minor: Use more compact libomv primitive constructors in osNpcGetPos() and osNpcGetRot()
parent
785abe070d
commit
60060e7be9
|
@ -2446,13 +2446,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
ScenePresence sp = World.GetScenePresence(npcId);
|
ScenePresence sp = World.GetScenePresence(npcId);
|
||||||
|
|
||||||
if (sp != null)
|
if (sp != null)
|
||||||
{
|
return new LSL_Vector(sp.AbsolutePosition);
|
||||||
Vector3 pos = sp.AbsolutePosition;
|
|
||||||
return new LSL_Vector(pos.X, pos.Y, pos.Z);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return new LSL_Vector(0, 0, 0);
|
return Vector3.Zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void osNpcMoveTo(LSL_Key npc, LSL_Vector pos)
|
public void osNpcMoveTo(LSL_Key npc, LSL_Vector pos)
|
||||||
|
@ -2523,7 +2520,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W);
|
return Quaternion.Identity;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void osNpcSetRot(LSL_Key npc, LSL_Rotation rotation)
|
public void osNpcSetRot(LSL_Key npc, LSL_Rotation rotation)
|
||||||
|
|
Loading…
Reference in New Issue