* Just some tidy up and documentation before I make my first ever attempt to extract a lump of code out to a region module

0.6.0-stable
Justin Clarke Casey 2008-05-05 18:53:07 +00:00
parent c535f3947d
commit 60a83574f4
1 changed files with 11 additions and 17 deletions

View File

@ -101,9 +101,9 @@ namespace OpenSim.Region.Environment.Scenes
protected BaseHttpServer m_httpListener;
protected Dictionary<string, IRegionModule> Modules = new Dictionary<string, IRegionModule>();
public Dictionary<Type, object> ModuleInterfaces = new Dictionary<Type, object>();
protected Dictionary<Type, object> ModuleInterfaces = new Dictionary<Type, object>();
protected Dictionary<string, object> ModuleAPIMethods = new Dictionary<string, object>();
public Dictionary<string, ICommander> m_moduleCommanders = new Dictionary<string, ICommander>();
protected Dictionary<string, ICommander> m_moduleCommanders = new Dictionary<string, ICommander>();
//API module interfaces
@ -142,8 +142,6 @@ namespace OpenSim.Region.Environment.Scenes
private bool m_physics_enabled = true;
private bool m_scripts_enabled = true;
#endregion
#region Properties
@ -1618,16 +1616,13 @@ namespace OpenSim.Region.Environment.Scenes
LLVector3 homePostion = new LLVector3(UserProfile.HomeLocationX,UserProfile.HomeLocationY,UserProfile.HomeLocationZ);
LLVector3 homeLookat = new LLVector3(UserProfile.HomeLookAt);
RequestTeleportLocation(client, homeRegion, homePostion,homeLookat,(uint)0);
}
}
}
public void doObjectDuplicateOnRay(uint localID, uint dupeFlags, LLUUID AgentID, LLUUID GroupID,
LLUUID RayTargetObj, LLVector3 RayEnd, LLVector3 RayStart,
bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates)
{
LLVector3 pos;
const bool frontFacesOnly = true;
@ -1641,8 +1636,6 @@ namespace OpenSim.Region.Environment.Scenes
Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z);
Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z);
if (target2.ParentGroup != null)
{
pos = target2.AbsolutePosition;
@ -1739,8 +1732,8 @@ namespace OpenSim.Region.Environment.Scenes
{
remoteClient.SendAgentAlertMessage("Set Home request Failed",false);
}
}
protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child)
{
AvatarAppearance appearance;
@ -1756,7 +1749,6 @@ namespace OpenSim.Region.Environment.Scenes
return avatar;
}
protected void GetAvatarAppearance(IClientAPI client, out AvatarAppearance appearance)
{
if (m_AvatarFactory == null ||
@ -2294,7 +2286,9 @@ namespace OpenSim.Region.Environment.Scenes
}
/// <summary>
///
/// Register an interface to a region module. This allows module methods to be called directly as
/// well as via events. If there is already a module registered for this interface, it is not replaced
/// (is this the best behaviour?)
/// </summary>
/// <param name="mod"></param>
public void RegisterModuleInterface<M>(M mod)
@ -2306,9 +2300,9 @@ namespace OpenSim.Region.Environment.Scenes
}
/// <summary>
///
/// For the given interface, retrieve the region module which implements it.
/// </summary>
/// <returns></returns>
/// <returns>null if there is no module implementing that interface</returns>
public T RequestModuleInterface<T>()
{
if (ModuleInterfaces.ContainsKey(typeof(T)))