varregion: update MapImageModule and ShadedMapTimeRenderer for variable sized regions.
parent
df14b40e88
commit
6081ae3554
|
@ -102,7 +102,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
||||||
|
|
||||||
terrainRenderer.Initialise(m_scene, m_config);
|
terrainRenderer.Initialise(m_scene, m_config);
|
||||||
|
|
||||||
mapbmp = new Bitmap((int)Constants.RegionSize, (int)Constants.RegionSize, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
|
mapbmp = new Bitmap((int)m_scene.Heightmap.Width, (int)m_scene.Heightmap.Height,
|
||||||
|
System.Drawing.Imaging.PixelFormat.Format24bppRgb);
|
||||||
//long t = System.Environment.TickCount;
|
//long t = System.Environment.TickCount;
|
||||||
//for (int i = 0; i < 10; ++i) {
|
//for (int i = 0; i < 10; ++i) {
|
||||||
terrainRenderer.TerrainToBitmap(mapbmp);
|
terrainRenderer.TerrainToBitmap(mapbmp);
|
||||||
|
@ -277,7 +278,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
||||||
private Bitmap DrawObjectVolume(Scene whichScene, Bitmap mapbmp)
|
private Bitmap DrawObjectVolume(Scene whichScene, Bitmap mapbmp)
|
||||||
{
|
{
|
||||||
int tc = 0;
|
int tc = 0;
|
||||||
double[,] hm = whichScene.Heightmap.GetDoubles();
|
ITerrainChannel hm = whichScene.Heightmap;
|
||||||
tc = Environment.TickCount;
|
tc = Environment.TickCount;
|
||||||
m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile");
|
m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile");
|
||||||
EntityBase[] objs = whichScene.GetEntities();
|
EntityBase[] objs = whichScene.GetEntities();
|
||||||
|
@ -363,7 +364,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
||||||
Vector3 pos = part.GetWorldPosition();
|
Vector3 pos = part.GetWorldPosition();
|
||||||
|
|
||||||
// skip prim outside of retion
|
// skip prim outside of retion
|
||||||
if (pos.X < 0f || pos.X > 256f || pos.Y < 0f || pos.Y > 256f)
|
if (!m_scene.PositionIsInCurrentRegion(pos))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
// skip prim in non-finite position
|
// skip prim in non-finite position
|
||||||
|
@ -388,7 +389,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
||||||
Vector3 lscale = new Vector3(part.Shape.Scale.X, part.Shape.Scale.Y, part.Shape.Scale.Z);
|
Vector3 lscale = new Vector3(part.Shape.Scale.X, part.Shape.Scale.Y, part.Shape.Scale.Z);
|
||||||
Vector3 scale = new Vector3();
|
Vector3 scale = new Vector3();
|
||||||
Vector3 tScale = new Vector3();
|
Vector3 tScale = new Vector3();
|
||||||
Vector3 axPos = new Vector3(pos.X,pos.Y,pos.Z);
|
Vector3 axPos = new Vector3(pos.X, pos.Y, pos.Z);
|
||||||
|
|
||||||
Quaternion llrot = part.GetWorldRotation();
|
Quaternion llrot = part.GetWorldRotation();
|
||||||
Quaternion rot = new Quaternion(llrot.W, llrot.X, llrot.Y, llrot.Z);
|
Quaternion rot = new Quaternion(llrot.W, llrot.X, llrot.Y, llrot.Z);
|
||||||
|
@ -406,9 +407,14 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
||||||
int mapdrawendY = (int)(pos.Y + scale.Y);
|
int mapdrawendY = (int)(pos.Y + scale.Y);
|
||||||
|
|
||||||
// If object is beyond the edge of the map, don't draw it to avoid errors
|
// If object is beyond the edge of the map, don't draw it to avoid errors
|
||||||
if (mapdrawstartX < 0 || mapdrawstartX > ((int)Constants.RegionSize - 1) || mapdrawendX < 0 || mapdrawendX > ((int)Constants.RegionSize - 1)
|
if (mapdrawstartX < 0
|
||||||
|| mapdrawstartY < 0 || mapdrawstartY > ((int)Constants.RegionSize - 1) || mapdrawendY < 0
|
|| mapdrawstartX > (hm.Width - 1)
|
||||||
|| mapdrawendY > ((int)Constants.RegionSize - 1))
|
|| mapdrawendX < 0
|
||||||
|
|| mapdrawendX > (hm.Width - 1)
|
||||||
|
|| mapdrawstartY < 0
|
||||||
|
|| mapdrawstartY > (hm.Height - 1)
|
||||||
|
|| mapdrawendY < 0
|
||||||
|
