Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler.

slimupdates2
Melanie 2010-05-09 17:56:52 +01:00
parent 9b22393cf3
commit 60357d3778
11 changed files with 60 additions and 6 deletions

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@ -48,5 +48,6 @@ namespace OpenSim.Data
public abstract void Initialise(string connect);
public abstract void Initialise();
public abstract void Dispose();
public abstract bool Delete(string id);
}
}

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@ -38,6 +38,7 @@ namespace OpenSim.Data
bool ExistsAsset(UUID uuid);
List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
void Initialise(string connect);
bool Delete(string id);
}
public class AssetDataInitialiser : PluginInitialiserBase

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@ -322,6 +322,10 @@ namespace OpenSim.Data.MSSQL
return retList;
}
public override bool Delete(string id)
{
return false;
}
#endregion
}
}

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@ -338,6 +338,24 @@ namespace OpenSim.Data.MySQL
return retList;
}
public override bool Delete(string id)
{
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
MySqlCommand cmd = new MySqlCommand("delete from assets where id=?id");
cmd.Parameters.AddWithValue("?id", id);
cmd.ExecuteNonQuery();
cmd.Dispose();
}
}
return true;
}
#endregion
}
}

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@ -338,6 +338,11 @@ namespace OpenSim.Data.SQLite
get { return "SQLite Asset storage engine"; }
}
public override bool Delete(string id)
{
return false;
}
#endregion
}
}

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@ -338,6 +338,10 @@ namespace OpenSim.Data.SQLiteLegacy
get { return "SQLite Asset storage engine"; }
}
public override bool Delete(string id)
{
return false;
}
#endregion
}
}
}

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@ -59,9 +59,11 @@ namespace OpenSim.Server.Handlers.Asset
m_AssetService =
ServerUtils.LoadPlugin<IAssetService>(assetService, args);
bool allowDelete = serverConfig.GetBoolean("AllowRemoteDelete", false);
server.AddStreamHandler(new AssetServerGetHandler(m_AssetService));
server.AddStreamHandler(new AssetServerPostHandler(m_AssetService));
server.AddStreamHandler(new AssetServerDeleteHandler(m_AssetService));
server.AddStreamHandler(new AssetServerDeleteHandler(m_AssetService, allowDelete));
}
}
}

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@ -47,11 +47,13 @@ namespace OpenSim.Server.Handlers.Asset
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IAssetService m_AssetService;
protected bool m_allowDelete;
public AssetServerDeleteHandler(IAssetService service) :
public AssetServerDeleteHandler(IAssetService service, bool allowDelete) :
base("DELETE", "/assets")
{
m_AssetService = service;
m_allowDelete = allowDelete;
}
public override byte[] Handle(string path, Stream request,
@ -61,9 +63,9 @@ namespace OpenSim.Server.Handlers.Asset
string[] p = SplitParams(path);
if (p.Length > 0)
if (p.Length > 0 && m_allowDelete)
{
// result = m_AssetService.Delete(p[0]);
result = m_AssetService.Delete(p[0]);
}
XmlSerializer xs = new XmlSerializer(typeof(bool));

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@ -156,6 +156,17 @@ namespace OpenSim.Services.AssetService
public bool Delete(string id)
{
UUID assetID;
if (!UUID.TryParse(id, out assetID))
return false;
AssetBase asset = m_Database.GetAsset(assetID);
if (asset == null)
return false;
if ((int)(asset.Flags & AssetFlags.Maptile) != 0)
return m_Database.Delete(id);
return false;
}

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@ -60,5 +60,10 @@ namespace OpenSim.Tests.Common.Mock
}
public List<AssetMetadata> FetchAssetMetadataSet(int start, int count) { return new List<AssetMetadata>(count); }
public bool Delete(string id)
{
return false;
}
}
}
}

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@ -40,6 +40,7 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
AssetLoaderArgs = "assets/AssetSets.xml"
AllowRemoteDelete = "false"
; * This configuration loads the inventory server modules. It duplicates
; * the function of the legacy inventory server