let meshs work indenpendently of mesh_sculpted_prim config option
parent
5141f4075f
commit
60cebe9a5b
|
@ -1675,23 +1675,26 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public bool needsMeshing(PrimitiveBaseShape pbs)
|
public bool needsMeshing(PrimitiveBaseShape pbs)
|
||||||
{
|
{
|
||||||
// most of this is redundant now as the mesher will return null if it cant mesh a prim
|
|
||||||
// but we still need to check for sculptie meshing being enabled so this is the most
|
|
||||||
// convenient place to do it for now...
|
|
||||||
|
|
||||||
// //if (pbs.PathCurve == (byte)Primitive.PathCurve.Circle && pbs.ProfileCurve == (byte)Primitive.ProfileCurve.Circle && pbs.PathScaleY <= 0.75f)
|
|
||||||
// //m_log.Debug("needsMeshing: " + " pathCurve: " + pbs.PathCurve.ToString() + " profileCurve: " + pbs.ProfileCurve.ToString() + " pathScaleY: " + Primitive.UnpackPathScale(pbs.PathScaleY).ToString());
|
|
||||||
int iPropertiesNotSupportedDefault = 0;
|
|
||||||
|
|
||||||
|
// check sculpts or meshs
|
||||||
if (pbs.SculptEntry)
|
if (pbs.SculptEntry)
|
||||||
{
|
{
|
||||||
if(!meshSculptedPrim)
|
if (pbs.SculptType == (byte)SculptType.Mesh) // always do meshs
|
||||||
|
return true;
|
||||||
|
|
||||||
|
if (!meshSculptedPrim)
|
||||||
return false;
|
return false;
|
||||||
|
else
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int iPropertiesNotSupportedDefault = 0;
|
||||||
|
|
||||||
|
if (forceSimplePrimMeshing)
|
||||||
|
return true;
|
||||||
|
|
||||||
// if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since ODE can use an internal representation for the prim
|
// if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since ODE can use an internal representation for the prim
|
||||||
if (!forceSimplePrimMeshing && !pbs.SculptEntry)
|
|
||||||
{
|
|
||||||
if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight)
|
if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight)
|
||||||
|| (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1
|
|| (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1
|
||||||
&& pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z))
|
&& pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z))
|
||||||
|
@ -1711,15 +1714,11 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// following code doesn't give meshs to boxes and spheres ever
|
// following code doesn't give meshs to boxes and spheres ever
|
||||||
// and it's odd.. so for now just return true if asked to force meshs
|
// and it's odd.. so for now just return true if asked to force meshs
|
||||||
// hopefully mesher will fail if doesn't suport so things still get basic boxes
|
// hopefully mesher will fail if doesn't suport so things still get basic boxes
|
||||||
|
|
||||||
if (forceSimplePrimMeshing)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
if (pbs.ProfileHollow != 0)
|
if (pbs.ProfileHollow != 0)
|
||||||
iPropertiesNotSupportedDefault++;
|
iPropertiesNotSupportedDefault++;
|
||||||
|
|
||||||
|
@ -1787,9 +1786,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (pbs.SculptEntry && meshSculptedPrim)
|
|
||||||
iPropertiesNotSupportedDefault++;
|
|
||||||
|
|
||||||
if (iPropertiesNotSupportedDefault == 0)
|
if (iPropertiesNotSupportedDefault == 0)
|
||||||
{
|
{
|
||||||
#if SPAM
|
#if SPAM
|
||||||
|
|
Loading…
Reference in New Issue