Lock tests on EntityList.cs, multithreaded object addition
and removal. From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>0.6.1-post-fixes
parent
13cf89bf3b
commit
60299d172b
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@ -130,7 +130,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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public SceneObjectGroup FindObject(int local)
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public SceneObjectGroup FindObject(uint local)
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{
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try
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{
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@ -0,0 +1,289 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using NUnit.Framework.SyntaxHelpers;
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using System;
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using System.Threading;
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using System.Text;
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using System.Collections.Generic;
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using Nini.Config;
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using NUnit.Framework;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.Environment.Scenes;
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using OpenMetaverse;
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namespace OpenSim.Region.Environment.Scenes.Tests
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{
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/// <summary>
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/// Scene oriented tests
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/// </summary>
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[TestFixture]
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public class EntityListTests
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{
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[SetUp]
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public void Init()
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{
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try
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{
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log4net.Config.XmlConfigurator.Configure();
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}
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catch
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{
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// I don't care, just leave log4net off
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}
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}
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static public Random random;
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SceneObjectGroup found;
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Scene scene;
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/// <summary>
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/// Test adding an object to a scene. Doesn't yet do what it says on the tin.
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/// </summary>
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[Test]
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public void T001_TestAddSceneObject()
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{
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RegionInfo regInfo = new RegionInfo(1000, 1000, null, null);
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regInfo.RegionName = "Unit test region";
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AgentCircuitManager acm = new AgentCircuitManager();
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//CommunicationsManager cm = new CommunicationsManager(null, null, null, false, null);
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CommunicationsManager cm = null;
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//SceneCommunicationService scs = new SceneCommunicationService(cm);
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SceneCommunicationService scs = null;
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StorageManager sm = new OpenSim.Region.Environment.StorageManager("OpenSim.Data.Null.dll", "", "");
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IConfigSource configSource = new IniConfigSource();
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scene
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= new Scene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null);
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SceneObjectGroup sceneObject = new SceneObjectGroup();
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SceneObjectPart part
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= new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
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//part.UpdatePrimFlags(false, false, true);
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part.ObjectFlags |= (uint)PrimFlags.Phantom;
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sceneObject.RootPart = part;
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sceneObject.AddPart(part);
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scene.AddNewSceneObject(sceneObject, false);
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SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
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//System.Console.WriteLine("retrievedPart : {0}", retrievedPart);
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// If the parts have the same UUID then we will consider them as one and the same
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Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
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}
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[Test]
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public void T010_AddObjects()
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{
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random = new Random();
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SceneObjectGroup found;
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EntityList entlist = new EntityList();
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SceneObjectGroup sog = NewSOG();
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UUID obj1 = sog.UUID;
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uint li1 = sog.LocalId;
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entlist.Add(sog);
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sog = NewSOG();
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UUID obj2 = sog.UUID;
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uint li2 = sog.LocalId;
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entlist.Add(sog);
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found = entlist.FindObject(obj1);
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Assert.That(found.UUID ,Is.EqualTo(obj1) );
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found = entlist.FindObject(li1);
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Assert.That(found.UUID ,Is.EqualTo(obj1) );
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found = entlist.FindObject(obj2);
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Assert.That(found.UUID ,Is.EqualTo(obj2) );
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found = entlist.FindObject(li2);
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Assert.That(found.UUID ,Is.EqualTo(obj2) );
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entlist.RemoveObject(obj1);
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entlist.RemoveObject(obj2);
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found = entlist.FindObject(obj1);
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Assert.That(found, Is.Null);
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found = entlist.FindObject(obj2);
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Assert.That(found, Is.Null);
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}
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[Test]
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public void T011_ThreadAddRemoveTest()
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{
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EntityList entlist = new EntityList();
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Dictionary<UUID, uint> dict = new Dictionary<UUID,uint>();
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List<Thread> trdlist = new List<Thread>();
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for (int i=0; i<80; i++)
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{
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SceneObjectGroup sog = NewSOG();
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TestThreads test = new TestThreads(entlist,sog);
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Thread start = new Thread(new ThreadStart(test.TestAddSceneObject));
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start.Start();
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trdlist.Add(start);
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dict.Add(sog.UUID, sog.LocalId);
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}
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foreach (Thread thread in trdlist)
