server->script event path almost ready for remote scriptengine (translation table between local script ID and remote script ID missing)
parent
76e74a7667
commit
6055db2bc3
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@ -0,0 +1,24 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Grid.ScriptServer
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{
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public class RemotingObject : MarshalByRefObject
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{
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// This object will be exposed over remoting. It is a singleton, so it exists only in as one instance.
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// Expose ScriptEngine
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public OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine ScriptEngine = new OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine();
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/// <summary>
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/// Receives calls from remote grids.
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/// </summary>
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/// <returns></returns>
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public OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine GetScriptEngine()
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{
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return ScriptEngine;
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}
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}
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}
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@ -0,0 +1,28 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.Remoting;
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using System.Runtime.Remoting.Channels;
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using System.Runtime.Remoting.Channels.Tcp;
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namespace OpenSim.Grid.ScriptServer
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{
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class RemotingServer
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{
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public void CreateServer(int port, string instanceName)
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{
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// Create an instance of a channel
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TcpChannel channel = new TcpChannel(port);
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ChannelServices.RegisterChannel(channel, true);
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// Register as an available service with the name HelloWorld
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RemotingConfiguration.RegisterWellKnownServiceType(
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typeof(RemotingObject),
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instanceName,
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WellKnownObjectMode.Singleton);
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}
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}
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}
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@ -36,7 +36,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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/// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
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/// </summary>
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[Serializable]
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internal class EventManager
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public class EventManager
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{
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//
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@ -46,7 +46,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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// This class it the link between an event inside OpenSim and the corresponding event in a user script being executed.
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//
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// For example when an user touches an object then the "myScriptEngine.World.EventManager.OnObjectGrab" event is fired inside OpenSim.
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// We hook up to this event and queue a touch_start in EventQueueManager with the proper LSL parameters. It will then be delivered to the script by EventQueueManager.
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// We hook up to this event and queue a touch_start in EventQueueManager with the proper LSL parameters.
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// It will then be delivered to the script by EventQueueManager.
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//
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// You can check debug C# dump of an LSL script if you need to verify what exact parameters are needed.
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//
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@ -105,128 +107,128 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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// When queued in EventQueueManager they need to be LSL compatible (name and params)
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//public void state_entry() { } //
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public void state_exit()
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public void state_exit(uint localID, LLUUID itemID)
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{
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}
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//public void touch_start() { }
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public void touch()
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//public void touch_start(uint localID, LLUUID itemID) { }
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public void touch(uint localID, LLUUID itemID)
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{
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}
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public void touch_end()
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public void touch_end(uint localID, LLUUID itemID)
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{
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}
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public void collision_start()
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public void collision_start(uint localID, LLUUID itemID)
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{
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}
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public void collision()
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public void collision(uint localID, LLUUID itemID)
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{
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}
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public void collision_end()
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public void collision_end(uint localID, LLUUID itemID)
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{
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}
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public void land_collision_start()
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public void land_collision_start(uint localID, LLUUID itemID)
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{
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}
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public void land_collision()
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public void land_collision(uint localID, LLUUID itemID)
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{
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}
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public void land_collision_end()
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public void land_collision_end(uint localID, LLUUID itemID)
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{
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}
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public void timer()
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public void timer(uint localID, LLUUID itemID)
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{
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}
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public void listen()
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public void listen(uint localID, LLUUID itemID)
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{
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}
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public void on_rez()
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public void on_rez(uint localID, LLUUID itemID)
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{
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}
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public void sensor()
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public void sensor(uint localID, LLUUID itemID)
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{
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}
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public void no_sensor()
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public void no_sensor(uint localID, LLUUID itemID)
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{
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}
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public void control()
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public void control(uint localID, LLUUID itemID)
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{
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}
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public void money()
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public void money(uint localID, LLUUID itemID)
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{
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}
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public void email()
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public void email(uint localID, LLUUID itemID)
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{
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}
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public void at_target()
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public void at_target(uint localID, LLUUID itemID)
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{
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}
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public void not_at_target()
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public void not_at_target(uint localID, LLUUID itemID)
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{
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}
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public void at_rot_target()
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public void at_rot_target(uint localID, LLUUID itemID)
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{
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}
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public void not_at_rot_target()
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public void not_at_rot_target(uint localID, LLUUID itemID)
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{
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}
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public void run_time_permissions()
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public void run_time_permissions(uint localID, LLUUID itemID)
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{
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}
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public void changed()
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public void changed(uint localID, LLUUID itemID)
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{
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}
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public void attach()
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public void attach(uint localID, LLUUID itemID)
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{
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}
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public void dataserver()
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public void dataserver(uint localID, LLUUID itemID)
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{
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}
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public void link_message()
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public void link_message(uint localID, LLUUID itemID)
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{
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}
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public void moving_start()
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public void moving_start(uint localID, LLUUID itemID)
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{
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}
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public void moving_end()
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public void moving_end(uint localID, LLUUID itemID)
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{
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}
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public void object_rez()
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public void object_rez(uint localID, LLUUID itemID)
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{
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}
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public void remote_data()
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public void remote_data(uint localID, LLUUID itemID)
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{
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}
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public void http_response()
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public void http_response(uint localID, LLUUID itemID)
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{
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}
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}
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@ -41,10 +41,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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[Serializable]
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public class ScriptEngine : IRegionModule
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{
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internal Scene World;
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internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
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public Scene World;
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public EventManager m_EventManager; // Handles and queues incoming events from OpenSim
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internal EventQueueManager m_EventQueueManager; // Executes events
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internal ScriptManager m_ScriptManager; // Load, unload and execute scripts
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public ScriptManager m_ScriptManager; // Load, unload and execute scripts
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internal AppDomainManager m_AppDomainManager;
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internal LSLLongCmdHandler m_LSLLongCmdHandler;
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@ -86,14 +86,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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// We are shutting down
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}
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//// !!!FOR DEBUGGING ONLY!!! (for executing script directly from test app)
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//[Obsolete("!!!FOR DEBUGGING ONLY!!!")]
