static int COMPILED_VERSION_VALUE = -1; // decremented when compiler or object file changes
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public static int COMPILED_VERSION_VALUE = -1; // decremented when compiler or object file changes
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File diff suppressed because it is too large
Load Diff
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@ -48,8 +48,8 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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string sourceHash = null;
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string sourceHash = null;
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TextWriter saveSource = null;
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TextWriter saveSource = null;
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string objFileName = GetScriptFileName (m_ScriptObjCodeKey + ".xmrobj");
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string objFileName = GetScriptFileName (m_ScriptObjCodeKey + ".yobj");
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string tmpFileName = GetScriptFileName (m_ScriptObjCodeKey + ".xmrtmp");
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string tmpFileName = GetScriptFileName (m_ScriptObjCodeKey + ".ytmp");
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// If we already have an object file, don't bother compiling.
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// If we already have an object file, don't bother compiling.
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if (!m_ForceRecomp && File.Exists(objFileName))
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if (!m_ForceRecomp && File.Exists(objFileName))
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@ -139,7 +139,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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// Since we just wrote the .xmrobj file, maybe save disassembly.
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// Since we just wrote the .xmrobj file, maybe save disassembly.
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if (m_Engine.m_ScriptDebugSaveIL)
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if (m_Engine.m_ScriptDebugSaveIL)
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{
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{
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string asmFileName = GetScriptFileName (m_ScriptObjCodeKey + ".xmrasm");
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string asmFileName = GetScriptFileName (m_ScriptObjCodeKey + ".yasm");
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// m_log.Debug ("[YEngine]: MMRScriptCompileSaveILGen: saving to " + asmFileName);
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// m_log.Debug ("[YEngine]: MMRScriptCompileSaveILGen: saving to " + asmFileName);
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asmFileWriter = File.CreateText (asmFileName);
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asmFileWriter = File.CreateText (asmFileName);
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}
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}
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@ -90,7 +90,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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// Check version number to make sure we know how to process file contents.
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// Check version number to make sure we know how to process file contents.
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char[] ocm = objFileReader.ReadChars(ScriptCodeGen.OBJECT_CODE_MAGIC.Length);
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char[] ocm = objFileReader.ReadChars(ScriptCodeGen.OBJECT_CODE_MAGIC.Length);
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if(new String(ocm) != ScriptCodeGen.OBJECT_CODE_MAGIC)
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if(new String(ocm) != ScriptCodeGen.OBJECT_CODE_MAGIC)
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throw new Exception("not an XMR object file (bad magic)");
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throw new Exception("not an Yengine object file (bad magic)");
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int cvv = objFileReader.ReadInt32();
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int cvv = objFileReader.ReadInt32();
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if(cvv != ScriptCodeGen.COMPILED_VERSION_VALUE)
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if(cvv != ScriptCodeGen.COMPILED_VERSION_VALUE)
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@ -412,7 +412,6 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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zeroDetectParams));
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zeroDetectParams));
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break;
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break;
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case StateSource.Teleporting:
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case StateSource.Teleporting:
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PostEvent(new EventParams("changed",
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PostEvent(new EventParams("changed",
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sbcCR,
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sbcCR,
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@ -42,13 +42,12 @@ using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
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using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
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using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
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/**
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/**
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* Contains classes that disassemble or decompile an xmrobj file.
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* Contains classes that disassemble or decompile an yobj file.
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* See xmrengcomp.cx utility program.
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* See xmrengcomp.cx utility program.
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*/
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*/
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namespace OpenSim.Region.ScriptEngine.Yengine
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namespace OpenSim.Region.ScriptEngine.Yengine
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{
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{
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/*
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/*
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* Encapsulate object code for a method.
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* Encapsulate object code for a method.
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*/
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*/
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