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{
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thread.Join();
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}
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foreach (KeyValuePair<UUID, uint> item in dict)
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{
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found = entlist.FindObject(item.Key);
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Assert.That(found.UUID,Is.EqualTo(item.Key));
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found = entlist.FindObject(item.Value);
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Assert.That(found.UUID,Is.EqualTo(item.Key));
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// Start Removing
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TestThreads test = new TestThreads(entlist,found);
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Thread start = new Thread(new ThreadStart(test.TestRemoveSceneObject));
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start.Start();
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trdlist.Add(start);
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}
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foreach (Thread thread in trdlist)
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{
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thread.Join();
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}
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foreach (KeyValuePair<UUID, uint> item in dict)
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{
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found = entlist.FindObject(item.Key);
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Assert.That(found,Is.Null);
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found = entlist.FindObject(item.Value);
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Assert.That(found,Is.Null);
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}
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}
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[Test]
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public void T012_MultipleUUIDEntry()
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{
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EntityList entlist = new EntityList();
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UUID id = UUID.Random();
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int exceptions = 0;
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Dictionary<UUID, uint> dict = new Dictionary<UUID,uint>();
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List<Thread> trdlist = new List<Thread>();
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SceneObjectGroup sog = NewSOG(id);
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uint lid = sog.LocalId;
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for (int i=0; i<30; i++)
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{
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try
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{
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TestThreads test = new TestThreads(entlist,sog);
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Thread start = new Thread(new ThreadStart(test.TestAddSceneObject));
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start.Start();
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trdlist.Add(start);
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}
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catch
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{
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}
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}
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foreach (Thread thread in trdlist)
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{
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thread.Join();
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}
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found = entlist.FindObject(sog.UUID);
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Assert.That(found.UUID,Is.EqualTo(sog.UUID));
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found = entlist.FindObject(lid);
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Assert.That(found.UUID,Is.EqualTo(sog.UUID));
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entlist.RemoveObject(id);
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found = entlist.FindObject(id);
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Assert.That(found,Is.Null);
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}
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private SceneObjectGroup NewSOG()
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{
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SceneObjectGroup sog = new SceneObjectGroup();
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SceneObjectPart sop = new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
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sop.Name = RandomName();
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sop.Description = sop.Name;
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sop.Text = RandomName();
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sop.SitName = RandomName();
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sop.TouchName = RandomName();
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sop.ObjectFlags |= (uint)PrimFlags.Phantom;
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sog.AddPart(sop);
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sog.RootPart = sop;
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scene.AddNewSceneObject(sog, false);
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return sog;
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}
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private SceneObjectGroup NewSOG(UUID id)
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{
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SceneObjectGroup sog = new SceneObjectGroup();
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SceneObjectPart sop = new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
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sop.UUID = id;
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sop.Name = RandomName();
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sop.Description = sop.Name;
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sop.Text = RandomName();
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sop.SitName = RandomName();
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sop.TouchName = RandomName();
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sop.ObjectFlags |= (uint)PrimFlags.Phantom;
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sog.AddPart(sop);
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sog.RootPart = sop;
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scene.AddNewSceneObject(sog, false);
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return sog;
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}
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private static string RandomName()
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{
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StringBuilder name = new StringBuilder();
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int size = random.Next(40,80);
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char ch ;
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for (int i=0; i<size; i++)
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{
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ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ;
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name.Append(ch);
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}
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return name.ToString();
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}
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}
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public class TestThreads
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{
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private EntityList entlist;
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private SceneObjectGroup sog;
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public TestThreads(EntityList entlist, SceneObjectGroup sog)
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{
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this.entlist = entlist;
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this.sog = sog;
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}
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public void TestAddSceneObject()
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{
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entlist.Add(sog);
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}
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public void TestRemoveSceneObject()
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{
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entlist.RemoveObject(sog.UUID);
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}
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}
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}
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