Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler.
parent
9b22393cf3
commit
60357d3778
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@ -48,5 +48,6 @@ namespace OpenSim.Data
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public abstract void Initialise(string connect);
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public abstract void Initialise();
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public abstract void Dispose();
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public abstract bool Delete(string id);
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}
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}
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@ -38,6 +38,7 @@ namespace OpenSim.Data
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bool ExistsAsset(UUID uuid);
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List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
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void Initialise(string connect);
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bool Delete(string id);
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}
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public class AssetDataInitialiser : PluginInitialiserBase
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@ -322,6 +322,10 @@ namespace OpenSim.Data.MSSQL
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return retList;
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}
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public override bool Delete(string id)
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{
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return false;
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}
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#endregion
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}
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}
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@ -338,6 +338,24 @@ namespace OpenSim.Data.MySQL
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return retList;
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}
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public override bool Delete(string id)
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{
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lock (m_dbLock)
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{
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
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dbcon.Open();
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MySqlCommand cmd = new MySqlCommand("delete from assets where id=?id");
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cmd.Parameters.AddWithValue("?id", id);
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cmd.ExecuteNonQuery();
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cmd.Dispose();
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}
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}
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return true;
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}
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#endregion
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}
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}
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@ -338,6 +338,11 @@ namespace OpenSim.Data.SQLite
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get { return "SQLite Asset storage engine"; }
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}
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public override bool Delete(string id)
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{
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return false;
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}
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#endregion
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}
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}
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@ -338,6 +338,10 @@ namespace OpenSim.Data.SQLiteLegacy
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get { return "SQLite Asset storage engine"; }
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}
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public override bool Delete(string id)
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{
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return false;
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}
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#endregion
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}
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}
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@ -59,9 +59,11 @@ namespace OpenSim.Server.Handlers.Asset
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m_AssetService =
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ServerUtils.LoadPlugin<IAssetService>(assetService, args);
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bool allowDelete = serverConfig.GetBoolean("AllowRemoteDelete", false);
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server.AddStreamHandler(new AssetServerGetHandler(m_AssetService));
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server.AddStreamHandler(new AssetServerPostHandler(m_AssetService));
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server.AddStreamHandler(new AssetServerDeleteHandler(m_AssetService));
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server.AddStreamHandler(new AssetServerDeleteHandler(m_AssetService, allowDelete));
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}
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}
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}
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@ -47,11 +47,13 @@ namespace OpenSim.Server.Handlers.Asset
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private IAssetService m_AssetService;
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protected bool m_allowDelete;
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public AssetServerDeleteHandler(IAssetService service) :
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public AssetServerDeleteHandler(IAssetService service, bool allowDelete) :
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base("DELETE", "/assets")
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{
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m_AssetService = service;
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m_allowDelete = allowDelete;
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}
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public override byte[] Handle(string path, Stream request,
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@ -61,9 +63,9 @@ namespace OpenSim.Server.Handlers.Asset
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string[] p = SplitParams(path);
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if (p.Length > 0)
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if (p.Length > 0 && m_allowDelete)
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{
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// result = m_AssetService.Delete(p[0]);
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result = m_AssetService.Delete(p[0]);
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}
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XmlSerializer xs = new XmlSerializer(typeof(bool));
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@ -156,6 +156,17 @@ namespace OpenSim.Services.AssetService
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public bool Delete(string id)
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{
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UUID assetID;
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if (!UUID.TryParse(id, out assetID))
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return false;
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AssetBase asset = m_Database.GetAsset(assetID);
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if (asset == null)
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return false;
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if ((int)(asset.Flags & AssetFlags.Maptile) != 0)
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return m_Database.Delete(id);
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return false;
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}
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@ -60,5 +60,10 @@ namespace OpenSim.Tests.Common.Mock
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}
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public List<AssetMetadata> FetchAssetMetadataSet(int start, int count) { return new List<AssetMetadata>(count); }
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public bool Delete(string id)
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{
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return false;
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}
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}
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}
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@ -40,6 +40,7 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
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LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
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DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
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AssetLoaderArgs = "assets/AssetSets.xml"
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AllowRemoteDelete = "false"
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; * This configuration loads the inventory server modules. It duplicates
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; * the function of the legacy inventory server
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