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//public void StartScript(string ScriptID, IScriptHost ObjectID)
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//{
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// this.myEventManager.TEMP_OBJECT_ID = ObjectID;
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// Log.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID);
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// myScriptManager.StartScript(ScriptID, ObjectID);
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//}
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#region IRegionModule
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@ -112,7 +105,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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public string Name
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{
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get { return "LSLScriptingModule"; }
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get { return "DotNetEngine"; }
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}
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public bool IsSharedModule
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@ -38,7 +38,7 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
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internal class EventManager
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{
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System.Collections.Generic.Dictionary<uint, EventManager> remoteScript = new System.Collections.Generic.Dictionary<uint, EventManager>();
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System.Collections.Generic.Dictionary<uint, OpenSim.Grid.ScriptServer.RemotingObject> remoteScript = new System.Collections.Generic.Dictionary<uint, OpenSim.Grid.ScriptServer.RemotingObject>();
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private ScriptEngine myScriptEngine;
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myScriptEngine = _ScriptEngine;
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myScriptEngine.Log.Verbose("RemoteEngine", "Hooking up to server events");
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myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
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//myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
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myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
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myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
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//myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
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}
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public void OnRezScript(uint localID, LLUUID itemID, string script)
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{
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// WE ARE CREATING A NEW SCRIPT ... CREATE SCRIPT, GET A REMOTEID THAT WE MAP FROM LOCALID
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OpenSim.Grid.ScriptServer.RemotingObject obj = myScriptEngine.m_RemoteServer.Connect("localhost", 1234);
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remoteScript.Add(localID, obj);
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remoteScript[localID].ScriptEngine.m_EventManager.OnRezScript(localID, itemID, script);
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}
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public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
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{
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remoteScript[localID].touch_start(localID, offsetPos, remoteClient);
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}
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public void OnRezScript(uint localID, LLUUID itemID, string script)
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{
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remoteScript[localID].OnRezScript(localID, itemID, script);
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remoteScript[localID].ScriptEngine.m_EventManager.touch_start(localID, offsetPos, remoteClient);
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}
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public void OnRemoveScript(uint localID, LLUUID itemID)
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{
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remoteScript[localID].OnRemoveScript(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.OnRemoveScript(localID, itemID);
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}
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public void state_exit(uint localID, LLUUID itemID)
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{
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remoteScript[localID].state_exit(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.state_exit(localID, itemID);
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}
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public void touch(uint localID, LLUUID itemID)
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{
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remoteScript[localID].touch(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.touch(localID, itemID);
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}
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public void touch_end(uint localID, LLUUID itemID)
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{
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remoteScript[localID].touch_end(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.touch_end(localID, itemID);
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}
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public void collision_start(uint localID, LLUUID itemID)
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{
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remoteScript[localID].collision_start(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.collision_start(localID, itemID);
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}
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public void collision(uint localID, LLUUID itemID)
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{
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remoteScript[localID].collision(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.collision(localID, itemID);
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}
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public void collision_end(uint localID, LLUUID itemID)
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{
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remoteScript[localID].collision_end(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.collision_end(localID, itemID);
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}
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public void land_collision_start(uint localID, LLUUID itemID)
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{
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remoteScript[localID].land_collision_start(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.land_collision_start(localID, itemID);
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}
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public void land_collision(uint localID, LLUUID itemID)
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{
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remoteScript[localID].land_collision(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.land_collision(localID, itemID);
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}
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public void land_collision_end(uint localID, LLUUID itemID)
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{
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remoteScript[localID].land_collision_end(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.land_collision_end(localID, itemID);
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}
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public void timer(uint localID, LLUUID itemID)
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{
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remoteScript[localID].timer(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.timer(localID, itemID);
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}
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public void listen(uint localID, LLUUID itemID)
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{
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remoteScript[localID].listen(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.listen(localID, itemID);
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}
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public void on_rez(uint localID, LLUUID itemID)
