diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs new file mode 100644 index 0000000000..103a8135b1 --- /dev/null +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -0,0 +1,141 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System.Reflection; +using log4net; +using Nini.Config; +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Region.Framework; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Region.Framework.Scenes; + +namespace OpenSim.Region.CoreModules.Avatar.Attachments +{ + public class AttachmentsModule : IAttachmentsModule, IRegionModule + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + protected Scene m_scene = null; + + public void Initialise(Scene scene, IConfigSource source) + { + scene.RegisterModuleInterface(this); + m_scene = scene; + } + + public void PostInitialise() + { + } + + public void Close() + { + } + + public string Name + { + get { return "Attachments Module"; } + } + + public bool IsSharedModule + { + get { return false; } + } + + public bool AttachObject( + IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent) + { + SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID); + if (group != null) + { + if (m_scene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId)) + { + // If the attachment point isn't the same as the one previously used + // set it's offset position = 0 so that it appears on the attachment point + // and not in a weird location somewhere unknown. + if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint()) + { + attachPos = Vector3.Zero; + } + + // AttachmentPt 0 means the client chose to 'wear' the attachment. + if (AttachmentPt == 0) + { + // Check object for stored attachment point + AttachmentPt = (uint)group.GetAttachmentPoint(); + } + + // if we still didn't find a suitable attachment point....... + if (AttachmentPt == 0) + { + // Stick it on left hand with Zero Offset from the attachment point. + AttachmentPt = (uint)AttachmentPoint.LeftHand; + attachPos = Vector3.Zero; + } + + group.SetAttachmentPoint((byte)AttachmentPt); + group.AbsolutePosition = attachPos; + + // Saves and gets itemID + UUID itemId; + + if (group.GetFromItemID() == UUID.Zero) + { + m_scene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId); + } + else + { + itemId = group.GetFromItemID(); + } + + m_scene.AttachObject(remoteClient, AttachmentPt, itemId, group); + + group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent); + + // In case it is later dropped again, don't let + // it get cleaned up + group.RootPart.RemFlag(PrimFlags.TemporaryOnRez); + group.HasGroupChanged = false; + } + else + { + remoteClient.SendAgentAlertMessage( + "You don't have sufficient permissions to attach this object", false); + + return false; + } + } + else + { + m_log.DebugFormat("[SCENE GRAPH]: AttachObject found no such scene object {0}", objectLocalID); + return false; + } + + return true; + } + } +} \ No newline at end of file diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs new file mode 100644 index 0000000000..c965bcf8e7 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs @@ -0,0 +1,49 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using OpenMetaverse; +using OpenSim.Framework; + +namespace OpenSim.Region.Framework.Interfaces +{ + public interface IAttachmentsModule + { + /// + /// Attach an object to an avatar. + /// + /// + /// + /// + /// + /// + /// + /// true if the object was successfully attached, false otherwise + bool AttachObject( + IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent); + } +} \ No newline at end of file diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 5f3cd8cf4d..474fba9e11 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -1902,21 +1902,6 @@ namespace OpenSim.Region.Framework.Scenes } } - /// - /// Attach an object. - /// - /// - /// - /// - /// - /// - /// - /// true if the object was successfully attached, false otherwise - public bool AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent) - { - return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent); - } - /// /// This registers the item as attached in a user's inventory /// diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index a880fe7d59..c83132f97d 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -307,6 +307,7 @@ namespace OpenSim.Region.Framework.Scenes protected IXMLRPC m_xmlrpcModule; protected IWorldComm m_worldCommModule; + public IAttachmentsModule AttachmentsModule { get; set; } protected IAvatarFactory m_AvatarFactory; public IAvatarFactory AvatarFactory { @@ -1215,6 +1216,7 @@ namespace OpenSim.Region.Framework.Scenes m_worldCommModule = RequestModuleInterface(); XferManager = RequestModuleInterface(); m_AvatarFactory = RequestModuleInterface(); + AttachmentsModule = RequestModuleInterface(); m_serialiser = RequestModuleInterface(); m_dialogModule = RequestModuleInterface(); m_capsModule = RequestModuleInterface(); @@ -2405,9 +2407,11 @@ namespace OpenSim.Region.Framework.Scenes //grp.SetFromAssetID(grp.RootPart.LastOwnerID); m_log.DebugFormat( "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); + + if (AttachmentsModule != null) + AttachmentsModule.AttachObject( + sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false); - AttachObject( - sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false); RootPrim.RemFlag(PrimFlags.TemporaryOnRez); grp.SendGroupFullUpdate(); } diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 22613e925f..48744d71a9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -504,7 +504,7 @@ namespace OpenSim.Region.Framework.Scenes return; // Calls attach with a Zero position - if (AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false)) + if (m_parentScene.AttachmentsModule.AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false)) { m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId); @@ -547,8 +547,10 @@ namespace OpenSim.Region.Framework.Scenes if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint()) tainted = true; - AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false); + m_parentScene.AttachmentsModule.AttachObject( + remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false); //objatt.ScheduleGroupForFullUpdate(); + if (tainted) objatt.HasGroupChanged = true; @@ -605,86 +607,6 @@ namespace OpenSim.Region.Framework.Scenes } } - /// - /// Attach a scene object to an avatar. - /// - /// - /// - /// - /// - /// - /// - /// true if the attachment was successful, false otherwise - protected internal bool AttachObject( - IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent) - { - SceneObjectGroup group = GetGroupByPrim(objectLocalID); - if (group != null) - { - if (m_parentScene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId)) - { - // If the attachment point isn't the same as the one previously used - // set it's offset position = 0 so that it appears on the attachment point - // and not in a weird location somewhere unknown. - if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint()) - { - attachPos = Vector3.Zero; - } - - // AttachmentPt 0 means the client chose to 'wear' the attachment. - if (AttachmentPt == 0) - { - // Check object for stored attachment point - AttachmentPt = (uint)group.GetAttachmentPoint(); - } - - // if we still didn't find a suitable attachment point....... - if (AttachmentPt == 0) - { - // Stick it on left hand with Zero Offset from the attachment point. - AttachmentPt = (uint)AttachmentPoint.LeftHand; - attachPos = Vector3.Zero; - } - - group.SetAttachmentPoint((byte)AttachmentPt); - group.AbsolutePosition = attachPos; - - // Saves and gets itemID - UUID itemId; - - if (group.GetFromItemID() == UUID.Zero) - { - m_parentScene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId); - } - else - { - itemId = group.GetFromItemID(); - } - - m_parentScene.AttachObject(remoteClient, AttachmentPt, itemId, group); - - group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent); - // In case it is later dropped again, don't let - // it get cleaned up - // - group.RootPart.RemFlag(PrimFlags.TemporaryOnRez); - group.HasGroupChanged = false; - } - else - { - remoteClient.SendAgentAlertMessage("You don't have sufficient permissions to attach this object", false); - return false; - } - } - else - { - m_log.DebugFormat("[SCENE GRAPH]: AttachObject found no such scene object {0}", objectLocalID); - return false; - } - - return true; - } - protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance) { ScenePresence newAvatar = null; diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 0134b03180..0eee1471c1 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -2896,9 +2896,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api ScenePresence presence = World.GetScenePresence(m_host.OwnerID); - m_ScriptEngine.World.AttachObject(presence.ControllingClient, - grp.LocalId, (uint)attachment, Quaternion.Identity, - Vector3.Zero, false); + IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; + if (attachmentsModule != null) + attachmentsModule.AttachObject( + presence.ControllingClient, grp.LocalId, + (uint)attachment, Quaternion.Identity, Vector3.Zero, false); } }