remove setting up of second scene in attachments since it's not currently used

bulletsim
Justin Clark-Casey (justincc) 2011-08-16 21:58:52 +01:00
parent 66eb537d0c
commit 601257f8b6
1 changed files with 21 additions and 24 deletions

View File

@ -52,10 +52,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
[TestFixture]
public class AttachmentsModuleTests
{
public Scene scene, scene2;
public Scene scene;
public UUID agent1;
public static Random random;
public ulong region1, region2;
public ulong region1;
public AgentCircuitData acd1;
public SceneObjectGroup sog1, sog2, sog3;
@ -65,13 +65,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
TestHelpers.InMethod();
scene = SceneHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
scene2 = SceneHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
interregionComms.Initialise(new IniConfigSource());
interregionComms.PostInitialise();
SceneHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms);
SceneHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms);
agent1 = UUID.Random();
random = new Random();
@ -81,7 +79,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
//ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
region1 = scene.RegionInfo.RegionHandle;
region2 = scene2.RegionInfo.RegionHandle;
SceneHelpers.AddScenePresence(scene, agent1);
}
@ -116,25 +113,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
// I'm commenting this test because scene setup NEEDS InventoryService to
// be non-null
//[Test]
public void T032_CrossAttachments()
{
TestHelpers.InMethod();
ScenePresence presence = scene.GetScenePresence(agent1);
ScenePresence presence2 = scene2.GetScenePresence(agent1);
presence2.AddAttachment(sog1);
presence2.AddAttachment(sog2);
ISharedRegionModule serialiser = new SerialiserModule();
SceneHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser);
SceneHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser);
Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross");
//Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful");
Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted");
Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects");
}
// public void T032_CrossAttachments()
// {
// TestHelpers.InMethod();
//
// ScenePresence presence = scene.GetScenePresence(agent1);
// ScenePresence presence2 = scene2.GetScenePresence(agent1);
// presence2.AddAttachment(sog1);
// presence2.AddAttachment(sog2);
//
// ISharedRegionModule serialiser = new SerialiserModule();
// SceneHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser);
// SceneHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser);
//
// Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross");
//
// //Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful");
// Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted");
// Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects");
// }
private SceneObjectGroup NewSOG(UUID uuid, Scene scene, UUID agent)
{