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{
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remoteScript[localID].on_rez(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.on_rez(localID, itemID);
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}
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public void sensor(uint localID, LLUUID itemID)
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{
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remoteScript[localID].sensor(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.sensor(localID, itemID);
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}
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public void no_sensor(uint localID, LLUUID itemID)
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{
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remoteScript[localID].no_sensor(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.no_sensor(localID, itemID);
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}
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public void control(uint localID, LLUUID itemID)
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{
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remoteScript[localID].control(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.control(localID, itemID);
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}
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public void money(uint localID, LLUUID itemID)
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{
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remoteScript[localID].money(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.money(localID, itemID);
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}
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public void email(uint localID, LLUUID itemID)
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{
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remoteScript[localID].email(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.email(localID, itemID);
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}
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public void at_target(uint localID, LLUUID itemID)
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{
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remoteScript[localID].at_target(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.at_target(localID, itemID);
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}
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public void not_at_target(uint localID, LLUUID itemID)
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{
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remoteScript[localID].not_at_target(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.not_at_target(localID, itemID);
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}
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public void at_rot_target(uint localID, LLUUID itemID)
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{
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remoteScript[localID].at_rot_target(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.at_rot_target(localID, itemID);
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}
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public void not_at_rot_target(uint localID, LLUUID itemID)
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{
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remoteScript[localID].not_at_rot_target(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.not_at_rot_target(localID, itemID);
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}
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public void run_time_permissions(uint localID, LLUUID itemID)
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{
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remoteScript[localID].run_time_permissions(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.run_time_permissions(localID, itemID);
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}
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public void changed(uint localID, LLUUID itemID)
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{
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remoteScript[localID].changed(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.changed(localID, itemID);
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}
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public void attach(uint localID, LLUUID itemID)
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{
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remoteScript[localID].attach(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.attach(localID, itemID);
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}
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public void dataserver(uint localID, LLUUID itemID)
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{
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remoteScript[localID].dataserver(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.dataserver(localID, itemID);
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}
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public void link_message(uint localID, LLUUID itemID)
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{
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remoteScript[localID].link_message(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.link_message(localID, itemID);
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}
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public void moving_start(uint localID, LLUUID itemID)
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{
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remoteScript[localID].moving_start(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.moving_start(localID, itemID);
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}
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public void moving_end(uint localID, LLUUID itemID)
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{
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remoteScript[localID].moving_end(localID, itemID);
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remoteScript[localID].ScriptEngine.m_EventManager.moving_end(localID, itemID);
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}
|
||||
|
||||
public void object_rez(uint localID, LLUUID itemID)
|
||||
{
|
||||
remoteScript[localID].object_rez(localID, itemID);
|
||||
remoteScript[localID].ScriptEngine.m_EventManager.object_rez(localID, itemID);
|
||||
}
|
||||
|
||||
public void remote_data(uint localID, LLUUID itemID)
|
||||
{
|
||||
remoteScript[localID].remote_data(localID, itemID);
|
||||
remoteScript[localID].ScriptEngine.m_EventManager.remote_data(localID, itemID);
|
||||
}
|
||||
|
||||
public void http_response(uint localID, LLUUID itemID)
|
||||
{
|
||||
remoteScript[localID].http_response(localID, itemID);
|
||||
remoteScript[localID].ScriptEngine.m_EventManager.http_response(localID, itemID);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -0,0 +1,38 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Runtime.Remoting;
|
||||
using System.Runtime.Remoting.Channels;
|
||||
using System.Runtime.Remoting.Channels.Tcp;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.RemoteServer
|
||||
{
|
||||
class RemoteServer
|
||||
{
|
||||
|
||||
public OpenSim.Grid.ScriptServer.RemotingObject Connect(string hostname, int port)
|
||||
{
|
||||
// Create a channel for communicating w/ the remote object
|
||||
// Notice no port is specified on the client
|
||||
TcpChannel chan = new TcpChannel();
|
||||
ChannelServices.RegisterChannel(chan, true);
|
||||
|
||||
// Create an instance of the remote object
|
||||
OpenSim.Grid.ScriptServer.RemotingObject obj = (OpenSim.Grid.ScriptServer.RemotingObject)Activator.GetObject(
|
||||
typeof(OpenSim.Grid.ScriptServer.RemotingObject),
|
||||
"tcp://" + hostname + ":" + port + "/DotNetEngine");
|
||||
|
||||
// Use the object
|
||||
if (obj.Equals(null))
|
||||
{
|
||||
System.Console.WriteLine("Error: unable to locate server");
|
||||
}
|
||||
else
|
||||
{
|
||||
return obj;
|
||||
}
|
||||
return null;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -43,6 +43,7 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
|
|||
{
|
||||
internal Scene World;
|
||||
internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
|
||||
internal RemoteServer m_RemoteServer;
|
||||
|
||||
private LogBase m_log;
|
||||
|
||||
|
@ -64,6 +65,8 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
|
|||
Log.Verbose("ScriptEngine", "RemoteEngine (Remote Script Server) initializing");
|
||||
// Create all objects we'll be using
|
||||
m_EventManager = new EventManager(this);
|
||||
m_RemoteServer = new RemoteServer();
|
||||
m_RemoteServer.Connect("localhost", 1234);
|
||||
}
|
||||
|
||||
public void Shutdown()
|
||||
|
|
Loading…
Reference in New Issue