* minor: Take out some of the test log output I accidentally left in a couple of commits ago
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bdee86563c
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5ffbba9a8f
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@ -1144,7 +1144,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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msg.MessageBlock.Message = Utils.StringToBytes(message);
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msg.MessageBlock.Message = Utils.StringToBytes(message);
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msg.MessageBlock.BinaryBucket = binaryBucket;
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msg.MessageBlock.BinaryBucket = binaryBucket;
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System.Console.WriteLine("SendInstantMessage: " + msg);
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//System.Console.WriteLine("SendInstantMessage: " + msg);
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OutPacket(msg, ThrottleOutPacketType.Task);
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OutPacket(msg, ThrottleOutPacketType.Task);
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}
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}
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}
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}
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@ -136,7 +136,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Transfer
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if (im.dialog == (byte) InstantMessageDialog.InventoryOffered)
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if (im.dialog == (byte) InstantMessageDialog.InventoryOffered)
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{
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{
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m_log.DebugFormat("Asset type {0}", ((AssetType)im.binaryBucket[0]));
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//m_log.DebugFormat("Asset type {0}", ((AssetType)im.binaryBucket[0]));
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ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
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ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
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UUID copyID;
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UUID copyID;
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