Lock tests on EntityList.cs, multithreaded object addition
and removal. From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>0.6.1-post-fixes
parent
13cf89bf3b
commit
60299d172b
|
@ -130,7 +130,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public SceneObjectGroup FindObject(int local)
|
public SceneObjectGroup FindObject(uint local)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
|
|
@ -0,0 +1,289 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSim Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using NUnit.Framework.SyntaxHelpers;
|
||||||
|
using System;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Text;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Nini.Config;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Framework.Communications;
|
||||||
|
using OpenSim.Region.Environment.Scenes;
|
||||||
|
using OpenMetaverse;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.Environment.Scenes.Tests
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Scene oriented tests
|
||||||
|
/// </summary>
|
||||||
|
[TestFixture]
|
||||||
|
public class EntityListTests
|
||||||
|
{
|
||||||
|
[SetUp]
|
||||||
|
public void Init()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
log4net.Config.XmlConfigurator.Configure();
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
// I don't care, just leave log4net off
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static public Random random;
|
||||||
|
SceneObjectGroup found;
|
||||||
|
Scene scene;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test adding an object to a scene. Doesn't yet do what it says on the tin.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void T001_TestAddSceneObject()
|
||||||
|
{
|
||||||
|
RegionInfo regInfo = new RegionInfo(1000, 1000, null, null);
|
||||||
|
regInfo.RegionName = "Unit test region";
|
||||||
|
AgentCircuitManager acm = new AgentCircuitManager();
|
||||||
|
//CommunicationsManager cm = new CommunicationsManager(null, null, null, false, null);
|
||||||
|
CommunicationsManager cm = null;
|
||||||
|
//SceneCommunicationService scs = new SceneCommunicationService(cm);
|
||||||
|
SceneCommunicationService scs = null;
|
||||||
|
StorageManager sm = new OpenSim.Region.Environment.StorageManager("OpenSim.Data.Null.dll", "", "");
|
||||||
|
IConfigSource configSource = new IniConfigSource();
|
||||||
|
|
||||||
|
scene
|
||||||
|
= new Scene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null);
|
||||||
|
|
||||||
|
SceneObjectGroup sceneObject = new SceneObjectGroup();
|
||||||
|
SceneObjectPart part
|
||||||
|
= new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
|
||||||
|
//part.UpdatePrimFlags(false, false, true);
|
||||||
|
part.ObjectFlags |= (uint)PrimFlags.Phantom;
|
||||||
|
|
||||||
|
sceneObject.RootPart = part;
|
||||||
|
sceneObject.AddPart(part);
|
||||||
|
|
||||||
|
scene.AddNewSceneObject(sceneObject, false);
|
||||||
|
|
||||||
|
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
|
||||||
|
|
||||||
|
//System.Console.WriteLine("retrievedPart : {0}", retrievedPart);
|
||||||
|
// If the parts have the same UUID then we will consider them as one and the same
|
||||||
|
Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void T010_AddObjects()
|
||||||
|
{
|
||||||
|
random = new Random();
|
||||||
|
SceneObjectGroup found;
|
||||||
|
EntityList entlist = new EntityList();
|
||||||
|
SceneObjectGroup sog = NewSOG();
|
||||||
|
UUID obj1 = sog.UUID;
|
||||||
|
uint li1 = sog.LocalId;
|
||||||
|
entlist.Add(sog);
|
||||||
|
sog = NewSOG();
|
||||||
|
UUID obj2 = sog.UUID;
|
||||||
|
uint li2 = sog.LocalId;
|
||||||
|
entlist.Add(sog);
|
||||||
|
|
||||||
|
found = entlist.FindObject(obj1);
|
||||||
|
Assert.That(found.UUID ,Is.EqualTo(obj1) );
|
||||||
|
found = entlist.FindObject(li1);
|
||||||
|
Assert.That(found.UUID ,Is.EqualTo(obj1) );
|
||||||
|
found = entlist.FindObject(obj2);
|
||||||
|
Assert.That(found.UUID ,Is.EqualTo(obj2) );
|
||||||
|
found = entlist.FindObject(li2);
|
||||||
|
Assert.That(found.UUID ,Is.EqualTo(obj2) );
|
||||||
|
|
||||||
|
entlist.RemoveObject(obj1);
|
||||||
|
entlist.RemoveObject(obj2);
|
||||||
|
|
||||||
|
found = entlist.FindObject(obj1);
|
||||||
|
Assert.That(found, Is.Null);
|
||||||
|
found = entlist.FindObject(obj2);
|
||||||
|
Assert.That(found, Is.Null);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void T011_ThreadAddRemoveTest()
|
||||||
|
{
|
||||||
|
EntityList entlist = new EntityList();
|
||||||
|
Dictionary<UUID, uint> dict = new Dictionary<UUID,uint>();
|
||||||
|
List<Thread> trdlist = new List<Thread>();
|
||||||
|
for (int i=0; i<80; i++)
|
||||||
|
{
|
||||||
|
SceneObjectGroup sog = NewSOG();
