diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 50597b7fda..db5add19e6 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -10590,6 +10590,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api case ScriptBaseClass.OBJECT_PHYSICS_COST: ret.Add(new LSL_Float(0)); break; + case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding + ret.Add(new LSL_Float(0)); + break; + case ScriptBaseClass.OBJECT_ROOT: + SceneObjectPart p = av.ParentPart; + if (p != null) + { + ret.Add(new LSL_String(p.ParentGroup.RootPart.UUID.ToString())); + } + else + { + ret.Add(new LSL_String(id)); + } + break; + case ScriptBaseClass.OBJECT_ATTACHED_POINT: + ret.Add(new LSL_Integer(0)); + break; + case ScriptBaseClass.OBJECT_PATHFINDING_TYPE: // Pathfinding + ret.Add(new LSL_Integer(ScriptBaseClass.OPT_AVATAR)); + break; + case ScriptBaseClass.OBJECT_PHYSICS: + ret.Add(new LSL_Integer(0)); + break; + case ScriptBaseClass.OBJECT_PHANTOM: + ret.Add(new LSL_Integer(0)); + break; + case ScriptBaseClass.OBJECT_TEMP_ON_REZ: + ret.Add(new LSL_Integer(0)); + break; default: // Invalid or unhandled constant. ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL)); @@ -10685,6 +10714,52 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api // The value returned in SL for normal prims looks like the prim count ret.Add(new LSL_Float(0)); break; + case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding + ret.Add(new LSL_Float(0)); + break; + case ScriptBaseClass.OBJECT_ROOT: + ret.Add(new LSL_String(obj.ParentGroup.RootPart.UUID.ToString())); + break; + case ScriptBaseClass.OBJECT_ATTACHED_POINT: + ret.Add(new LSL_Integer(obj.ParentGroup.AttachmentPoint)); + break; + case ScriptBaseClass.OBJECT_PATHFINDING_TYPE: + byte pcode = obj.Shape.PCode; + if (obj.ParentGroup.AttachmentPoint != 0 + || pcode == (byte)PCode.Grass + || pcode == (byte)PCode.Tree + || pcode == (byte)PCode.NewTree) + { + ret.Add(new LSL_Integer(ScriptBaseClass.OPT_OTHER)); + } + else + { + ret.Add(new LSL_Integer(ScriptBaseClass.OPT_LEGACY_LINKSET)); + } + break; + case ScriptBaseClass.OBJECT_PHYSICS: + if (obj.ParentGroup.AttachmentPoint != 0) + { + ret.Add(new LSL_Integer(0)); // Always false if attached + } + else + { + ret.Add(new LSL_Integer(obj.ParentGroup.UsesPhysics ? 1 : 0)); + } + break; + case ScriptBaseClass.OBJECT_PHANTOM: + if (obj.ParentGroup.AttachmentPoint != 0) + { + ret.Add(new LSL_Integer(0)); // Always false if attached + } + else + { + ret.Add(new LSL_Integer(obj.ParentGroup.IsPhantom ? 1 : 0)); + } + break; + case ScriptBaseClass.OBJECT_TEMP_ON_REZ: + ret.Add(new LSL_Integer(obj.ParentGroup.IsTemporary ? 1 : 0)); + break; default: // Invalid or unhandled constant. ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL)); diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 880841b5d9..9bf1a64cf9 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs @@ -556,6 +556,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase public const int OBJECT_SERVER_COST = 14; public const int OBJECT_STREAMING_COST = 15; public const int OBJECT_PHYSICS_COST = 16; + public const int OBJECT_CHARACTER_TIME = 17; + public const int OBJECT_ROOT = 18; + public const int OBJECT_ATTACHED_POINT = 19; + public const int OBJECT_PATHFINDING_TYPE = 20; + public const int OBJECT_PHYSICS = 21; + public const int OBJECT_PHANTOM = 22; + public const int OBJECT_TEMP_ON_REZ = 23; + + // Pathfinding types + public const int OPT_OTHER = -1; + public const int OPT_LEGACY_LINKSET = 0; + public const int OPT_AVATAR = 1; + public const int OPT_CHARACTER = 2; + public const int OPT_WALKABLE = 3; + public const int OPT_STATIC_OBSTACLE = 4; + public const int OPT_MATERIAL_VOLUME = 5; + public const int OPT_EXCLUSION_VOLUME = 6; // for llGetAgentList public const int AGENT_LIST_PARCEL = 1;