Lock tests on EntityList.cs, multithreaded object addition

and removal.

From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
0.6.1-post-fixes
Sean Dague 2008-11-10 20:28:57 +00:00
parent 13cf89bf3b
commit 60299d172b
2 changed files with 290 additions and 1 deletions

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@ -130,7 +130,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public SceneObjectGroup FindObject(int local)
public SceneObjectGroup FindObject(uint local)
{
try
{

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@ -0,0 +1,289 @@
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*
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using NUnit.Framework.SyntaxHelpers;
using System;
using System.Threading;
using System.Text;
using System.Collections.Generic;
using Nini.Config;
using NUnit.Framework;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Environment.Scenes;
using OpenMetaverse;
namespace OpenSim.Region.Environment.Scenes.Tests
{
/// <summary>
/// Scene oriented tests
/// </summary>
[TestFixture]
public class EntityListTests
{
[SetUp]
public void Init()
{
try
{
log4net.Config.XmlConfigurator.Configure();
}
catch
{
// I don't care, just leave log4net off
}
}
static public Random random;
SceneObjectGroup found;
Scene scene;
/// <summary>
/// Test adding an object to a scene. Doesn't yet do what it says on the tin.
/// </summary>
[Test]
public void T001_TestAddSceneObject()
{
RegionInfo regInfo = new RegionInfo(1000, 1000, null, null);
regInfo.RegionName = "Unit test region";
AgentCircuitManager acm = new AgentCircuitManager();
//CommunicationsManager cm = new CommunicationsManager(null, null, null, false, null);
CommunicationsManager cm = null;
//SceneCommunicationService scs = new SceneCommunicationService(cm);
SceneCommunicationService scs = null;
StorageManager sm = new OpenSim.Region.Environment.StorageManager("OpenSim.Data.Null.dll", "", "");
IConfigSource configSource = new IniConfigSource();
scene
= new Scene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null);
SceneObjectGroup sceneObject = new SceneObjectGroup();
SceneObjectPart part
= new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
//part.UpdatePrimFlags(false, false, true);
part.ObjectFlags |= (uint)PrimFlags.Phantom;
sceneObject.RootPart = part;
sceneObject.AddPart(part);
scene.AddNewSceneObject(sceneObject, false);
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
//System.Console.WriteLine("retrievedPart : {0}", retrievedPart);
// If the parts have the same UUID then we will consider them as one and the same
Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
}
[Test]
public void T010_AddObjects()
{
random = new Random();
SceneObjectGroup found;
EntityList entlist = new EntityList();
SceneObjectGroup sog = NewSOG();
UUID obj1 = sog.UUID;
uint li1 = sog.LocalId;
entlist.Add(sog);
sog = NewSOG();
UUID obj2 = sog.UUID;
uint li2 = sog.LocalId;
entlist.Add(sog);
found = entlist.FindObject(obj1);
Assert.That(found.UUID ,Is.EqualTo(obj1) );
found = entlist.FindObject(li1);
Assert.That(found.UUID ,Is.EqualTo(obj1) );
found = entlist.FindObject(obj2);
Assert.That(found.UUID ,Is.EqualTo(obj2) );
found = entlist.FindObject(li2);
Assert.That(found.UUID ,Is.EqualTo(obj2) );
entlist.RemoveObject(obj1);
entlist.RemoveObject(obj2);
found = entlist.FindObject(obj1);
Assert.That(found, Is.Null);
found = entlist.FindObject(obj2);
Assert.That(found, Is.Null);
}
[Test]
public void T011_ThreadAddRemoveTest()
{
EntityList entlist = new EntityList();
Dictionary<UUID, uint> dict = new Dictionary<UUID,uint>();
List<Thread> trdlist = new List<Thread>();
for (int i=0; i<80; i++)
{
SceneObjectGroup sog = NewSOG();
TestThreads test = new TestThreads(entlist,sog);
Thread start = new Thread(new ThreadStart(test.TestAddSceneObject));
start.Start();
trdlist.Add(start);
dict.Add(sog.UUID, sog.LocalId);
}
foreach (Thread thread in trdlist)
{
thread.Join();
}
foreach (KeyValuePair<UUID, uint> item in dict)
{
found = entlist.FindObject(item.Key);
Assert.That(found.UUID,Is.EqualTo(item.Key));
found = entlist.FindObject(item.Value);
Assert.That(found.UUID,Is.EqualTo(item.Key));
// Start Removing
TestThreads test = new TestThreads(entlist,found);
Thread start = new Thread(new ThreadStart(test.TestRemoveSceneObject));
start.Start();
trdlist.Add(start);
}
foreach (Thread thread in trdlist)
{
thread.Join();
}
foreach (KeyValuePair<UUID, uint> item in dict)
{
found = entlist.FindObject(item.Key);
Assert.That(found,Is.Null);
found = entlist.FindObject(item.Value);
Assert.That(found,Is.Null);
}
}
[Test]
public void T012_MultipleUUIDEntry()
{
EntityList entlist = new EntityList();
UUID id = UUID.Random();
int exceptions = 0;
Dictionary<UUID, uint> dict = new Dictionary<UUID,uint>();
List<Thread> trdlist = new List<Thread>();
SceneObjectGroup sog = NewSOG(id);
uint lid = sog.LocalId;
for (int i=0; i<30; i++)
{
try
{
TestThreads test = new TestThreads(entlist,sog);
Thread start = new Thread(new ThreadStart(test.TestAddSceneObject));
start.Start();
trdlist.Add(start);
}
catch
{
}
}
foreach (Thread thread in trdlist)
{
thread.Join();
}
found = entlist.FindObject(sog.UUID);
Assert.That(found.UUID,Is.EqualTo(sog.UUID));
found = entlist.FindObject(lid);
Assert.That(found.UUID,Is.EqualTo(sog.UUID));
entlist.RemoveObject(id);
found = entlist.FindObject(id);
Assert.That(found,Is.Null);
}
private SceneObjectGroup NewSOG()
{
SceneObjectGroup sog = new SceneObjectGroup();
SceneObjectPart sop = new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
sop.Name = RandomName();
sop.Description = sop.Name;
sop.Text = RandomName();
sop.SitName = RandomName();
sop.TouchName = RandomName();
sop.ObjectFlags |= (uint)PrimFlags.Phantom;
sog.AddPart(sop);
sog.RootPart = sop;
scene.AddNewSceneObject(sog, false);
return sog;
}
private SceneObjectGroup NewSOG(UUID id)
{
SceneObjectGroup sog = new SceneObjectGroup();
SceneObjectPart sop = new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
sop.UUID = id;
sop.Name = RandomName();
sop.Description = sop.Name;
sop.Text = RandomName();
sop.SitName = RandomName();
sop.TouchName = RandomName();
sop.ObjectFlags |= (uint)PrimFlags.Phantom;
sog.AddPart(sop);
sog.RootPart = sop;
scene.AddNewSceneObject(sog, false);
return sog;
}
private static string RandomName()
{
StringBuilder name = new StringBuilder();
int size = random.Next(40,80);
char ch ;
for (int i=0; i<size; i++)
{
ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ;
name.Append(ch);
}
return name.ToString();
}
}
public class TestThreads
{
private EntityList entlist;
private SceneObjectGroup sog;
public TestThreads(EntityList entlist, SceneObjectGroup sog)
{
this.entlist = entlist;
this.sog = sog;
}
public void TestAddSceneObject()
{
entlist.Add(sog);
}
public void TestRemoveSceneObject()
{
entlist.RemoveObject(sog.UUID);
}
}
}