* minor: remove some mono compiler warnings

0.6.5-rc1
Justin Clarke Casey 2009-04-09 20:06:30 +00:00
parent 6af0751cc5
commit 601fa22185
3 changed files with 3 additions and 4 deletions

View File

@ -7600,7 +7600,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_log.Error("EstateOwnerMessage: Unknown method requested\n" + messagePacket); m_log.Error("EstateOwnerMessage: Unknown method requested\n" + messagePacket);
break; break;
} }
break;
//int parcelID, uint reportType, uint requestflags, string filter //int parcelID, uint reportType, uint requestflags, string filter

View File

@ -42,7 +42,7 @@ namespace OpenSim.Region.CoreModules.World.Wind.Plugins
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Vector2[] m_windSpeeds = new Vector2[16 * 16]; private Vector2[] m_windSpeeds = new Vector2[16 * 16];
private Random m_rndnums = new Random(Environment.TickCount); //private Random m_rndnums = new Random(Environment.TickCount);
private float m_avgStrength = 5.0f; // Average magnitude of the wind vector private float m_avgStrength = 5.0f; // Average magnitude of the wind vector
private float m_avgDirection = 0.0f; // Average direction of the wind in degrees private float m_avgDirection = 0.0f; // Average direction of the wind in degrees

View File

@ -36,12 +36,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
private readonly IObject m_obj; private readonly IObject m_obj;
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private readonly IGraphics m_graphics; private readonly IGraphics m_graphics;
private Scene m_scene; //private Scene m_scene;
public Host(IObject m_obj, Scene m_scene) public Host(IObject m_obj, Scene m_scene)
{ {
this.m_obj = m_obj; this.m_obj = m_obj;
this.m_scene = m_scene; //this.m_scene = m_scene;
m_graphics = new Graphics(m_scene); m_graphics = new Graphics(m_scene);
} }