* Just some tidy up and documentation before I make my first ever attempt to extract a lump of code out to a region module
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@ -101,9 +101,9 @@ namespace OpenSim.Region.Environment.Scenes
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protected BaseHttpServer m_httpListener;
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protected BaseHttpServer m_httpListener;
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protected Dictionary<string, IRegionModule> Modules = new Dictionary<string, IRegionModule>();
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protected Dictionary<string, IRegionModule> Modules = new Dictionary<string, IRegionModule>();
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public Dictionary<Type, object> ModuleInterfaces = new Dictionary<Type, object>();
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protected Dictionary<Type, object> ModuleInterfaces = new Dictionary<Type, object>();
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protected Dictionary<string, object> ModuleAPIMethods = new Dictionary<string, object>();
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protected Dictionary<string, object> ModuleAPIMethods = new Dictionary<string, object>();
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public Dictionary<string, ICommander> m_moduleCommanders = new Dictionary<string, ICommander>();
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protected Dictionary<string, ICommander> m_moduleCommanders = new Dictionary<string, ICommander>();
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//API module interfaces
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//API module interfaces
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@ -142,8 +142,6 @@ namespace OpenSim.Region.Environment.Scenes
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private bool m_physics_enabled = true;
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private bool m_physics_enabled = true;
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private bool m_scripts_enabled = true;
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private bool m_scripts_enabled = true;
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#endregion
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#endregion
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#region Properties
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#region Properties
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@ -1618,16 +1616,13 @@ namespace OpenSim.Region.Environment.Scenes
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LLVector3 homePostion = new LLVector3(UserProfile.HomeLocationX,UserProfile.HomeLocationY,UserProfile.HomeLocationZ);
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LLVector3 homePostion = new LLVector3(UserProfile.HomeLocationX,UserProfile.HomeLocationY,UserProfile.HomeLocationZ);
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LLVector3 homeLookat = new LLVector3(UserProfile.HomeLookAt);
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LLVector3 homeLookat = new LLVector3(UserProfile.HomeLookAt);
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RequestTeleportLocation(client, homeRegion, homePostion,homeLookat,(uint)0);
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RequestTeleportLocation(client, homeRegion, homePostion,homeLookat,(uint)0);
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}
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}
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}
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}
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public void doObjectDuplicateOnRay(uint localID, uint dupeFlags, LLUUID AgentID, LLUUID GroupID,
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public void doObjectDuplicateOnRay(uint localID, uint dupeFlags, LLUUID AgentID, LLUUID GroupID,
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LLUUID RayTargetObj, LLVector3 RayEnd, LLVector3 RayStart,
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LLUUID RayTargetObj, LLVector3 RayEnd, LLVector3 RayStart,
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bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates)
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bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates)
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{
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{
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LLVector3 pos;
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LLVector3 pos;
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const bool frontFacesOnly = true;
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const bool frontFacesOnly = true;
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@ -1641,8 +1636,6 @@ namespace OpenSim.Region.Environment.Scenes
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Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z);
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Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z);
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Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z);
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Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z);
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if (target2.ParentGroup != null)
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if (target2.ParentGroup != null)
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{
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{
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pos = target2.AbsolutePosition;
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pos = target2.AbsolutePosition;
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@ -1739,8 +1732,8 @@ namespace OpenSim.Region.Environment.Scenes
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{
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{
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remoteClient.SendAgentAlertMessage("Set Home request Failed",false);
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remoteClient.SendAgentAlertMessage("Set Home request Failed",false);
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}
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}
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}
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}
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protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child)
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protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child)
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{
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{
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AvatarAppearance appearance;
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AvatarAppearance appearance;
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@ -1756,7 +1749,6 @@ namespace OpenSim.Region.Environment.Scenes
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return avatar;
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return avatar;
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}
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}
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protected void GetAvatarAppearance(IClientAPI client, out AvatarAppearance appearance)
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protected void GetAvatarAppearance(IClientAPI client, out AvatarAppearance appearance)
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{
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{
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if (m_AvatarFactory == null ||
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if (m_AvatarFactory == null ||
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@ -2294,7 +2286,9 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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/// <summary>
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/// <summary>
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///
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/// Register an interface to a region module. This allows module methods to be called directly as
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/// well as via events. If there is already a module registered for this interface, it is not replaced
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/// (is this the best behaviour?)
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/// </summary>
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/// </summary>
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/// <param name="mod"></param>
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/// <param name="mod"></param>
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public void RegisterModuleInterface<M>(M mod)
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public void RegisterModuleInterface<M>(M mod)
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@ -2306,9 +2300,9 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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/// <summary>
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/// <summary>
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///
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/// For the given interface, retrieve the region module which implements it.
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/// </summary>
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/// </summary>
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/// <returns></returns>
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/// <returns>null if there is no module implementing that interface</returns>
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public T RequestModuleInterface<T>()
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public T RequestModuleInterface<T>()
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{
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{
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if (ModuleInterfaces.ContainsKey(typeof(T)))
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if (ModuleInterfaces.ContainsKey(typeof(T)))
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