One more bug fix concerning library items that weren't being copied to user's inventory. Also commented verbose debug message.
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af396fafea
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6077c114b6
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@ -5890,7 +5890,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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AvatarWearingArgs wearingArgs = new AvatarWearingArgs();
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for (int i = 0; i < nowWearing.WearableData.Length; i++)
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{
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m_log.DebugFormat("[XXX]: Wearable type {0} item {1}", nowWearing.WearableData[i].WearableType, nowWearing.WearableData[i].ItemID);
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//m_log.DebugFormat("[XXX]: Wearable type {0} item {1}", nowWearing.WearableData[i].WearableType, nowWearing.WearableData[i].ItemID);
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AvatarWearingArgs.Wearable wearable =
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new AvatarWearingArgs.Wearable(nowWearing.WearableData[i].ItemID,
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nowWearing.WearableData[i].WearableType);
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@ -713,7 +713,7 @@ namespace OpenSim.Region.Framework.Scenes
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newName = item.Name;
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}
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if (remoteClient.AgentId == oldAgentID)
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if (remoteClient.AgentId == oldAgentID || (LibraryService != null && LibraryService.LibraryRootFolder != null && oldAgentID == LibraryService.LibraryRootFolder.Owner))
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{
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CreateNewInventoryItem(
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remoteClient, item.CreatorId, item.CreatorData, newFolderID, newName, item.Flags, callbackID, asset, (sbyte)item.InvType,
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