|
||||||
|
TestThreads test = new TestThreads(entlist,sog);
|
||||||
|
Thread start = new Thread(new ThreadStart(test.TestAddSceneObject));
|
||||||
|
start.Start();
|
||||||
|
trdlist.Add(start);
|
||||||
|
dict.Add(sog.UUID, sog.LocalId);
|
||||||
|
}
|
||||||
|
foreach (Thread thread in trdlist)
|
||||||
|
{
|
||||||
|
thread.Join();
|
||||||
|
}
|
||||||
|
foreach (KeyValuePair<UUID, uint> item in dict)
|
||||||
|
{
|
||||||
|
found = entlist.FindObject(item.Key);
|
||||||
|
Assert.That(found.UUID,Is.EqualTo(item.Key));
|
||||||
|
found = entlist.FindObject(item.Value);
|
||||||
|
Assert.That(found.UUID,Is.EqualTo(item.Key));
|
||||||
|
|
||||||
|
// Start Removing
|
||||||
|
TestThreads test = new TestThreads(entlist,found);
|
||||||
|
Thread start = new Thread(new ThreadStart(test.TestRemoveSceneObject));
|
||||||
|
start.Start();
|
||||||
|
trdlist.Add(start);
|
||||||
|
}
|
||||||
|
foreach (Thread thread in trdlist)
|
||||||
|
{
|
||||||
|
thread.Join();
|
||||||
|
}
|
||||||
|
foreach (KeyValuePair<UUID, uint> item in dict)
|
||||||
|
{
|
||||||
|
found = entlist.FindObject(item.Key);
|
||||||
|
Assert.That(found,Is.Null);
|
||||||
|
found = entlist.FindObject(item.Value);
|
||||||
|
Assert.That(found,Is.Null);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void T012_MultipleUUIDEntry()
|
||||||
|
{
|
||||||
|
EntityList entlist = new EntityList();
|
||||||
|
UUID id = UUID.Random();
|
||||||
|
int exceptions = 0;
|
||||||
|
Dictionary<UUID, uint> dict = new Dictionary<UUID,uint>();
|
||||||
|
List<Thread> trdlist = new List<Thread>();
|
||||||
|
SceneObjectGroup sog = NewSOG(id);
|
||||||
|
uint lid = sog.LocalId;
|
||||||
|
for (int i=0; i<30; i++)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
TestThreads test = new TestThreads(entlist,sog);
|
||||||
|
Thread start = new Thread(new ThreadStart(test.TestAddSceneObject));
|
||||||
|
start.Start();
|
||||||
|
trdlist.Add(start);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
foreach (Thread thread in trdlist)
|
||||||
|
{
|
||||||
|
thread.Join();
|
||||||
|
}
|
||||||
|
found = entlist.FindObject(sog.UUID);
|
||||||
|
Assert.That(found.UUID,Is.EqualTo(sog.UUID));
|
||||||
|
found = entlist.FindObject(lid);
|
||||||
|
Assert.That(found.UUID,Is.EqualTo(sog.UUID));
|
||||||
|
|
||||||
|
entlist.RemoveObject(id);
|
||||||
|
found = entlist.FindObject(id);
|
||||||
|
Assert.That(found,Is.Null);
|
||||||
|
}
|
||||||
|
|
||||||
|
private SceneObjectGroup NewSOG()
|
||||||
|
{
|
||||||
|
SceneObjectGroup sog = new SceneObjectGroup();
|
||||||
|
SceneObjectPart sop = new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
|
||||||
|
sop.Name = RandomName();
|
||||||
|
sop.Description = sop.Name;
|
||||||
|
sop.Text = RandomName();
|
||||||
|
sop.SitName = RandomName();
|
||||||
|
sop.TouchName = RandomName();
|
||||||
|
sop.ObjectFlags |= (uint)PrimFlags.Phantom;
|
||||||
|
|
||||||
|
sog.AddPart(sop);
|
||||||
|
sog.RootPart = sop;
|
||||||
|
|
||||||
|
scene.AddNewSceneObject(sog, false);
|
||||||
|
|
||||||
|
return sog;
|
||||||
|
}
|
||||||
|
|
||||||
|
private SceneObjectGroup NewSOG(UUID id)
|
||||||
|
{
|
||||||
|
SceneObjectGroup sog = new SceneObjectGroup();
|
||||||
|
SceneObjectPart sop = new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
|
||||||
|
sop.UUID = id;
|
||||||
|
sop.Name = RandomName();
|
||||||
|
sop.Description = sop.Name;
|
||||||
|
sop.Text = RandomName();
|
||||||
|
sop.SitName = RandomName();
|
||||||
|
sop.TouchName = RandomName();
|
||||||
|
sop.ObjectFlags |= (uint)PrimFlags.Phantom;
|
||||||
|
|
||||||
|
sog.AddPart(sop);
|
||||||
|
sog.RootPart = sop;
|
||||||
|
|
||||||
|
scene.AddNewSceneObject(sog, false);
|
||||||
|
|
||||||
|
return sog;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string RandomName()
|
||||||
|
{
|
||||||
|
StringBuilder name = new StringBuilder();
|
||||||
|
int size = random.Next(40,80);
|
||||||
|
char ch ;
|
||||||
|
for (int i=0; i<size; i++)
|
||||||
|
{
|
||||||
|
ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ;
|
||||||
|
name.Append(ch);
|
||||||
|
}
|
||||||
|
return name.ToString();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class TestThreads
|
||||||
|
{
|
||||||
|
private EntityList entlist;
|
||||||
|
private SceneObjectGroup sog;
|
||||||
|
|
||||||
|
public TestThreads(EntityList entlist, SceneObjectGroup sog)
|
||||||
|
{
|
||||||
|
this.entlist = entlist;
|
||||||
|
this.sog = sog;
|
||||||
|
}
|
||||||
|
public void TestAddSceneObject()
|
||||||
|
{
|
||||||
|
entlist.Add(sog);
|
||||||
|
}
|
||||||
|
public void TestRemoveSceneObject()
|
||||||
|
{
|
||||||
|
entlist.RemoveObject(sog.UUID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue