Make scene object directories more robust and prevent deleted SOP's from
sticking aroundprebuild-update
parent
739eb14741
commit
604423d52b
|
@ -3159,7 +3159,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode);
|
m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode);
|
||||||
|
|
||||||
//m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false));
|
//m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false));
|
||||||
//m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true));
|
//m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true));
|
||||||
}
|
}
|
||||||
|
|
|
@ -95,7 +95,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalID = new Dictionary<uint, SceneObjectGroup>();
|
protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalID = new Dictionary<uint, SceneObjectGroup>();
|
||||||
protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullID = new Dictionary<UUID, SceneObjectGroup>();
|
protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullID = new Dictionary<UUID, SceneObjectGroup>();
|
||||||
private readonly Object m_dictionary_lock = new Object();
|
|
||||||
|
|
||||||
private Object m_updateLock = new Object();
|
private Object m_updateLock = new Object();
|
||||||
|
|
||||||
|
@ -136,11 +135,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_scenePresenceArray = newlist;
|
m_scenePresenceArray = newlist;
|
||||||
}
|
}
|
||||||
|
|
||||||
lock (m_dictionary_lock)
|
lock (SceneObjectGroupsByFullID)
|
||||||
{
|
|
||||||
SceneObjectGroupsByFullID.Clear();
|
SceneObjectGroupsByFullID.Clear();
|
||||||
|
lock (SceneObjectGroupsByLocalID)
|
||||||
SceneObjectGroupsByLocalID.Clear();
|
SceneObjectGroupsByLocalID.Clear();
|
||||||
}
|
|
||||||
|
|
||||||
Entities.Clear();
|
Entities.Clear();
|
||||||
}
|
}
|
||||||
|
@ -395,17 +393,19 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (OnObjectCreate != null)
|
if (OnObjectCreate != null)
|
||||||
OnObjectCreate(sceneObject);
|
OnObjectCreate(sceneObject);
|
||||||
|
|
||||||
lock (m_dictionary_lock)
|
lock (SceneObjectGroupsByFullID)
|
||||||
{
|
{
|
||||||
SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
|
SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
|
||||||
|
foreach (SceneObjectPart part in sceneObject.Children.Values)
|
||||||
|
SceneObjectGroupsByFullID[part.UUID] = sceneObject;
|
||||||
|
}
|
||||||
|
lock (SceneObjectGroupsByLocalID)
|
||||||
|
{
|
||||||
SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject;
|
SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject;
|
||||||
foreach (SceneObjectPart part in sceneObject.Children.Values)
|
foreach (SceneObjectPart part in sceneObject.Children.Values)
|
||||||
{
|
|
||||||
SceneObjectGroupsByFullID[part.UUID] = sceneObject;
|
|
||||||
SceneObjectGroupsByLocalID[part.LocalId] = sceneObject;
|
SceneObjectGroupsByLocalID[part.LocalId] = sceneObject;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -418,24 +418,32 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
if (Entities.ContainsKey(uuid))
|
if (Entities.ContainsKey(uuid))
|
||||||
{
|
{
|
||||||
|
SceneObjectGroup grp = (SceneObjectGroup)Entities[uuid];
|
||||||
|
|
||||||
if (!resultOfObjectLinked)
|
if (!resultOfObjectLinked)
|
||||||
{
|
{
|
||||||
m_numPrim -= ((SceneObjectGroup) Entities[uuid]).Children.Count;
|
m_numPrim -= ((SceneObjectGroup) Entities[uuid]).Children.Count;
|
||||||
|
|
||||||
if ((((SceneObjectGroup)Entities[uuid]).RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics)
|
if ((grp.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics)
|
||||||
{
|
RemovePhysicalPrim(grp.Children.Count);
|
||||||
RemovePhysicalPrim(((SceneObjectGroup)Entities[uuid]).Children.Count);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (OnObjectRemove != null)
|
if (OnObjectRemove != null)
|
||||||
OnObjectRemove(Entities[uuid]);
|
OnObjectRemove(Entities[uuid]);
|
||||||
|
|
||||||
lock (m_dictionary_lock)
|
lock (SceneObjectGroupsByFullID)
|
||||||
{
|
{
|
||||||
SceneObjectGroupsByFullID.Remove(uuid);
|
foreach (SceneObjectPart part in grp.Children.Values)
|
||||||
SceneObjectGroupsByLocalID.Remove(((SceneObjectGroup)Entities[uuid]).LocalId);
|
SceneObjectGroupsByFullID.Remove(part.UUID);
|
||||||
|
SceneObjectGroupsByFullID.Remove(grp.RootPart.UUID);
|
||||||
}
|
}
|
||||||
|
lock (SceneObjectGroupsByLocalID)
|
||||||
|
{
|
||||||
|
foreach (SceneObjectPart part in grp.Children.Values)
|
||||||
|
SceneObjectGroupsByLocalID.Remove(part.LocalId);
|
||||||
|
SceneObjectGroupsByLocalID.Remove(grp.RootPart.LocalId);
|
||||||
|
}
|
||||||
|
|
||||||
Entities.Remove(uuid);
|
Entities.Remove(uuid);
|
||||||
//SceneObjectGroup part;
|
//SceneObjectGroup part;
|
||||||
//((part.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics)
|
//((part.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics)
|
||||||
|
@ -860,7 +868,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
if (SceneObjectGroupsByLocalID.TryGetValue(localID, out sog))
|
if (SceneObjectGroupsByLocalID.TryGetValue(localID, out sog))
|
||||||
{
|
{
|
||||||
|
if (sog.HasChildPrim(localID))
|
||||||
return sog;
|
return sog;
|
||||||
|
SceneObjectGroupsByLocalID.Remove(localID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -896,7 +906,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
if (SceneObjectGroupsByFullID.TryGetValue(fullID, out sog))
|
if (SceneObjectGroupsByFullID.TryGetValue(fullID, out sog))
|
||||||
{
|
{
|
||||||
|
if (sog.Children.ContainsKey(fullID))
|
||||||
return sog;
|
return sog;
|
||||||
|
SceneObjectGroupsByFullID.Remove(fullID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue