remove country from avatars DetectParams, since it is only used on a cm function that can get it directly
parent
e9660d5d05
commit
60b08b51b6
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@ -94,14 +94,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public string cmDetectedCountry(int number)
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{
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m_host.AddScriptLPS(1);
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if(!m_CMFunctionsEnabled)
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return String.Empty;
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if(World.UserAccountService == null)
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return String.Empty;
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DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number);
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if (detectedParams == null)
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return String.Empty;
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return detectedParams.Country;
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UUID key = detectedParams.Key;
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if(key == UUID.Zero)
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return String.Empty;
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UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, key);
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return account.UserCountry;
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}
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public string cmGetAgentCountry(LSL_Key key)
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{
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if(! m_CMFunctionsEnabled)
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return "";
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if(World.UserAccountService == null)
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return String.Empty;
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if (!World.Permissions.IsGod(m_host.OwnerID))
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return String.Empty;
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@ -121,7 +121,6 @@ namespace OpenSim.Region.ScriptEngine.Shared
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Type = 0;
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Velocity = new LSL_Types.Vector3();
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initializeSurfaceTouch();
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Country = String.Empty;
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}
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public UUID Key;
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@ -153,8 +152,6 @@ namespace OpenSim.Region.ScriptEngine.Shared
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private int touchFace;
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public int TouchFace { get { return touchFace; } }
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public string Country;
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// This can be done in two places including the constructor
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// so be carefull what gets added here
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private void initializeSurfaceTouch()
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@ -202,9 +199,6 @@ namespace OpenSim.Region.ScriptEngine.Shared
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return;
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Name = presence.Firstname + " " + presence.Lastname;
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UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, Key);
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if (account != null)
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Country = account.UserCountry;
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Owner = Key;
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Position = new LSL_Types.Vector3(presence.AbsolutePosition);
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