minor: Use more compact libomv primitive constructors in osNpcGetPos() and osNpcGetRot()
parent
785abe070d
commit
60060e7be9
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@ -2446,13 +2446,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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ScenePresence sp = World.GetScenePresence(npcId);
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if (sp != null)
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{
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Vector3 pos = sp.AbsolutePosition;
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return new LSL_Vector(pos.X, pos.Y, pos.Z);
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}
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return new LSL_Vector(sp.AbsolutePosition);
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}
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return new LSL_Vector(0, 0, 0);
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return Vector3.Zero;
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}
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public void osNpcMoveTo(LSL_Key npc, LSL_Vector pos)
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@ -2523,7 +2520,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W);
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return Quaternion.Identity;
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}
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public void osNpcSetRot(LSL_Key npc, LSL_Rotation rotation)
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