|| mapdrawendY > (hm.Height - 1))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
#region obb face reconstruction part duex
|
#region obb face reconstruction part duex
|
||||||
|
@ -530,11 +536,11 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
||||||
for (int i = 0; i < FaceA.Length; i++)
|
for (int i = 0; i < FaceA.Length; i++)
|
||||||
{
|
{
|
||||||
Point[] working = new Point[5];
|
Point[] working = new Point[5];
|
||||||
working[0] = project(FaceA[i], axPos);
|
working[0] = project(hm, FaceA[i], axPos);
|
||||||
working[1] = project(FaceB[i], axPos);
|
working[1] = project(hm, FaceB[i], axPos);
|
||||||
working[2] = project(FaceD[i], axPos);
|
working[2] = project(hm, FaceD[i], axPos);
|
||||||
working[3] = project(FaceC[i], axPos);
|
working[3] = project(hm, FaceC[i], axPos);
|
||||||
working[4] = project(FaceA[i], axPos);
|
working[4] = project(hm, FaceA[i], axPos);
|
||||||
|
|
||||||
face workingface = new face();
|
face workingface = new face();
|
||||||
workingface.pts = working;
|
workingface.pts = working;
|
||||||
|
@ -609,17 +615,17 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
||||||
return mapbmp;
|
return mapbmp;
|
||||||
}
|
}
|
||||||
|
|
||||||
private Point project(Vector3 point3d, Vector3 originpos)
|
private Point project(ITerrainChannel hm, Vector3 point3d, Vector3 originpos)
|
||||||
{
|
{
|
||||||
Point returnpt = new Point();
|
Point returnpt = new Point();
|
||||||
//originpos = point3d;
|
//originpos = point3d;
|
||||||
//int d = (int)(256f / 1.5f);
|
//int d = (int)(256f / 1.5f);
|
||||||
|
|
||||||
//Vector3 topos = new Vector3(0, 0, 0);
|
//Vector3 topos = new Vector3(0, 0, 0);
|
||||||
// float z = -point3d.z - topos.z;
|
// float z = -point3d.z - topos.z;
|
||||||
|
|
||||||
returnpt.X = (int)point3d.X;//(int)((topos.x - point3d.x) / z * d);
|
returnpt.X = (int)point3d.X;//(int)((topos.x - point3d.x) / z * d);
|
||||||
returnpt.Y = (int)(((int)Constants.RegionSize - 1) - point3d.Y);//(int)(255 - (((topos.y - point3d.y) / z * d)));
|
returnpt.Y = (int)((hm.Width - 1) - point3d.Y);//(int)(255 - (((topos.y - point3d.y) / z * d)));
|
||||||
|
|
||||||
return returnpt;
|
return returnpt;
|
||||||
}
|
}
|
||||||
|
|
|
@ -31,6 +31,7 @@ using System.Reflection;
|
||||||
using log4net;
|
using log4net;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
using OpenSim.Region.Framework.Scenes;
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
|
||||||
namespace OpenSim.Region.CoreModules.World.LegacyMap
|
namespace OpenSim.Region.CoreModules.World.LegacyMap
|
||||||
|
@ -39,8 +40,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
||||||
{
|
{
|
||||||
private static readonly Color WATER_COLOR = Color.FromArgb(29, 71, 95);
|
private static readonly Color WATER_COLOR = Color.FromArgb(29, 71, 95);
|
||||||
|
|
||||||
private static readonly ILog m_log =
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly string LogHeader = "[SHADED MAPTILE RENDERER]";
|
||||||
|
|
||||||
private Scene m_scene;
|
private Scene m_scene;
|
||||||
//private IConfigSource m_config; // not used currently
|
//private IConfigSource m_config; // not used currently
|
||||||
|
@ -53,19 +54,26 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
||||||
|
|
||||||
public void TerrainToBitmap(Bitmap mapbmp)
|
public void TerrainToBitmap(Bitmap mapbmp)
|
||||||
{
|
{
|
||||||
|
m_log.DebugFormat("{0} Generating Maptile Step 1: Terrain", LogHeader);
|
||||||
int tc = Environment.TickCount;
|
int tc = Environment.TickCount;
|
||||||
m_log.Debug("[SHADED MAP TILE RENDERER]: Generating Maptile Step 1: Terrain");
|
|
||||||
|
|
||||||
double[,] hm = m_scene.Heightmap.GetDoubles();
|
ITerrainChannel hm = m_scene.Heightmap;
|
||||||
|
|
||||||
|
