* Made Mapitems more failure friendly

0.6.0-stable
Teravus Ovares 2008-10-06 18:29:25 +00:00
parent d18aff3310
commit 600721d480
1 changed files with 86 additions and 10 deletions

View File

@ -66,6 +66,8 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
private int cachedTime = 0;
private byte[] myMapImageJPEG;
private bool m_Enabled = false;
private Dictionary<UUID, MapRequestState> m_openRequests = new Dictionary<UUID, MapRequestState>();
//private int CacheRegionsDistance = 256;
@ -297,11 +299,51 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
if (mreg != null)
{
string httpserver = "http://" + mreg.ExternalEndPoint.Address.ToString() + ":" + mreg.HttpPort + "/MAP/MapItems/" + regionhandle.ToString();
List<mapItemReply> returnitems = new List<mapItemReply>();
LLSDMap ramap = RequestMapItems(httpserver);
if (ramap.ContainsKey(itemtype.ToString()))
RequestMapItems(httpserver,remoteClient.AgentId,flags,EstateID,godlike,itemtype,regionhandle);
}
}
}
}
public delegate LLSDMap RequestMapItemsDelegate(string httpserver, UUID id, uint flags,
uint EstateID, bool godlike, uint itemtype, ulong regionhandle);
private void RequestMapItemsCompleted(IAsyncResult iar)
{
LLSDArray itemarray = (LLSDArray)ramap[itemtype.ToString()];
RequestMapItemsDelegate icon = (RequestMapItemsDelegate)iar.AsyncState;
LLSDMap response = icon.EndInvoke(iar);
UUID requestID = response["requestID"].AsUUID();
if (requestID != UUID.Zero)
{
MapRequestState mrs = new MapRequestState();
mrs.agentID = UUID.Zero;
lock (m_openRequests)
{
if (m_openRequests.ContainsKey(requestID))
{
mrs = m_openRequests[requestID];
m_openRequests.Remove(requestID);
}
}
if (mrs.agentID != UUID.Zero)
{
ScenePresence av = null;
m_scene.TryGetAvatar(mrs.agentID, out av);
if (av != null)
{
if (response.ContainsKey(mrs.itemtype.ToString()))
{
List<mapItemReply> returnitems = new List<mapItemReply>();
LLSDArray itemarray = (LLSDArray)response[mrs.itemtype.ToString()];
for (int i = 0; i < itemarray.Count; i++)
{
LLSDMap mapitem = (LLSDMap)itemarray[i];
@ -314,17 +356,38 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
mi.name = mapitem["Name"].AsString();
returnitems.Add(mi);
}
}
remoteClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
}
}
av.ControllingClient.SendMapItemReply(returnitems.ToArray(), mrs.itemtype, mrs.flags);
}
}
private LLSDMap RequestMapItems(string httpserver)
}
}
}
public void RequestMapItems(string httpserver, UUID id, uint flags,
uint EstateID, bool godlike, uint itemtype, ulong regionhandle)
{
//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName);
RequestMapItemsDelegate d = RequestMapItemsAsync;
d.BeginInvoke(httpserver, id,flags,EstateID,godlike,itemtype,regionhandle,RequestMapItemsCompleted, d);
//bool val = m_commsProvider.InterRegion.RegionUp(new SerializableRegionInfo(region));
}
private LLSDMap RequestMapItemsAsync(string httpserver, UUID id, uint flags,
uint EstateID, bool godlike, uint itemtype, ulong regionhandle)
{
UUID requestID = UUID.Random();
MapRequestState mrs = new MapRequestState();
mrs.agentID = id;
mrs.EstateID = EstateID;
mrs.flags = flags;
mrs.godlike = godlike;
mrs.itemtype=itemtype;
mrs.regionhandle = regionhandle;
lock (m_openRequests)
m_openRequests.Add(requestID, mrs);
WebRequest mapitemsrequest = WebRequest.Create(httpserver);
mapitemsrequest.Method = "POST";
mapitemsrequest.ContentType = "application/xml+llsd";
@ -335,6 +398,8 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
byte[] buffer = LLSDParser.SerializeXmlBytes(LLSDofRAMap);
LLSDMap responseMap = new LLSDMap();
responseMap["requestID"] = LLSD.FromUUID(requestID);
Stream os = null;
try
{ // send the Post
@ -381,6 +446,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
rezResponse = LLSDParser.DeserializeXml(response_mapItems_reply);
responseMap = (LLSDMap)rezResponse;
responseMap["requestID"] = LLSD.FromUUID(requestID);
}
catch (Exception ex)
{
@ -590,5 +656,15 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
return responsemap;
}
}
public struct MapRequestState
{
public UUID agentID;
public uint flags;
public uint EstateID;
public bool godlike;
public uint itemtype;
public ulong regionhandle;
}
}