if (mapbmp.Width != hm.Width || mapbmp.Height != hm.Height)
|
||||||
|
{
|
||||||
|
m_log.ErrorFormat("{0} TerrainToBitmap. Passed bitmap wrong dimensions. passed=<{1},{2}>, size=<{3},{4}>",
|
||||||
|
LogHeader, mapbmp.Width, mapbmp.Height, hm.Width, hm.Height);
|
||||||
|
}
|
||||||
|
|
||||||
bool ShadowDebugContinue = true;
|
bool ShadowDebugContinue = true;
|
||||||
|
|
||||||
bool terraincorruptedwarningsaid = false;
|
bool terraincorruptedwarningsaid = false;
|
||||||
|
|
||||||
float low = 255;
|
float low = 255;
|
||||||
float high = 0;
|
float high = 0;
|
||||||
for (int x = 0; x < (int)Constants.RegionSize; x++)
|
for (int x = 0; x < hm.Width; x++)
|
||||||
{
|
{
|
||||||
for (int y = 0; y < (int)Constants.RegionSize; y++)
|
for (int y = 0; y < hm.Height; y++)
|
||||||
{
|
{
|
||||||
float hmval = (float)hm[x, y];
|
float hmval = (float)hm[x, y];
|
||||||
if (hmval < low)
|
if (hmval < low)
|
||||||
|
@ -77,12 +85,12 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
||||||
|
|
||||||
float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight;
|
float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight;
|
||||||
|
|
||||||
for (int x = 0; x < (int)Constants.RegionSize; x++)
|
for (int x = 0; x < hm.Width; x++)
|
||||||
{
|
{
|
||||||
for (int y = 0; y < (int)Constants.RegionSize; y++)
|
for (int y = 0; y < hm.Height; y++)
|
||||||
{
|
{
|
||||||
// Y flip the cordinates for the bitmap: hf origin is lower left, bm origin is upper left
|
// Y flip the cordinates for the bitmap: hf origin is lower left, bm origin is upper left
|
||||||
int yr = ((int)Constants.RegionSize - 1) - y;
|
int yr = ((int)hm.Height - 1) - y;
|
||||||
|
|
||||||
float heightvalue = (float)hm[x, y];
|
float heightvalue = (float)hm[x, y];
|
||||||
|
|
||||||
|
@ -109,12 +117,12 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
||||||
// .
|
// .
|
||||||
//
|
//
|
||||||
// Shade the terrain for shadows
|
// Shade the terrain for shadows
|
||||||
if (x < ((int)Constants.RegionSize - 1) && yr < ((int)Constants.RegionSize - 1))
|
if (x < (hm.Width - 1) && yr < (hm.Height - 1))
|
||||||
{
|
{
|
||||||
float hfvalue = (float)hm[x, y];
|
float hfvalue = (float)hm[x, y];
|
||||||
float hfvaluecompare = 0f;
|
float hfvaluecompare = 0f;
|
||||||
|
|
||||||
if ((x + 1 < (int)Constants.RegionSize) && (y + 1 < (int)Constants.RegionSize))
|
if ((x + 1 < hm.Width) && (y + 1 < hm.Height))
|
||||||
{
|
{
|
||||||
hfvaluecompare = (float)hm[x + 1, y + 1]; // light from north-east => look at land height there
|
hfvaluecompare = (float)hm[x + 1, y + 1]; // light from north-east => look at land height there
|
||||||
}
|
}
|
||||||
|
@ -179,7 +187,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
||||||
|
|
||||||
if (ShadowDebugContinue)
|
if (ShadowDebugContinue)
|
||||||
{
|
{
|
||||||
if ((x - 1 > 0) && (yr + 1 < (int)Constants.RegionSize))
|
if ((x - 1 > 0) && (yr + 1 < hm.Height))
|
||||||
{
|
{
|
||||||
color = mapbmp.GetPixel(x - 1, yr + 1);
|
color = mapbmp.GetPixel(x - 1, yr + 1);
|
||||||
int r = color.R;
|
int r = color.R;
|
||||||
|
@ -233,7 +241,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
||||||
terraincorruptedwarningsaid = true;
|
terraincorruptedwarningsaid = true;
|
||||||
}
|
}
|
||||||
Color black = Color.Black;
|
Color black = Color.Black;
|
||||||
mapbmp.SetPixel(x, ((int)Constants.RegionSize - y) - 1, black);
|
mapbmp.SetPixel(x, (hm.Width - y) - 1, black);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -242,4 +250,4 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
||||||
m_log.Debug("[SHADED MAP TILE RENDERER]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
|
m_log.Debug("[SHADED MAP TILE RENDERER]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue